
Venture into ancient ruins in pursuit of an ancient power in order to stop the ones who kidnapped you and save the world from further corruption. Out of your element and surrounded by danger, who knows what you might find hidden in Azcarth, be it magic, friends, or even part of your own history.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Sizi kaçıranları durdurmak ve dünyayı daha fazla yolsuzluktan kurtarmak için kadim bir gücün peşinde antik harabelere girin. Kendi elementinizin dışında ve tehlikelerle çevrili, Azcarth'ta nelerin saklı olduğunu kim bilebilir, ister büyü, ister arkadaşlar, hatta kendi tarihinizin bir parçası olsun.
Full Play through here (more indepth review at (47:25): https://youtu.be/kkf3tCqnCv4 Review: I like the mechanics and I think the story is a nice touch, but the chick jumps like a weirdo. A tutorial and a bit more direction from point to point would make this game a whole lot cleaner as well knowing you can wall hang is actually super important early game. I like that there's multiple ways to do certain things, but the fact the generators you can't use and the generators you can use look the same can definitely make you wonder what's up especially since your limited in your possessions from fountain to fountain. It's a nice concept and beatable, but really could use some quality of life regardless pretty solid for a student project.
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[h1]Before I played Legend of Azcarth, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Legend of Azcarth is a badly made 3D third person shooter featuring low poly "art". It was made as part of a programming course, and not a professional game development effort. I initially thought this was a console port as while the game has a mouse pointer, it does not work and you must use your arrow keys to move the pointer! The game controls are locked and particularly clunky and unintuitive, and to some degree broken. I managed to pause the game and that locked out the pointer completely so there was no way to unpause it. The broken control schema is typical of the kind of low quality that pervades this game, as the low poly "art" shows. As is appropriate for a student project, they're giving away the game for free. There are some promising aspects of the game, and I most certainly hope the students go on to graduate and gain employment in the gaming industry. But before that, it might be a good idea if they go re-take their software testing and QA courses first.
Overall, It was a good hour of game play, as I took it slow. I like the mechanics of the grappling hooks. Levels are pretty solid, though it would be nice to see what you can climb up on. I did not realize you could climb up some walls at the beginning, and was stuck at the first guard about 10 mins. I am not a fan of the jumping, help like tomb raider 1 again, if your not lined up right you will miss, fall and die. I like the core concept and play, control of jumping could use a little polish, and maybe a little more visual indication when is climbable. Really good for a student project, overall I certainly recommend it.
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no,cant recommend it. too many bugs.
графика лары крофт 15лет назад, оптимизация плохая, без русского языка, скучная и пресная игра
Игра 'Legend of Azcarth' – это настоящее погружение в фэнтезийный мир, где каждый шаг наполнен опасностью и открытиями. Графика здесь просто восхитительна, детализированные локации и проработанные модели персонажей создают неповторимую атмосферу. Боевая система динамична и требует тактического подхода, а разнообразие монстров и боссов заставляет постоянно искать новые стратегии. Сюжет захватывает с первых минут: древние пророчества, забытые артефакты и борьба добра со злом – все это держит в напряжении до самого финала. Ощущается, что разработчики вложили душу в каждую деталь, будь то квесты, диалоги или лор мира. Это не просто игра, а целое приключение, которое хочется проходить снова и снова. Местами, конечно, ощущается некоторая затянутость, но это с лихвой компенсируется масштабом и глубиной проработки. Определенно, одна из лучших RPG за последнее время.
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