
Last Fiefdom is a large-scale multiplayer online strategy game. Build your kingdom, raise dragons, train armies, develop new technologies, and forge alliances with players worldwide. Join real-time siege battles, conquer territory, and expand your influence through strategy and cooperation.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
The Kingdom has already fallen apart, with the flames of War devouring every inch of land. You will rise from these ruins to Craft an unbreakable Stronghold, tame world-destroying Dragons, and form an Alliance powerful enough to rewrite the course of War. Beware, when the Sword of kings reappears in the world, today's ally may become the Dagger at your back tomorrow night!
◆Epic City Defense
The Crossbow Tower and boiling oil traps build an impregnable barrier, resisting months-long Epic siege warfare!

◆Ancient Dragonkind Awaken
Hatch ancient Dragon Eggs and raise hatchlings to become war behemoths breathing storms, a single Dragon breath annihilates thousands!

◆Global Same-Server Domination
Join cross-nation Alliances and participate in 100v100 real-time siege battles! Command Dragon squads for raids, melting through enemy Gates!
◆Shadow Espionage War
Plant spies for Stealthy Entrance into enemy courts, sabotage enemy Dragon-raising Resources, and decide victory before War is declared!
◆Realistic Siege Tactics
Catapults bring down Walls, and heavily-armored Knights surge through breaches like a tide, experiencing ultimate cold-weapon War strategy!
◆Battle Research Tree
Develop battle Research such as night stealth and phalanx advancement to take the upper hand in PvP!
Do you dare to wear this crown?
Become a Dragon Rider, become a Lionheart on the battlefield, and unify the fractured Kingdom.
Forge your immortal legend in fire and steel,
Command your legions to conquer this land.
Join this Epic multiplayer battlefield immediately — Glory never ends!
Stats
Languages: English, French, Italian, German, Spanish - Spain, Russian, Indonesian, Turkish, Japanese, Polish, Thai, Simplified Chinese +5 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17reviews | 24% | — | $0 |
| Free | 302ratings | 91% | — | not modelled |
Reviews
NO I know where this game goes, also its a copy of another one i forget the name they will join yout kingdom with others and after all your work you will be a nobody prepare to spend thousands of hours into it and for some dollers as well .... pass found it its called infinity kingdom check my review after 7000 hours of playing and everyone elsers
Didn't want to connect at all for me. Oh well.
Fake AI generated Videos for a generic trash "strategy" game where the only thing that matters is your wallet
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
This is King of Avalon, a super P2W mobile game now pretending to be a PC game. Do not waste your time playing this game unless you are willing to spend some pretty serious amounts of money on it. This "game" is very simply a tank for f2p players or casual spenders to feed the whales that shell out huge amounts of money to dominate the servers. Unlike most of these P2W mobile games in this one it doesn't matter at all how much time you can invest if you aren't a wallet warrior you are nothing but food for the big spenders. Save yourself the trouble and avoid this game unless you have thousands of USD laying around you have absolutely nothing better to do with.
Мобилка с постройкой замка. Так что видосик нагло врет. Но да ладно, бывает, по страрой проверенной схеме. Но даже тут они умудрились выстрелить себе в ногу. Тут ресурсы можно собирать с определенного уровня ратуши. Если же вам не хватило ресурсов ее постросить, то ГГВП. Хотя нет, можно же задонатить. Ну или ливнуть
画面是AI的,剧情是老套的,游戏是手机移植的,网络是连不上的
Money money money must be boring.
Positiv: Es funktioniert Negativ: Hier geht es nur ums Echtgeld. Bevor man einen Klick im Spiel gemacht hat wird man auch schon mit Werbung zum Kauf aufgefordert. Auf dem Hauptbildschirm blickt es auch die ganze Zeit mit verschiedensten Angeboten. Ausblenden keine Chance. Man braucht Ressourcen um Stärker zu werden. Sammeln erst ab Burg Stufe 7. Wie weit kommt man ohne echtes Geld? Genau bis Stufe 3. Da ich in Mathe aufgepasst habe ist die Rechnung simpel. 7-3=4. Also 4 Stufen nur mit Echtgeld zu kaufen. Wer jetzt noch Lust auf das Spiel hat der der ist selber Schuld!
Doesn't work. Just goes in a loop where the game loads and dies over and over again.
