
You’ve been trapped in a school by a mysterious God. Memorize your surroundings, spot the anomalies, and reach floor 0 to earn your escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Term is a spot the difference horror game. Trapped in a school, each floor appears the same. But is it? Look out for any anomalies to determine if it's different than the last. Progress to floor 0 to uncover how you ended up here.


Navigate through the school and familiarize yourself with the surroundings.
There's 3 areas the game revolves around:
Hallway
Classroom
Bathroom

Uncover a variety of anomalies. Some are subtle, others far more disturbing.
Certain anomalies are interactable, leading to unexpected moments

If you spot any anomalies, go downstairs
If everything feels normal, head upstairs
Making the right decisions will put you closer to reaching floor 0.


The anomaly book allows you to track which anomalies you have encountered and work towards spotting them all!

Over 50 unique anomalies
4 endings
Full English voiceover
30-60 minutes playtime
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was awesome! and defintely freaked the ♥♥♥♥ out of me i dunno why its onsale when its already dirt cheap the game quality make it feel like a steal well done adam and jakub
非常有趣的找异常游戏,很多异常都挺有创意,就是一些异常过于隐蔽了(
This is a fun puzzle game that can be completed in under an hour, the graphics are customizable and really good, its not at all stressful and it has a good plot, I highly recommend this game to anyone who enjoys quick well made games that force you to use your head and can at times give you a scare, the only thing about this game that was not my favorite is the voice of "God". God is not a major part of the game, he appears for only about a good 5% during the beginning and end, overall I rate this game a solid 8.5/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Russian, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Last Term is a great anomaly game with a light backstory. I think what caught my attention the most were some "mini-events" among the normal anomalies, like playing match-4 with the scary character. The price is very accessible for the experience this game offers; if you like this style of game, it's a great recommendation.
Bad
A szokásos anomália keresés mellett van egy kis története is a játéknak, valamint mini játékokkal van színesítve. Mindenképp megér egy próbát, aki ezeket a játékokat szereti! (VR Jani, ha ezt olvasod, próbáld ki! :D)
Last Term, developed and published by Jakub.T and 4ydam, is a compact psychological horror experience built around a single, deceptively simple idea: noticing what doesn’t belong. Set within the confined, familiar setting of a school, it transforms an everyday environment into something deeply unsettling by forcing players to rely on memory, attention, and intuition rather than traditional horror mechanics. It’s a focused concept that the game commits to fully, resulting in an experience that is both tense and surprisingly effective within its short runtime. The gameplay loop is straightforward but psychologically demanding. Players move through repeating floors of the same environment, observing hallways, classrooms, and other mundane spaces for any changes or anomalies. Each loop requires a decision—whether the current floor is normal or altered—and that choice determines whether progress is made or lost. This binary structure creates constant pressure, as even a moment of doubt can lead to failure. Unlike many horror games that rely on reflexes or combat, Last Term builds its tension through uncertainty, making the act of observation itself the central challenge. What makes this loop compelling is how quickly familiarity becomes a double-edged sword. As players grow accustomed to the layout, they begin to notice even the smallest discrepancies, but that same familiarity also breeds doubt. Was that object always there? Did that detail change, or was it simply overlooked before? The game exploits this uncertainty by introducing a wide range of anomalies, some subtle and others far more overt. This variety keeps the experience engaging, as players can never be entirely sure what to expect next. The horror in Last Term is largely psychological, relying on atmosphere rather than constant jump scares. The repetition of the environment creates a sense of isolation and unease, while the anomalies disrupt that familiarity in ways that feel unpredictable. When more dramatic or disturbing changes occur, they stand out sharply against the otherwise ordinary setting, making them more impactful. This restrained approach allows the game to build tension gradually, creating a lingering sense of discomfort rather than relying on immediate shock. Visually, the game leans toward a realistic style that enhances its premise. The environments are detailed enough to feel believable, which makes the anomalies more noticeable and unsettling when they appear. Lighting and environmental design play a key role in shaping the atmosphere, turning simple spaces into areas of quiet tension. Audio design further reinforces this mood, using subtle ambient sounds to maintain a sense that something is always slightly off, even when nothing appears to have changed. The game’s brevity is both a strength and a limitation. Most playthroughs can be completed in under an hour, making it a concise experience that doesn’t overextend its concept. Multiple endings and a system for tracking discovered anomalies add some replay value, encouraging players to revisit the game and uncover everything it has to offer. However, the short length also means that the mechanics don’t have much room to evolve, and repeated playthroughs can feel more like refinement than discovery. There are also moments where the design can lead to frustration. Some anomalies are extremely subtle, requiring a level of attention that may feel more like guesswork than deduction. This can disrupt the sense of control, especially when mistakes feel less like misjudgments and more like missed details. Additionally, the narrative remains minimal and somewhat ambiguous, providing atmosphere without fully developing its underlying story. Despite these limitations, Last Term succeeds in delivering a focused and memorable experience. It demonstrates how a simple mechanic, when executed with consistency and intention, can create genuine tension and engagement. The game doesn’t aim to be expansive or mechanically complex; instead, it refines a single idea and explores it thoroughly within a confined space. Ultimately, Last Term is a strong example of minimalist horror design. It offers a short but effective journey that challenges perception and plays with the player’s sense of certainty. While its limited scope and repetitive structure prevent it from achieving greater depth, it remains a compelling experience that leaves a lasting impression through its atmosphere and concept. Rating: 7/10
A very fun and imaginative anomaly game in the Exit 8 style! Excellent anomalies, a nice bright look, and I particularly appreciate how much optional help it gives.
A very good anomaly game with some good scares, but a very bad (mostly non-existent) story
A very decent anomaly game. Complete with a story and very creepy environments! Have fun storming the classroom!!!
Players by region
Where this game's players are, estimated from review languages.
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