
New low poly version for legendary saga. New different unlocked mowers. Be a king of Lawnmowers and cut all grass with all mowers
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 159reviews | 89% | — | $20.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perfect game, no notes
Lawnmower Game: Next Generation is a curious, low-budget simulation that leans heavily into its singular premise and stretches it across an open-world format with mixed results. Developed by Tero Lunkka, Valkeala Software, and Black Thug, it places players behind the wheel of a lawnmower and asks them to do exactly what the title suggests—cut grass across wide, open environments. It’s a concept that feels almost deliberately minimal, and the game embraces that simplicity without much attempt to disguise it, resulting in an experience that can feel either oddly relaxing or quickly repetitive depending on the player. The core gameplay loop is as straightforward as it gets. You drive a mower across large fields and gradually clear patches of grass, watching the environment transform as you go. There is a small sense of satisfaction in this process, particularly in the visual feedback of freshly cut terrain replacing dense greenery. It taps into the same appeal as other simulation games built around repetitive tasks, where the act itself becomes the reward. However, unlike more refined simulators, the mechanics here remain extremely basic, offering little variation or depth beyond the initial interaction. Progression exists in a limited form through unlockable mowers and minor gameplay considerations such as fuel management. Different mowers may handle slightly differently or offer small advantages, but they do not fundamentally change how the game is played. Fuel adds a light layer of resource awareness, requiring occasional breaks from mowing to maintain operation, but it never evolves into a meaningful system. These additions provide some structure, yet they feel more like surface-level features than fully developed mechanics. The open-world design is one of the game’s more ambitious elements. Instead of confining players to small, segmented areas, it offers a larger space to explore and clear at your own pace. Environmental features such as a day-night cycle and changing weather conditions add a bit of visual variety, subtly altering the atmosphere as you move through the world. While these elements help prevent the environment from feeling completely static, they do not significantly impact gameplay, and the world itself can feel sparse and underutilized. Visually, the game adopts a simple, low-detail style that is functional but lacking in refinement. The environments are broad and easy to navigate, but they lack the richness or density needed to make exploration particularly engaging. Over time, the repetition of similar terrain and limited environmental interaction can make the world feel empty, reinforcing the sense that the game’s scope exceeds its depth. The presentation is serviceable, but it rarely rises above that baseline. One of the most defining aspects of the experience is its pacing, which is entirely driven by the player’s tolerance for repetition. There is no strong narrative or structured set of objectives to guide progression, leaving players to create their own goals within the sandbox. For some, this freedom can be appealing, turning the game into a relaxing, almost meditative activity where the focus is simply on completing a task at their own pace. For others, the lack of direction and variety may lead to boredom, especially as the gameplay loop remains unchanged from start to finish. Technical polish is another area where the game shows its limitations. Controls can feel stiff, and the overall experience carries a level of roughness that reflects its small development scale. While these issues do not completely undermine the gameplay, they contribute to a sense that the game lacks refinement. It is functional, but rarely smooth or polished in execution. Despite these shortcomings, Lawnmower Game: Next Generation has a certain niche appeal. It is unapologetically focused on its central idea, offering a straightforward experience that does not attempt to be more complex than it needs to be. There is a kind of charm in its simplicity, particularly for players who enjoy unconventional simulators or are looking for something undemanding. In the end, the game feels like an experiment built around a single mechanic, expanded just enough to form a complete experience but not enough to sustain long-term engagement. It can be enjoyable in short bursts, especially for those who find satisfaction in repetitive tasks, but it lacks the depth and variety needed to remain compelling over time. It succeeds in delivering exactly what it promises, but little beyond that. Rating: 6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $238.6K | 335 | 81% | $19.99 | |
| $22.8K | 342 | 84% | $2.99 | |
| $1.5K | 36 | 67% | $1.49 | |
| $166 | 3 | 100% | $1.49 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6K | 972 | 89% | $0.99 | |
| $20.6K | 60 | 63% | $9.99 | |
| $20.6K | 78 | 78% | $9.99 | |
| $20.6K | 217 | 90% | $4.99 | |
| $20.6K | 80 | 64% | $6.99 | |
| $20.6K | 122 | 55% | $7.99 |