
The smoothest, free to play, movement shooter. Master the art of hydraulic power movement, fly like an angel through the arena and shoot with powerful ricocheting lazerz to obliterate your enemies with style!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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It's a mid shooter lost in the sauce of bigger shooters.
Coming from titanfall 2 this feels very alien, any upwards momentum is very hard to get or at least very unintuitive. My 5 minutes in the pregame lobby made me beg for a double jump, i only by pure chance got on to the containers, but then fell off. If movement was made easier, then I think it has potential.
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Hours played at review time, across 27 reviews with recorded playtime.
Played around with the movement mechanics for 10 minutes. Sadly there were no players online in my region so i was all alone. PLS HOP ON THE GAME, BOYS. will update review after playing some pvp tho :) Movement feels very well done. The map I was on had a lot of stuff to bounce of off. I've played my share of movement shooters and to me the wall-jumps kinda feel like Titanfall 2 wall-jumps. In the sense that you need to be at the right angle to do them and you gain speed. The wall-runs are a bit more limiting, you kinda fall off the wall after a short distance. But you probably don't wanna stick in one spot too much when you actually play pvp. I hope the devs have a marketing plan to get some more people to play this since the pvp looks really fun and fast-paced.
"Lazerz" is pure gaming bliss! 🔥💫 The community surrounding it is growing rapidly, and it's easy to see why. 🎮💥 With each match, you're not just playing a game—you're joining a passionate community of fellow gamers who share your love for high-octane action. 🚀💥
LAZERZ is a free-to-play multiplayer arena shooter that puts extreme mobility at the heart of its combat. Developed and published by Team LAZERZ, it takes the familiar fundamentals of first-person arena fighting and builds them around wall running, momentum, hydraulic-assisted movement, and laser weapons capable of ricocheting from surfaces. The result is a game that encourages players to remain in motion rather than settling into predictable firing positions. It is an uncomplicated premise on the surface, but the combination of speed and unconventional projectile behavior gives the matches a distinctive personality. Movement is easily the strongest part of the experience. Running along walls and using the environment to maintain momentum makes each arena feel more like a playground than a collection of corridors. Positioning becomes a skill in its own right because reaching an advantageous angle quickly can matter as much as having accurate aim. Players who learn how to chain movement techniques together can become difficult targets while simultaneously creating opportunities to attack from unexpected directions. There is a noticeable learning curve, however, since managing speed while aiming accurately can initially feel chaotic. Once the controls become familiar, navigating an arena smoothly can be one of the game's most satisfying accomplishments. Laser combat complements this mobility by introducing ricocheting shots. Projectiles can bounce from surfaces, allowing players to attack indirectly instead of relying entirely on straightforward exchanges of fire. This changes how arena geometry is perceived because walls are not merely obstacles or defensive cover; they can become tools for creating unusual firing angles. Successful rebound attacks feel particularly rewarding because they require awareness of both the environment and an opponent's likely movement. Combined with wall running and rapid traversal, this system gives skilled players room to experiment with techniques that extend beyond conventional FPS aiming. Free For All serves as the primary competitive format, fitting the game's deliberately frantic design. With every other participant functioning as a potential opponent, players need to remain alert and constantly reposition themselves. Statistics and the game's early ranking concepts provide some incentive to improve performance, although the overall competitive framework is less extensive than what players may expect from established online shooters. LAZERZ works best when treated as a focused arena experience rather than a massive multiplayer package filled with numerous playlists and progression systems. Customization adds some personality outside the actual firefights. Players can modify their appearance through clothing, accessories, and other cosmetic choices. These options are especially appropriate for a multiplayer title where individual identity can otherwise become lost amid the speed of each match. In-app purchases are part of the free-to-play structure, so the game does contain monetized elements even though entering and trying its basic experience does not require an initial purchase. The lack of an upfront price is a considerable advantage because players can determine whether the unusual movement mechanics suit them without making a financial commitment. The visual direction favors clean, colorful, futuristic arenas rather than realism. This works well with the exaggerated nature of the movement and laser combat, while relatively straightforward environments help players identify surfaces and routes during fast encounters. The presentation is functional and energetic, although it does not have the level of visual polish, environmental variety, or sheer production scale associated with larger competitive shooters. Its independent origins remain apparent, but that simplicity can also help keep attention focused on movement and combat instead of excessive visual clutter. The greatest limitation is the game's dependence on its multiplayer community. Arena shooters need active opponents to remain compelling, and a smaller title can become significantly less enjoyable when finding populated matches becomes difficult. Content variety is another concern. The mechanical foundation is entertaining, but repeated Free For All encounters can eventually become familiar without a broader assortment of modes and competitive objectives. Earlier Early Access plans discussed expanding the experience with additional modes, competitive improvements, ranking features, and presentation upgrades, but the age of the project's development updates makes it unwise to assume that every previously discussed feature will necessarily materialize. Its Early Access status therefore requires realistic expectations. LAZERZ demonstrates an enjoyable central concept rather than feeling like an enormous, content-rich competitive platform. Players primarily interested in experimenting with high-speed traversal and ricochet mechanics have the most to gain. Those seeking a heavily populated competitive ecosystem, extensive progression, frequent major updates, or numerous game types may find the current package comparatively limited. The core gameplay is capable of producing exciting moments, but its long-term appeal depends greatly on how much enjoyment a player can extract from repeatedly mastering the same fundamental mechanics. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Ultimately, LAZERZ succeeds most clearly as an experimental movement-focused arena FPS. Wall running and hydraulic mobility create an entertaining sense of momentum, while bouncing laser projectiles turn ordinary walls into opportunities for creative attacks. Its mechanical identity is stronger than its amount of content, and the uncertainty surrounding continued Early Access development reduces confidence in its longer-term prospects. Nevertheless, the free-to-play format makes its shortcomings easier to accept, and players interested in fast movement shooters can experience its distinctive mechanics without an upfront investment. Rating: 7/10
免费 没中文 没成就 EA停更2年 激光战将 简介 欢迎来到激光战将!这是一款免费畅玩的高速机动射击游戏。熟练掌握液压动力位移与墙面奔跑技巧,在战场中自如穿梭,发射威力十足的反弹激光,潇洒击溃所有对手。 游戏目前开启大乱斗模式,附带详尽对局数据排名,同时拥有丰富的角色形象装扮系统。 尽情挥洒激光,炫酷激战吧! 游戏玩法 机动走位 弹道反弹 阵亡机制
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 122 | 76% | Free | |
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| $0 | 0 | — | Free | |
| $1.5K | 8 | 100% | $6.75 | |
| $52.2K | 66 | 65% | $29.99 |