
Deny an insurance claim, save the world. Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
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About
Play as the noblest of fantasy heroes: an insurance adjuster. But when an ancient enemy threatens life as you know it, you must leave your cushy desk behind and step onto the battlefield. Deny a claim. Save the world.
Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
When the world’s greatest heroes are cut down by an ancient enemy, your company is on the hook for paying out their life insurance claims. That is, unless you can defeat the enemy yourself, proving that those other heroes were simply underprepared—claim denied, baby!
Enjoy punchy dialogue, character-based comedy, and grounded, meaningful conversations that’ll make you fall in love. Or lust. Ideally both.
Engage in strategically dense, grid-based combat to overcome a variety of foes. Customize your team with hundreds of unique abilities, equip corporate swag that boosts your stats, and choose your characters’ promotion paths to unlock powerful new skills.
Just like in real life, time is limited and your choices matter—will you spend your evenings nurturing your blossoming relationships, or will you burn the midnight oil to improve your skills as a tactician? Remember, whatever decisions you make, you’re stuck with forever. FOREVER.
Recruit a ragtag group of weird yet lovable characters, fully voiced by a talented cast of actors who kept saying “wow, this is the horniest thing I’ve ever done.” Then fill out the appropriate HR paperwork so you can get up on them.
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Themes across 573 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly? Quite fun. Espeically if you need to like, unwind and wanna play a small battle game. Arguably the hardest parts is choosing when you accidentally favour the characters that are monogamous (ehem, I like Caz and Avarice a lot but Avarice for example is monogamous and you will have to choose a characgter if they're not poly for a run and stick with them. Nothing I'm complaining about just means I get to replay it hehehe). Genuinely surprised me with how good the game is so far, story is very intriguing.
Update: I noticed a lot of people talking about the auto-save and time-management feature so I wanted to comment on my thoughts about that. I agree it's different from most tactical rpg games like Fire Emblem, but I personally found that freeing and refreshing. The mechanics of those games always drive me to do everything perfectly. I'm totally unwilling to sacrifice a character to move forward on a difficult level, so if I ever experience a death I'll start over from the beginning, banging my head against a wall until it's RIGHT. With Ledgerbound, you literally can't do that. You have to 'live' with your mistakes. This made the stakes feel real, and also freed me from the anxiety of failure. When I lost a character or failed a star, I had to live with it and make do. If anything, I wish they're leaned even further into this mechanic, but it does sound like it's not for everyone so I understand why they didn't. I am surprised at the depth of Ledgerbound, both in the combat and story modes. I've been especially impressed by the creativity and depth of the writing. In the hours I've put into this game, all the characters have grown on me, even the ones that initially I found a little 'much'. There's a lot of incisive social satire if you're willing to look into it, but also it's a fun wacky self-aware romp through your favorite fantasy tropes. I truly can't believe how much of this game was fully voice-acted. Truly a labor of love.
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Languages: English**languages with full audio support
Hours played at review time, across 574 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's times like this I really do wish there were a 'neutral' option. Or if I could give it a 4/5 Ledgerbound has a lot to reccomend it. It's polished. Has excellent voice acting. The people who worked on it cearly have a love of this game and their craft. That passion is evident in every pixel, note and performance. And that's why it's worth your money. But, I don't know if the game is worth one's time. Though milage may vary. I found the combat a bit dull and repeititve. And the in-camp interactions are amusing. But I'm not swept up in any of it. It hasn't grabbed me. I realize I'm just speaking for me, but I was hoping for a bit more agency and depth in the combat. If I'd found that, I think this would have hit better for me. Now, all that said, I'll be keeping an eye on OmniMegaSuperCorp and will probably buy their next game because there's something here. Even if it's not for me.
Funny stuff. Fun tactics.
Very good! The voice accting was phenomenal.
Good game.
Fun combat, funny satire, and intriguing story!
I liked this medium-hot game above average. There are two ways to engage with this game: one is to take it as a relaxing (other than the abuse your body will sustain from all the laughter) steamy visual novel with a passable tactical minigame tacked on for fun. It's easily 9.5/10, it's nigh impeccable, there's but a handful of little missteps and one rather annoying one in the end with a whole other "minigame" you have to play which can be rather frustrating because of how vague your choices are. The other way is to keep time management on, set difficulty to anything but lowest, and then we have problems. The game is three different block types stitched together. One is just your typical on-the-rails VN story section, and those are placed as needed by the story. Two others go hand in-hand, tactical turn-based combat during which you spank baddies and try to loot stuff and complete side objectives while maxing out XP gains and minimizing casualty reports, and rest+interlude (or, as one of the more sane charaters calls it, resterlude). During [i]resterlude[/i] you have the paradoxical mechanic of time management, because of course in the game which strongest side is characters and writing, one would want to bar the player from experiencing those by capping how much they can get per sitting -- and then further cut it down by punishing for not being good at fighting. Each action during resterlude consumes your precious time, be it talking and bonding with your companions, passing mandatory HR trainings, [i]equipping and swapping items[/i], and replaying past fights to earn swag and increase shareholder value. That's not bad enough, of course, so there's also burnout mechanic, taking longer to complete fights and doing it with more (temporary) losses leads to the protagonist burning out and accumulating penalties. Failing fights altogether leads to even more burnout, time lost in resterlude, and, as a result, fewer opportunities to reduce burnout during that resterlude. It's a death spiral with no saves to fall back on and no way to reset it other than dropping the difficulty. It doesn't feel good, the rock-paper-scissors combat isn't an afterthought, it's a fully-fledged system that is carefully crafted, that fits the world, that is fun enough to play, but failures snowball in the most disgusting way that feels far too punishing, and doesn't fit the overall wholesome narrative. It can be all fixed, with a lot of number crunching and tuning, or very quickly and