
Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been using VR for over two years, and this is my favorite VR game so far. I love the gestural magic system, where you have to learn specific hand movements to cast particular spells--this gives me much more of a sense of immersion and embodiment. I appreciate that the game has a "Low-Terror" mode, as horror games are often too scary for me in VR, and this tones it down just enough. The "Arachnophobe" mode is particularly awesome, as the game would otherwise be unplayable for me in a certain very spidery section. With Arachnophobe mode on the spiders are replaced with a different type of creepy monster that (mostly) does not activate my arachnophobia. I have quibbles with Left-Hand Path; it is rough around the edges in some ways, e.g. you can sometimes teleport into areas you should not be able to go into, and things can look rather strange in places. That said, I find the game quite aesthetically pleasing with a good creepy atmosphere. The visual and other strangeness actually fits into the lore of the game in my opinion, if I look at it a certain way: I like to think that you can teleport into "wrong" places and sometimes see things you "shouldn't" be able to see because there are more than three spatial dimensions in this strange realm I'm exploring. In any case this is a delightful, quirky indie game developed by one person, not a AAA game from a major studio. I find the narrative element of the game quite compelling, and I love the way it unfolds as the game progresses. The developer has been extremely responsive to feedback from people, which I very much appreciate. I see lots of responses from him here in Steam and elsewhere the game is discussed, and he has made substantial changes to the game in response to feedback (for example, that's how the "Low-Terror" mode came to be). I've written to him several times about the game and he has always been prompt and helpful in his replies. I recommend this game very highly, and I'm quite interested to see what the developer comes up with next.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its sadly just super unpolished. Enemies don't react to projectiles missing them by half a meter as long as you are far enough away, the shadow mapping easily falls apart, enemies walk through solid objects, can't progress at certain parts of the levels w/o teleportation, mountains rendered in the distance are super subjective to that ♥♥♥♥♥♥ looking Unity LOD pop in, books other than the grimoire are still oriented wrongly... I really tried to love that title and surprisingly the lore, text and even the one man (?) voice overs are fine and in parts really good. It is certainly a labor of love and the developer is really nice. Ultimately though, its just way to unfinished to recommend it.
My Initial Impressions: I have to admit spell casting games in VR are not my favourite genre, I prefer a gun and plenty of ammunition any day, but this game has surprised me. It's a lot scarier than I had imagined and the spell casting was quick and fluid, more so than any other spell casting game I have played. I always found the spell casting mechanics to be clumsy but not here. The game has a nice learning curve and the sense of presence is superb. It ran smooth, looked very realistic and the spell effects we're superb. I can see why they are comparing this to a dark souls game with it's gritty look and feel. Plus over 15 hours of content is nothing to sniff at. Feel free to watch my 1st Impressions video (Link below) for my initial reactions. https://www.youtube.com/watch?v=F_TUvBPxGu4
THIS IS NOT FULL VERSION! YOU CANT RELEASE FULL VERSION IF YOU HAVE NOT OPTIMIZED FOR AT LEAST THE TWO BIGGEST VR PLATFORM ON THE MARKET, OCULUS AND VIVE. I manage to cast rituals on certain tries but if you are going to require me to cast two rituals in one go and you havent optimized ritual casting for ♥♥♥♥ on oculus when IM CLEARLY DOING THE EFFIN THING ON THAT DIRECTION, clearly you release the game to early with the confidence of an overcocky investment trader on steroids. GET YOUR ♥♥♥♥ TOGETHER, THIS IS A GOOD GAME WORTH SAVING. Returning this and buying again when you fully optimize ritual casting for oculus. OCULUS USERS STAY AWAY FROM THIS FOR NOW!
This is one of the nerdiest things I've ever done and it's fantastic! I feel like I'm wearing a wizard cape and beard whenever I'm playing this and just compleatly check out of reality.
I just realized I haven't yet reviewed the game! The shame is mine. I don't have time to finish the game just yet tonight, but one thing I will say before I give the game the review I think it deserves, is that this is a must-play VR title. It will enthrall you, scare the daylights out of you, and treat you to a wonderful and terrifying jaunt through a fantastically dark realm. I HIGHLY recommend playing this game, and if you feel the scares might be too intense, there is a lower intensity mode as well. Coolest part: you have to learn from tomes and draw symbols to perform magic, really cool magic BTW. Once I finish through this (sadly, not fully completed - rest in piece HH) game I will revisit this review and give it the proper treatment. But no doubt a great game.
非常刺激的遊戲, 怪物不是很多, 但是每一隻都很有個性與特色 每一隻都讓你如臨大敵, 因為被打到很快就死了 氣氛很棒, 會讓你從頭到尾都貼著牆走, 邊探索邊被新的怪物驚嚇 看著朋友被驚嚇, 更是人生一大樂事
Atmosphere-wise this game is awesome and the spell system really works. I would have recommended the game if it wasn't for a couple of things which made me stop playing the game: - You have to complete a level, otherwise on the next login you will have to fight all of the monsters again - Too few save points - Monsters are FAST! They're usually on top of you within a second of you actually spotting them. You're meant to 'run away' but in reality I found I just ended up wildly teleporting, losing track of where I was and where the enemy might be. The combat *could* be so much more enjoyable if you simply had more time to prepare. I tried playing in Story mode and 'low terror' mode but neither of those options prevented from being jumped. Such a shame because I would have loved to have finished the story. Kudos though for the amazing spell casting system. It always worked for me and felt very natural.
If you like Dark Souls or Nioh, you'll like this game aswell. Casting Magic works quite good.
I do think this game has a lot of effort put into it, but it is missing its purpose. Purpose, as in what exactly are you hoping the player to experience. I enjoy difficult games, however at hour 3 I had to put it on 'Story' (super easy, apparently) mode to give it a chance due to the default difficulty being on insane break your controllers against the ♥♥♥♥♥♥♥ wall mode, but even with that at hour 4 I can't go on any longer. I really wanted to enjoy a game that made me feel like a powerful wizard learning the arcane arts, but at this point I just feel like a guy flailing his hand around with spells that he's not entirely sure what they are supposed to do, being killed by enemies that are stupid but relentlessly unforgiving. Sure, I can cast a 'protection' around me and cast spells north and south or whatever, but even when I'm successful I am confused at their purpose. I earned, with difficulty, a new sorcery wand with feathers on it but it seems like it was a waste of husks because I'm not sure what it does. In fact there are a bunch of spells that I'm not sure what they do. I do wish there was a clear skill tree other than text descriptions you 'eat' to upgrade your skills. I finally gave up when the story put me at the bottom of a pit of endless spiders, and I've tried every spell and can't get past a magical barrier. As others have commented, the enemy AI results in game play that forces you to seek their ineptitude due to the difficulty. It boils down to flail, die, try again, repeat. Even when you pass a section, get to the next save, and then manage to die, the previous enemies respawn. This gives the world a logical inconsistency that breaks immersion. The game does a good job of atmosphere, and I do get shivers when an enemy appears. But I don't feel connected to the world as I did in a game such as Vanishing Realms (VR). At least in VR the enemies had a logical consistency; a game mechanic that was exciting and fun to exploit again and again. In Left Hand Path, during any enemy encounter my skill does not determine if I come out alive or not. I feel as though it's entirely random, and as such I did not enjoy it, and will not continue.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $119.1K | 502 | 81% | $9.99 | |
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| $816 | 3 | 33% | $9.99 |
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| $16.5K | 350 | 85% | $4.99 | |
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