
Deny an insurance claim, save the world. Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
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About
Play as the noblest of fantasy heroes: an insurance adjuster. But when an ancient enemy threatens life as you know it, you must leave your cushy desk behind and step onto the battlefield. Deny a claim. Save the world.
Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
When the world’s greatest heroes are cut down by an ancient enemy, your company is on the hook for paying out their life insurance claims. That is, unless you can defeat the enemy yourself, proving that those other heroes were simply underprepared—claim denied, baby!
Enjoy punchy dialogue, character-based comedy, and grounded, meaningful conversations that’ll make you fall in love. Or lust. Ideally both.
Engage in strategically dense, grid-based combat to overcome a variety of foes. Customize your team with hundreds of unique abilities, equip corporate swag that boosts your stats, and choose your characters’ promotion paths to unlock powerful new skills.
Just like in real life, time is limited and your choices matter—will you spend your evenings nurturing your blossoming relationships, or will you burn the midnight oil to improve your skills as a tactician? Remember, whatever decisions you make, you’re stuck with forever. FOREVER.
Recruit a ragtag group of weird yet lovable characters, fully voiced by a talented cast of actors who kept saying “wow, this is the horniest thing I’ve ever done.” Then fill out the appropriate HR paperwork so you can get up on them.
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Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H3]I want to love this game but it has some serious issues when it comes to the gameplay itself.[/H3] The writing, characters and the voice acting are all top notch. There is some really neat theming as well and I always love a narrative where the "Heroes" are not the heroic type. The more morally gray the better! For context I have played the majority of the game on the middle difficulty setting and with time management turned off. I am writting this review right after the second "arc" (around 12 missions in). The issue is that the gameplay mechanics are too unforgiving if you are looking to see every event during your "Restiludes" and way too forgiving if you turn off the time management aspects of the game. That and seeing a map for the first time blind and being expected to get every side objective done for the best possible outcome on the first attempt can be infuriating. The Itemization system is cool in theory but the items itself is just a Gatcha mechanic that bogs down the gameplay loop and menuing items inbetween battles is an absolute pain. The Liability mechanic is pretty interesting as well but it makes you way too strong when you have time management turned off as you will constantly be getting solid upgrades during your interludes. It also seems to be the main way to get additional abilities on your characters but most of them so far have been lack luster movement tools or buffs that end your turn. Leveling in the game is strictly tied to campaign progression (which makes sense) and everyone seems to level at the same rate unless you are making huge mistakes. There is a promotion system but so far it has been lackluster stat upgrades with a potential differing playstyle (I have only promoted the main character so far at 6 hours in). It just feels like there is a ton of potential here but they have missed their mark on the execution. Forcing all players to play in an "iron man" mode is bound to have issues when you also want to plan out your time and stress levels which leads to some people (like myself) to use the no time management setting. The setting once used will permanently make all of the balance in this game to be lopsided and unfun. New missions just feel like a slog and feel stressful when balancing side objectives not because they are a challenge but because a minor mistake will force you to replay the level (via the ledger during restidudes or by cheating in the menu) in order to see all of the story content it has to offer. [b]TL;DR A charming game that has too many bloated mechanics stacked on top of eachother which either makes the gameplay an absolute masochistic mess or a completely boring slog. Feels like an excellent story tacked on to a overcomplicated Fire Emblem clone.[/b]
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Languages: English**languages with full audio support
Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ledgerbound takes a structure familiar to Fire Emblem fans and pushes it toward something more adult, romantic, and character-driven. Its battles are clear and satisfying, while the story, relationships, and time management make every interlude matter. The pace can suffer if you try to speak with the entire group, and its approach to saves and replayability needs work, but after many hours its systems still fit together remarkably well. It is absorbing, confident in its identity, and fully earns a solid 9. Read the whole review on: https://sectorgaming.tv/en/ledgerbound-estrategia-humor-y-romantasy-todo-en-uno-en/
Very cool game. the story is very funny and gameplay is very easy to understand. I think people that dont like turn base games should buy this one because they gonna be suprised with this game and woll have fun and pass good time with it. Gameplay: https://www.youtube.com/watch?v=LmU9FK8f9xQ
No accessibility options. Thanks, I juts LOOOVE having screenshake that prevents me from playing the game. Also no keyboard settings for some reason??? Or any other settings, for that matter. ♥♥♥♥♥♥♥♥, cannot in the right mind recommend any game that disrespects players like that
Actually a masterpeice, its a damn shame that this isnt more popular....
You'll know pretty quick if this game is your thing. I loved the first couple hours of the demo, and so far the 1.0 release is even better and more of it, but I'll update this later. I've been playing on Normal difficulty and highly recommend Easy or Normal if you want to see all/most of the story, as the higher difficulties are reportedly pretty punishing and can make you choose between using your "time" resource for story (ie. how many characters you get to talk to at camp) vs battle perks.
Tremendously ridiculous in the absolute best way! The party dialogue between combat encounters is genuinely hilarious, I can't believe 20 hours in there are still lines left that can catch me so off guard that I just burst out laughing. The writing and line deliveries are exceptional, and I love how they lean into the absurdity of every situation.