efficiently by giving players a better option to replay fights at no cost. Generally, manual saves would be great, if only a single slot. Until then, the best way to experience the whole shebang is to disable time management, the second best way is to nuke the difficulty together with it. It's a struggle to find more issues with the game though. I lied about it being medium-hot, it's not centre-of-the-sun hot, it's fusion-on-Earth hot. The characters are charming, with stellar writing and top-notch voice acting -- and everything is voice acted! And all the narration! There are tropes, legions of them, some are played straight because they are good, some are invoked just to be subverted, and some are there to be basically laughed at (yes, I'm looking at you, [i]handsome Vacari[/i]… or at least at your abs). Steam description goes out of its way to point out that the game doesn't go into showing intercourse but don't let it fool you: you can't call the descriptive text 'vague' without a handful of perked eyebrows, and there are [i]no[/i] stops or handbrakes when it comes to foreplay. It's hot, it's kinky, it's not your birds and bees it's all hawks and hornets. And with most of the cast being polyamorous, you get to have your cake and eat it too, with a long queue of those who want to eat it. Toxic romance turning touching, friendship slowly growing into more, monster-diddling, making fun of a sad simp or helping them to progress to a slightly-less-sad simp. All of it being fused together in such a precise way that leaves plenty of opportunities for crass talk with mutual innuendo while not going too hard into casual sex world trope so the characters are still frequently left blushing and lost for words, is nothing short of a masterwork. But great writing supported by lovely art and professional, passionate voice actors who seemed to have a time of their life yelling into the mic that they are, in fact, utmost bangable, is one thing. Whole other is that, beyond characters and story, it's all found in a surprisingly well-crafted world. Character elements used for RPS in combat are an integral part of this world. Our protagonist is a bureaucrat, and the entirety of UI is various forms and waivers, you can't even bang your companion without signing one! Different races are vastly different to each other and the game takes it seriously, the colored humans trope is made fun of specifically by having "humans" all featuring elf ears but being your basic featureless race otherwise. Meowans suffer from absurd fertility, and the absurd number of heirs to the meowan Queen is both a world/plot point, and a repeated source of jokes; Weft Stalkers that feast on souls are utilized as horrifying executioners… Same goes for professions, of course in the land of late-stage bureaucracy even thieves submit all necessary paperwork and have insurance, and less skilled pyromancers are utilized to burn said paperwork (after the mandatory keeping period, of course). I highly recommend the game, for enjoying as a great horny VN, for a great world/system to use in a (probably, very kinky) TTRP, to make horny fan-art of, and to write even hornier fan-fics of. Can't wholeheartedly recommend it as a "proper" game, unfortunately, it still needs tuning for that.
Ledgerbound is a very charming game. It has incredibly written characters, a simple but engaging combat system, and regrettably, a self-hindering time management system. It's a little buggy at times: with a quite variable volume mix and some minor gameplay issues, but nothing too serious. This game is all about its characters - past, present, and their relationships to each other. They are all thoughtfully written, [b]incredibly well-voiced[/b], and have compelling stories/motivations. By the end of the game, I truly did not have anyone in the party who I disliked. Importantly, the romances are especially well-done - not written in a way that makes it seem like they were only included so you could jack/jill off to them (though they do make you wonder if the writers knew they are allowed to write smut without a game attached). You will likely see complaints about "Marvel Writing", and while the writing can occasionally channel that kind of "He's right behind me, isn't he?" style, it is for the most part, far more engaging that than suggests. Plenty of lines can seem stupid isolated and out of context, but when you're playing the game, it all feels genuine and is often pretty funny. Watch the trailers and clips, and if you can't handle what's going on there, you won't enjoy the full game. The main negative of the game is the time management system, which is regrettable since the reason it exists is tied to the central theme of the game. The idea is that you are an overworked office clerk: with only so much time to do things and the mental toll (burnout) of your work draining you. In theory this can be carefully managed by prioritizing who you speak to and what you do during your breaks but, in reality, it tends to result in a death spiral. Early on you have to choose between engaging with the best part of the game - the characters - or use your limited time to mess with equipment to help with combat. Too much of the former, and you could do worse in combat - which makes your time management in the future harder as you sacrifice time and gain burnout to deal with those consequences. Too much of the latter, and you both gain burnout as a result while also loosing out on the real heart of the game - character interactions (and relationship points that let you see more of them). I played on regular difficulty and found the management to be actively hindering my enjoyment of the game and so I made quick use of the option the devs added just a few days after release to significantly reduce the time and burnout cost of everything. Though if you really relish the idea of having to sacrifice for perfection, you need not do the same. Overall, a really great time. From the trailers and gameplay clips, you'll probably already know if this is the kind of game for you, and luckily, the developers seem to really be on top of post-launch support - so if it's not your cup of tea now, maybe some future additions will address that. The only thing it could really benefit from is some kind of save reload system or chapter select, even if only on a completed save. I know it goes against the games whole “live with your decisions” design mentality but there’s a lot of options and routes I still want to try but probably won’t be replaying the whole game just to experience them - which is a little sad.
Amazing voice acting, a good story, and lovable characters. The humor is very juvenile and sometimes verges on being cringe (though I can easily forgive that since the game actively markets itself that way). It is also balanced, however, by some genuinely serious and mature topics woven into the story and characters. As for the gameplay, the turn-based combat system is basic and gets the job done. What I really cannot appreciate, however, is the game's save system. Not being allowed to restart a fight or retry a "resterlude" becomes very frustrating if you make a mistake or want to rethink how you spend your time. Combined with bugs, missing dialogue, missing text strings, and optimization issues, it holds the experience back quite a bit.
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