
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 9 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 26 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beyond the jagged seas lies the the land of Dragaea, you arrived on it's shores called by a mysterious force in a dream to discover it's secrets and become a legend in your own right. Legends of Dragaea is a First Person Idle Dungeon Crawler, where you form parties of heroes and plumb mysterious dungeons in search of glory, wealth, and loot.

Discover unique dungeons from dank caves, abandoned catacombs, and magical labyrinths
Complete quests from from Adventurer's Guild quest board
Advance through adventuring tiers and reap greater rewards

Encounter dangerous enemies that will test your might
Confront calamitous bosses in epic 9-man raids
Defeat enemies to grow your Beastiary to boost hero effectiveness in combat

Build your own guild from the ground up with your own custom banners, name, and heroes
Unlock guild upgrades to enhance your capabilities and combat efficiency
Grow your town and unlock new services and features like bigger rosters, better shops, and the ability to send out expeditions

Robust free-form and classless system with 22 combat and utility skills to specialize your heroes's combat roles
Augment your heroes with 25+ unique abilities and equip any 5 abilities in any combination
Form multiple 3-person teams to tackle dungeons and challenges and unlock expeditions to adventure while the game is off

Discover and upgrade over 200+ different weapons, armor, accessories, items, and consumables
No two pieces of equipment are the same with unique rarities and stat combinations
Upgrade your favorite gear to its max potential and manage your collection with a full-featured inventory and shop system
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je recommande. Franchement, très bon petit jeu idle. Le gros point fort pour moi, c'est la diversité des compétences et toutes les façons de les améliorer. On a toujours un objectif et la progression est super satisfaisante. Les monstres sont bien designés et ça donne envie d'aller toujours plus loin. Parfait pour farmer tranquillement en bossant à côté... ou pendant 6h de cours.
great game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏太幽默了,大多数场景只能上三个人,你有再多种族,开了再多人口,最终还是3个人,能上9个人的场景只有BOSS战,那你设计那么多东西,花里胡哨的干吗?
I've been waiting for an idle game like this for a long time
It's alright ig
An interesting game, but there's definitely some balance issues that need rethinking. Granted, this is my first idler, but still. I also recognize that I probably couldn't do any better myself. There is almost no way to access healing magic at first, other than to bring a human (waykin) who will heal the entire party's life/barrier by their level every 30s, which can be improved with casting delay. That's a pretty powerful racial bonus, compared to "forces an ambush every 30 seconds" or "uses a 2 handed attack." I assume the latter works if you equip a shield; like many things, it's not particularly clear. While I'm still near the topic of healing magic, you might be prone to thinking "removes status effects" might prioritize targeting a party member that... has status effects. You'd be wrong. However, the character perk gained at L10 white magic skill makes all single target healing spells instantly target everyone, which neatly fixes the targeting priority and... honestly, why wouldn't you take that perk on a healer? Woolkin and Shellkin do not have any "barrier" stat of their own. They'll only have whatever you get from the bestiary, or guild traits, or their equipment. Blue barrier regen potions are used if anyone's barrier is below 40%, while purple instant barrier/life restore potions are used if either stat is below 40%. Once you get the bestiary completion that gives 1-10 barrier to all members of your guild, your woolkin and shellkin are going to just be instantly drinking all your blue and purple potions. Purple potions are the only instant restore ones, so with all of that in mind... do those races even have a place in a party, since they'll be drinking all of your purple potions in 1-2 encounters by mid-game? Or should you be optimizing all of their equipment for barrier stat to prevent this, at the expense of any other beneficial stats, just so you can have potions for more than 30 seconds? Barrier and Life don't regenerate until you unlock guild perks (or have equipment with that stat), so ultimately "Barrier" and "Life" are just two different health systems and leave you questioning the point of having them at all. "So you can bypass barrier on enemies with abilities, perks, and spells like poison" you might answer. Does that justify making two races kind of awkward to fit into your party? More character portraits would obviously be nice, but that takes a bunch of time to create and implement. Custom portraits are possible if you're artistically inclined, which also smooths that wrinkle. I particularly like the gameplay/difficulty sliders when you start a new save to curve experience/money/perk points to your liking. Now that I've put some time into a save, I'd probably bump the perk points slider up, simply because I like the idea of guild perks, and the default setting will leave your perk board painfully empty. Edit: Remembered points I forgot to hit, but this review is already far too long. Accuracy seems kind of low, unless you gear/perk for it. The wear best/gear score system probably doesn't value accuracy very well. Materials to upgrade the town seem to drop a little too infrequently, but guild perks or just put the dungeon on grind. It's an idler, after all.
还行把,装备属性有点乱一大堆装备挑的好累 / 为什么要把版本号强制显示在游戏画面上?
Will update as i go along, but this is a very good incremental looter rpg, i do think tier progression is a bit annoying until you unlock upgrading in various ways, however the gold gain doesnt catch up to the mounting prices of equipment upgrades, however im hoping the postgame content can alleviate this, since they moved unique legendary's to postgame probably to avoid players like me going broke upgrading a tier 1 unique ring to tier 8, I fully trust the devs of this game so far
I love me a good incremental RPG, I love me a good RPG with a lot of venues for experimenting with character builds, ergo I'm loving me some Legends of Dragaea! At ~40 hours I'm probably close to hitting end of content, with a couple dungeons and a bit of postgame content to look forward to, but the game has multiple save slots, difficulty settings and I have a feeling I might return to it after a while to do a hardmode solo character challenge run. All in all well worth the asking price.
I like it. It's a cute idle game, reminds me of Idle Champions of the Forgotten Realms with a much better art style and no predatory microtransactions. it's rough around the edges and has some balance issues stemming from the new expansion, but the dev has been patching the game rapidly, so I'm of the belief that will be resolved sooner rather than later.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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