
The simple game of a shut-in learning from home and earn money. (The game is purely fictional, do not try this out in reality. This is a somewhat serious and heavy game, so don't be fooled by appearances.)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏对自由职业理解很深。文学,音乐,美术,编程几类技能如何自谋职业,养活自己都很写实。但社会在发展,建议作者可以在游戏基础上开一个DLC,近些年直播,自媒体已经成为宅人职业中越来越多的谋生手段,可以以此为要素开发DLC。好游戏都是在一个平台基础上不断的添砖加瓦而成的。
为什么不加一个无尽模式?
一定要救妈妈
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
Did I find the game fun? Yeah. Would I actually recommend it to anybody? No, I wouldn't. There is no real tutorial, what they have as one at least to me is very confusing. The English in this game is terrible, sometimes funny but not helpful when you're trying to understand the game. Still trying to understanding the mechanics, but the gameplay itself is pretty repetitive. I kind of like that but I wish there was a bit more direction. There is a story but very little, hardly even noticeable. Mostly, you're a workaholic trying to whatever creative thing you decide to do. I've had it on my wishlist forever, got it on sale. A decent time killer but sadly not as good as I hoped it would be.
打开不想停下,停下不想打开。很喜欢这种模拟类,我和主角有过类似的经历,所以玩起来感觉主角好励志啊,如果自己能有角色那么努力就好了,每天高强度工作学习不断提升自己,偶尔锻炼基本不玩耍,但现实中我只想躺平+猛猛玩游戏…… 游戏本身画面很可爱,有不同的角色和不同的工种成长树,但是玩起来重复度真的很高,我一十个小时的游戏时长,起码有八个小时都是在看今天吃什么怎么吃便宜又好用,吃饭花费的时间远大于工作学习本身,真的好痛苦又舍不得放弃精打细算……虽然也想体验别的角色也想冲刺一把超级富翁挣大钱,但这个食物系统给我吃伤了,或许很久很久以后才会再次打开,或许不会
no. honestly it's okay..? i guess? but the gameplay isn't it for me. i'm just someone who prefers more actions, animations and cutscenes.
Yani oynaması biraz zor, karakterleri geliştirirken ölümle burun buruna kalıyoruz, yönetmesi çok kolay değil, sadece bir kere başarılı oldum, onda da annemi kaybettim, beklediğimden ağır geldi. Yine de güzelllkafa dağıtmalık tatlı bir şey (KISMEN)
百分之八十的成功率读档了四五次,一次没成功手术的,我不理解,为啥就一定要安排这种傻逼的手术事件,纯纯的恶心人。我都不理解,职业刚刚有起色的时候,就让玩家角色的母亲重病去医院的事件,而且初见基本上不可能刷满手术成功率,80%的成功率和0%的感觉没什么区别,真的祝福游戏制作人,自己母亲重病住院,90%的成功率的手术一样失败
有成就 有中文
Legend of Homebody is a nice cozy game with a relaxing ambiant and some cutes graphics. I recommend it!!! 💜💜💜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $73.3K | 89 | 42% | $39.99 | |
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| $73.3K | 178 | 69% | $19.99 | |
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