The voice acting is fantastic and the characters are really funny. The gameplay is mostly enjoyable as a strategy game fan, but I do have one major complaint that's kinda ruining it for me. You cannot manually save, so you're forced to use the very frequent autosaves. That's fine on its own, but the problem comes in when you want to play on higher difficulties. I'm the kind of player that likes to grind out a hard mission on a high difficulty until I figure out a strategy that works, but in this game every time you fail a mission you increase your burnout (which is basically a stacking debuff on the main character), which means every time you fail on a hard mission it only gets harder and harder. Then even if you do eventually break through that you're stuck dealing with the immense amount of burnout you accrued. As far as I can tell there's no way to go back and roll for more equipment or swap things around once you start a mission either. The only option you have is to decrease the difficulty, which I don't want to do. I want to grind it out. Maybe I'm missing or misunderstanding something, but it has really killed my desire to open up the game again. So basically, if you want to play it for the story, then I recommend it. If you want to play it for the challenge, then it's hard to recommend because of this punishment for failure and lack of flexibility.
[h1]8/10 So Far So Good[/h1] The trailer immediately sold me on the voice acting and humor. Even so, I left the game sitting in my cart for a few days before finally pulling the trigger. What convinced me was the latest patch, which added an option to ease up on the time management. When I read reviews saying that simply changing gear would use up time, I worried that one small mistake could ruin an otherwise fantastic game for me. I am still fairly early into the game, but as someone who was hesitant to buy it, I wanted to explain what my concerns were and how playing for a few hours has put most of them to rest. [h2]1. Voice Acting, Humor, and Writing[/h2] The voice acting is superb. The comedy has made me chuckle plenty of times, and the witty writing has made spending time with these characters genuinely enjoyable. This is completely a matter of personal taste, but I am not really vibing with Jazz so far. That said, she does have some funny moments. [h2]2. Story[/h2] The story is pretty good so far. It has definitely left me wanting to learn more about what is going on and how many more characters I will meet along the journey. [h2]3. Combat and Mission Design[/h2] Combat was one of my biggest concerns. Although it is not especially flashy, the maps and different scenarios have already forced me to rethink my strategy and replay a few missions. I also like that the characters have abilities that are not simply attacks that deal different amounts of damage. The variety makes each character feel unique, especially since some powerful abilities can only be used once per battle. My main gameplay complaint is the interface. I wish more parts of the UI were toggleable. For example, I would like the option to display every ally’s and enemy’s current health without having to select each character individually. At the very least, hovering over a character on the grid should display their character card without requiring me to select them first. The game already provides a toggle for side objectives, so a similar option for health and other combat information would be helpful. I also really like how the game handles replaying missions. Without spoiling anything, the way it is explained makes replaying them both fun and funny. I play every mission twice just to hear the additional voice acting. [h2]4. Music[/h2] The music is epic, catchy, and keeps the energy going during combat. It helps prevent the battles from ever feeling like a drag. [h2]5. Visuals and Animation[/h2] Based on the screenshots and trailer, I was worried that the game might look and play like a mobile game. Thankfully, it does not. There is not a ton of variety in the attack animations, but there are enough abilities and items to keep the combat from feeling overly simple. I do have one tiny visual gripe. The critical strikes look extremely cool, especially the Fire Emblem style zoom in on a character’s eyes. The problem is that the expression shown there does not always match the standard character animation that immediately follows it. For example, Rayna looks angry, cool, and determined right before landing a critical strike, but then the game returns to her standard animation and she suddenly looks scared or unsure. That contrast is a little annoying, but it is a very small nitpick and does not take away from the overall experience. [h2]6. Time Management and Developer Response[/h2] Strict time management was the biggest reason I hesitated to buy the game. I was very happy to see that the developers listened to player feedback and gave players the option to ease up on it. I do not expect them to address every complaint, but this showed me that they care about the player experience. [h2]Overall[/h2] I am having a really good time with the game. I left it sitting in my cart for days because of my concerns, but now I am very happy that I finally bought it. [b]8/10 so far. It is a fantastic game, and I am excited to continue my journey![/b]
The visual novel stuff is relatively funny and the art/VO is great, but a lot of the humor is incredibly cringe - your mileage may vary. The combat/gameplay is where the game really disappoints. Part of the issue is I started on a higher difficulty and some of the missions will fail by no fault of your own. For instance, you have to protect a new character, but they start surrounded by two enemies: no matter where you move and even at full health they can be killed if both hit...which they can and will. Restarting wouldn't be an issue, but each failed attempt at a combat reduces the time you get to interact with the characters outside of combat (you have so many minutes to spend during rest). Oh, and equipping items, reattempting fights to do bonus objectives, etc., all cost time as well. So every action you take makes it so you have less time to listen to the wonderful VO that most people probably bought the game to listen to in the first place. This is incredibly bad, frustrating design. Play on normal difficulty or just watch a playthrough like I will be doing.
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