
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 9 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beyond the jagged seas lies the the land of Dragaea, you arrived on it's shores called by a mysterious force in a dream to discover it's secrets and become a legend in your own right. Legends of Dragaea is a First Person Idle Dungeon Crawler, where you form parties of heroes and plumb mysterious dungeons in search of glory, wealth, and loot.

Discover unique dungeons from dank caves, abandoned catacombs, and magical labyrinths
Complete quests from from Adventurer's Guild quest board
Advance through adventuring tiers and reap greater rewards

Encounter dangerous enemies that will test your might
Confront calamitous bosses in epic 9-man raids
Defeat enemies to grow your Beastiary to boost hero effectiveness in combat

Build your own guild from the ground up with your own custom banners, name, and heroes
Unlock guild upgrades to enhance your capabilities and combat efficiency
Grow your town and unlock new services and features like bigger rosters, better shops, and the ability to send out expeditions

Robust free-form and classless system with 22 combat and utility skills to specialize your heroes's combat roles
Augment your heroes with 25+ unique abilities and equip any 5 abilities in any combination
Form multiple 3-person teams to tackle dungeons and challenges and unlock expeditions to adventure while the game is off

Discover and upgrade over 200+ different weapons, armor, accessories, items, and consumables
No two pieces of equipment are the same with unique rarities and stat combinations
Upgrade your favorite gear to its max potential and manage your collection with a full-featured inventory and shop system
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idle game! I like how you can adjust the settings and know what the normal baseline is. I set it for the hardest possible and enjoy that grind aspect of it. Really well thought out systems and you can make different characters to fulfill your desire power fantasy!
game was a fun little banger.
New update seems to have really worked out the problems I had with the design. Really like it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fine screensaver/idle game. I have it running en the corner of my second monitor.
I'd like for my idle games to have a BIT more interactivity during the actual run/game part. As it sits, Dragaea is kind of like a screensaver that you fiddle with in the menus between runs. But as an Idle game, sometimes that's pretty much all I want out of a game and this game does the job alright. It's a bit "easy" in that a single strong character can pretty much solo any dungeon (that I've seen so far) so the rest of your party selection is more or less vibes based than anything you actually need to progress or win. I'd love to see it improve over time! Perhaps a mode that involved more interaction with the dungeon run itself or the battles. My only complaint about this game is the UI which is terrible and confusing! Really needs a lot of work. A lot of buttons don't have labels or even a pop up description when you hover over. The screen to prepare for a dungeon is the worst offender here. There are huge arrow buttons in the middle of the screen that look like they change the party you've selected to enter the dungeon, but those arrows actually change how many runs you'll do. To change the party you have to go into the Party Setup screen (NOT the Roster screen, which has a button that has the SAME ICON on the SAME PAGE just without a label). On the Party Setup screen for some reason the arrows that were in the center of the screen suddenly move to the left of the screen but you are at least able to change your party here. If you accidentally press the roster button (because it doesn't have a label and it has the exact same icon as the button you DO want) then you're stuck in the Party Roster screen which doesn't have a simple back button to return to the dungeon prep screen, instead you have to go back to town, then go back to the map, then click the dungeon. Three clicks to get back to where you left with one accidental click. The Party Roster screen is awful too. An unlabeled button that resets your party to default with no confirmation, and weird behavior with the character icons. To assign a character to a party you MUST click the EMPTY SLOT first, THEN click the CHARACTER to fill it. If you click the character first, you get sent to the generic unit info page and have to make sure to click the "Roster" button to return to what you were doing. Don't be foolish and click on the "town" button even though it has a back arrow on it, because then you'll return to the town menu and not the roster! I'm serious the UIs are so bad they feel damn near untested. If that were fixed alone this game would be improved a lot.
Great game! There is lots of variety and depth that will keep players enthralled. You can tailor the game to your particular style of play, or experiment with difficulty, experience, encounter rates, or loot drops, to name a few. Character creation is also good and you even get to create your guild banner. You can even create a custom one if you choose. The pixel graphics are a great fit and done very well. There is a lot of nostalgia wrapped throughout. I have not encountered any crashes or bugs, tho' I am only a few hours into the game, so it may a bit premature to mention, but it is running quite smoothly. This game is already a gem and has huge potential. The developers are already adding those small details that make such works stand head and shoulders above the rest. There is a lot of love apparent. This is, perhaps, the best guild management game I have played in years. I am quite glad that I stumbled upon it. if you are a fan of managing the fine details then this is a game for you.
The systems work as intended, however the gameplay loop and player experience are not iterated over enough so it feels pleasant playing. Games like that did not exist before AI slop, but: - an AI would tell you that is not enough to give conclusion - The developer would point toward their disclosure (which has nothing to do with how they engineered their ♥♥♥♥ even when they are genuine about it lmao) - players got positivism engrammed into their ethos through daily Reddit uses Legend of Dragaea is a kind of Temu snapshot of all that ♥♥♥♥. To its publisher: a big fu :')
This game is perfect for when you want to get some idle dungeon crawling while working out or such. This game would be a great fit for mobile. Summarized features: 1)Build town with mats found in dungeons. Buildings will unlock new features including skill trees. 2)Classless system builds are based on active skills which are developed through item/ability use all skills provide small stat gains like IE one level in katana skill = +.5 critical chance and such so leveling up a bunch of skills is useful for any character. 3)Several races with unique passives. 4)Dungeon crawling which is the meat of the game is real time idle and you can even que several dungeon runs. The more you delve in a dungeon the more points you get to raise things like IE item drop rate or xp gain rate for that dungeon. Leveling up a dungeon also lets you increase the game speed. 5)You can potentially brute force the game but part of the fun is finding character builds that synergize well.
I really like the concept. Art, gameplay. At first, checking at howlongtobeat, people finish the main story in 40hrs completionist 100hr. But it depends on the gameplay you choose. At hardest difficulty, using x8, it takes 1400 hours to complete 100%. I want it to be at x1, so the game will last very long, plus new content on the way. I will leave it open on a laptop while working or doing other things.
Goated
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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