
Lawnmower Game is that proudly trashy lawnmower simulator where you drive around, cut endless grass, farm easy achievements and enjoy pure absurd fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Now you don’t just watch – you take action! A ridiculous, meme‑worthy adventure brings fun where everything seemed completely overgrown with boredom. Cut the grass, dodge obstacles, keep an eye on your fuel and hunt for achievements – and now even Steam trading cards – in this crazy lawnmower simulator!
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schreckliches Spiel. [b]Story:[/b] 0/10 [b]Spielmechanik:[/b] 0/10 [b]Atmosphäre:[/b] 2/10 [b]Grafik:[/b] 1/10 [b]Errungenschaften[/b]: 1/10 [b][i]Gesamtwertung:[/i][/b] 1/10 Rostfleck
its just waste of money no other maps you just cut grass its pointless and boring
Very immersive gameplay and complex, thought provoking story. 30/34 starts
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ai slop cover so i hate this game now
Used ai art ):
chill game
Literally just mow grass and refuel, maybe find a pumpkin, and waste time.
If you go for the 100% to this game, i hope you either have the zen patience of a monk or have drugs to tide you by. this ♥♥♥♥ will fry your brain.
所有按键无效,手柄也不行。完全无法游戏。 低分辨率遇到过疯狂闪屏,高分辨率遇到过无限加载。 有成就,没中文。 割草机游戏 在这款割草机游戏中,玩家驾驶着割草机,在一个广阔的开放世界里割草,这个世界中有草地、房屋以及其他障碍物。 游戏玩法 在开放世界中驾驶割草机,唯一的任务就是割掉开放世界里所有可以割的草。割完所有的草后,草还会重新长出来。 割草机也存在燃油消耗的情况。捡起燃油桶来添加燃油。 当燃油耗尽时,玩家会在起始位置重新出现。 游戏有一个计分系统,玩家每割掉一片草都能获得相应的分数。 尽情享受这款游戏吧,割完所有的草,成为割草机之王……
Lawnmower Game is an indie simulation title developed by Tero Lunkka and Mikko Seppälä and published by Tero Lunkka. As the name immediately suggests, the entire experience revolves around operating a lawnmower and cutting grass across a large outdoor environment. While many simulation games attempt to recreate complex professions through detailed systems and realistic mechanics, Lawnmower Game takes a far more straightforward approach. Its focus is on delivering a simple, relaxing activity that can be enjoyed without extensive tutorials, complicated controls, or overwhelming objectives. The concept is remarkably easy to understand. Players enter an open landscape filled with grass-covered terrain and are given a lawnmower with one primary task: mow as much grass as possible. Rather than introducing storylines, character progression, or management mechanics, the game allows players to immediately begin exploring the world and clearing overgrown areas. This direct approach gives the experience an accessible quality that makes it easy for almost anyone to pick up and play. Gameplay centers on driving the mower across the environment while systematically trimming every patch of grass that can be reached. As players travel across the map, they accumulate progress through their mowing efforts and gradually transform the appearance of the landscape. There is a certain satisfaction in watching large fields become neatly maintained through consistent work. The process is repetitive by design, but that repetition forms the foundation of the game's appeal. Similar to other relaxing simulation experiences, enjoyment comes from the steady rhythm of completing a simple task and seeing visible results. Exploration adds an additional layer to the gameplay. The environment is large enough to encourage movement beyond a single area, and players are free to travel across fields, roads, and various sections of the map while searching for untouched grass. The open nature of the world creates a feeling of freedom that helps prevent the core activity from becoming too restrictive. Rather than forcing players along predetermined routes, the game allows them to decide where to mow next and how they want to approach clearing the landscape. Fuel management introduces a modest challenge to the otherwise relaxing experience. The lawnmower requires fuel to continue operating, and players must locate fuel pickups scattered throughout the world to remain productive. This system encourages exploration and creates a reason to pay attention to the surrounding environment. While the mechanic is relatively simple, it prevents gameplay from becoming entirely passive and gives players a small objective beyond simply cutting grass. One of the game's more unusual design choices is the fact that grass eventually grows back. This means the world never remains permanently cleared, allowing players to continue mowing indefinitely. Instead of presenting a definitive ending or final objective, the game creates an ongoing cycle of maintenance and exploration. For some players, this endless loop may become repetitive after extended sessions, but for others it contributes to the relaxing and almost meditative nature of the experience. Visually, Lawnmower Game reflects its indie origins through a straightforward presentation. The environments prioritize functionality over realism, offering wide open spaces that are easy to navigate and understand. While the graphical quality does not compete with larger simulation titles, the visuals successfully communicate the game's objectives and provide a suitable backdrop for its simple gameplay. The emphasis remains firmly on mowing rather than visual spectacle. The controls are intentionally uncomplicated. Players can learn the basics within minutes, making the game accessible to both casual audiences and younger players. There are no complicated systems to memorize or advanced mechanics to master. This simplicity ensures that players spend more time enjoying the activity itself rather than struggling with the interface or controls. Where Lawnmower Game differs from many modern simulation titles is its complete commitment to a single idea. It does not attempt to expand into business management, vehicle upgrades, extensive customization, or narrative storytelling. Instead, it focuses entirely on the act of mowing grass and builds the entire experience around that concept. Some players may view this limited scope as a weakness, especially if they prefer simulations with deeper progression systems. However, others may appreciate the honesty of its design and the way it embraces simplicity without unnecessary distractions. The game also carries a certain sense of humor through its premise alone. Creating an entire game dedicated to lawn mowing could easily have become a novelty that loses its appeal quickly, yet there is something oddly satisfying about the straightforward nature of the task. The combination of open-world exploration, repetitive progress, and low-pressure objectives creates a surprisingly relaxing atmosphere that encourages players to unwind rather than compete. Ultimately, Lawnmower Game succeeds because it delivers exactly what it promises. It offers a simple simulation focused on mowing grass in a large environment and does so without overcomplicating the formula. While it lacks the depth, realism, and production values of larger simulation franchises, it compensates with accessibility, relaxing gameplay, and a unique niche identity. Players looking for an unusual indie simulation or a low-stress experience may find more enjoyment here than the premise initially suggests. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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