
Legends of Ethernal is a 2D single-player action adventure game where you need to explore beautiful hand-crafted environments, solve clever puzzles and battle tough creatures to uncover the truth about your parents’ disappearance.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 31reviews | 84% | — | $6.3K |
| $14.99 | 102ratings | 76% | — | not modelled | |
Engagement
Reviews
Cute little game with a good narrative. My only bad point is that the game can be a bit too punishing sometimes.
A pretty nice action platformer. Not exactly a metroid-vania, for there is little use in backtracking, but sometimes that is a good thing. Good boss design and interesting art direction.
The game is full of platforming scenes where you need to perform ~20 jumps between two save points, while the platforms are crumbling and enemies shoot at you, any mistake cost you a restart. This could be fine, if the controls would be fluid, but this is not the case in this game: I've died 99% of times because the character simply didn't move the way I've wanted him - having jump direction and climbing on the same stick does just that, you need to do a high jump a little to the slide, and you'll either fail to grab the ledge or you simply perform a vertical jump while the previous platform have already fallen apart and you'll fall to your death. You can't look up/down, which is less than ideal in a game full of bottomless pits. The enemies are constantly respawning which is necessary for the skill/pouch/ether system, but killing them is just boring, like the whole combat system. The casual enemies are either annoying fast flying mobs (bats/insects/birds) with low hp, tankier enemies which are kid's play to dodge and shooters which are only there to accidently hit you mid-air while you are above a bottomless pit. The boss fights are typically consists of finding a pattern and repeat it 10-20 times, or just a gauntlet with normal enemies. The story is there only for the game to have any, you start your journey as an innocent fisher boy, performing genocide on a whole sentient tribe the same afternoon. There were parts I kinda enjoyed and was curious about the rest of the game, but the terrible controls during the cliché "rising water platform scene" made me drop the game at 25%
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Spanish - Latin America
| $14.99 |
| 7ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 31 reviews with recorded playtime.
Criminally overlooked.
I gave this game a try a while back and figured I should actually leave my review. The game's art style is interesting and enjoyable. The music does a great job of setting the tone. The overall presentation and pacing is well done. Albeit, navigating maps can be confusing and may make progress a bit slow. The battle mechanics do their job well, as does the platforming. Maybe some sections can lead to some frustrations, but nothing I found unbearable. The story itself is not quite what I was expecting, which also made it refreshing. It was a pretty unique take on a hero and a journey. All-in-all, this game was enjoyable and something I feel I should go back to at least give it a run or two more. I appreciate this game for being a different adventure to play and for what it is. There might not be anything outright spectacular for me but I feel it's an experience a lot of people should give a try. If anything, maybe a reminder for all of us to just make things. It doesn't need to be perfect or have all the things. Just make it fun and give it a personality.
Bon petit jeu !
A decent game, finished on normal mode in a bit under 6 hours; wouldn't play it a second time or on a harder difficulty. The various comparisons to Zelda-genre seem a bit off to me, it's more like a close-up Metroidvania. However, there are no puzzles and it's very linear (even when you backtrack you know exactly where you're backtracking to, and it's linear enough that it neither has nor needs a map). The combat is okay, but not a lot of variety. The end is a bit abrupt, feels like there was plans for one more level and then it got pushed out instead. For a close-up platformer with a similar feel (but more puzzle and less repetition) I'd suggest Hellheim.
This game is an interesting platformer, reminiscent of the games of old while keeping up with some more recent gameplay mechanics. This little game does not have the grandiose cinematics of bigger videogames with big budget, but the story is told like a book and the art is beautiful. The game design is quite nice and is accompanied with a very good soundtrack. It offers a good challenge at normal mode and the boss fights are quite interesting, each having its own twist to beat it. There is a good variety of level, from the nice forest to what fells like the depth of hell, passing by swamps and creepy spider caves. There are secrets to find to upgrade your weapons and spells, as well as scrolls detailing the world around. Overall, it's quite a wonderful fun little game that is worth you time.
A little too basic, a little too paint-by-number, a little too much repetition in enemies, just too blah to keep me from turning from turning it off due to boredum.
Legends of Ethernal is a really good Metroidvania made from an indy studio. Its art and music are absolutely a blast. Game starts easy but difficulty increase kind of rapidly and not long into it, you learn that you need skill and brain to advance. Each boss fight is a puzzle in itself, it isn't just a button smasher. The story starts with a simple mystery but it grows and you want to see how it ends. Reviews says this game is hard and it kind of is, which is a great thing for me (playing my first playthrough at normal). For other metroidvania lovers, if you had a fun with Salt and Sanctuary, Hollow knight or Rogue Legacy, this game won't be too hard. The checkpoint system is generous, there's always one before tricky parts and you lose nothing when you die. So will you die ? Yes. Does it matter, not that all. You learn and you move on. and you feel achievement when you succeed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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