Last Fiefdom presents itself as a large-scale medieval fantasy strategy experience centered on building a realm, strengthening military forces, forming alliances, and fighting other players for territorial dominance. Developed and published by Puzala Games Limited, the game combines familiar kingdom-management mechanics with dragons, espionage, technological development, siege warfare, and persistent multiplayer competition. Rather than placing narrative exploration at the center, it focuses on the long-term process of transforming a vulnerable settlement into a powerful stronghold capable of influencing the wider political landscape. Kingdom development provides the foundation for everything that follows. Players must improve their holdings while considering both economic and military priorities, since expansion creates opportunities but also makes a growing realm increasingly attractive to enemies. Defensive preparations are particularly important. Fortifications can be supported by measures such as crossbow towers and boiling-oil defenses, giving sieges a stronger sense of preparation than simply comparing army statistics. Building an impressive kingdom therefore involves creating something that can survive an organized assault as well as producing forces capable of attacking neighboring territories. Dragons provide the fantasy element that most clearly separates the game from conventional medieval strategy. Players can acquire dragon eggs, nurture the resulting creatures, and gradually develop them into powerful assets for warfare. Their progression gives players another long-term objective alongside constructing cities, researching improvements, and raising conventional armies. Once deployed during raids and sieges, dragons have the potential to make major battles considerably more dramatic, particularly when they operate alongside armored troops and siege machinery. The multiplayer battlefield is where these different systems are intended to come together. Large conflicts can involve forces of up to 100 players fighting another 100-player side in real time, making alliances an essential part of the broader experience. Individual advancement remains important, but cooperation becomes increasingly valuable when attacking defended territory or responding to a coordinated invasion. Successful groups will need organization and timing rather than relying entirely on the strength of a single player. Diplomacy adds another layer because relationships between kingdoms are not necessarily permanent. Alliances can provide protection and opportunities for coordinated expansion, but shifting interests can eventually turn former partners into competitors. The espionage mechanics reinforce this atmosphere of uncertainty. Spies can infiltrate enemy courts and interfere with valuable resources, creating opportunities to weaken rivals before armies ever reach their walls. This gives players alternatives to straightforward military confrontation and makes information, preparation, and political judgment potentially meaningful parts of competitive play. Traditional siege warfare remains an important component despite the presence of fantasy creatures. Catapults can be used against defensive positions while armored units capitalize on weaknesses in enemy lines. Research further expands military development through technologies that can improve battlefield capabilities, including specialized tactical advancements. These systems encourage players to continually develop their realm instead of treating city construction and combat as completely separate activities. Economic growth, research, defense, and military expansion all contribute toward maintaining power in the persistent world. The game's biggest attraction is the scale of this interconnected structure. Raising dragons would be relatively shallow on its own, just as building fortifications or researching military technologies could become repetitive without a larger objective. By connecting these mechanics to persistent territorial warfare, Last Fiefdom gives progression a broader purpose. A stronger city supports a stronger army, improved research provides new advantages, espionage can undermine competitors, and alliances can turn individual kingdoms into parts of much larger political and military organizations. That multiplayer emphasis is also something prospective players should carefully consider. This is not primarily designed as a solitary medieval adventure with an extensive story campaign. Much of its appeal depends on interaction with other players, participation in alliances, territorial competition, and the condition of the wider community. Players who enjoy persistent strategy worlds may appreciate that unpredictability, while those who prefer carefully balanced single-player campaigns could find the dependence on online competition less appealing. Its free-to-play structure introduces another consideration. Long-term strategy games depend heavily on maintaining a satisfying relationship between progression, competitive balance, and optional spending. Since building power over time is fundamental to this type of experience, the effectiveness of that balance will have a significant influence on how rewarding the game feels over extended periods. Players particularly sensitive to monetization in competitive strategy games should keep this aspect in mind. Steam Deck compatibility is currently uncertain rather than something that should be treated as officially guaranteed. There is no firm basis for describing Last Fiefdom as Steam Deck Verified or Playable. Its Windows-focused requirements, MMO structure, online features, and interface designed around strategy management mean Steam Deck users should expect that compatibility may depend on Proton behavior, controls, interface readability, and future game updates. Until official Deck testing provides a confirmed rating, it is safer to regard handheld support as unverified. Last Fiefdom ultimately has an appealing foundation for players interested in persistent multiplayer strategy. Its mixture of kingdom construction, dragons, espionage, technological progression, alliances, defensive planning, and enormous siege battles gives it enough variety to distinguish itself from a basic city-building experience. The prospect of 100-versus-100 warfare is particularly ambitious and could provide memorable battles when supported by an active and coordinated community. Its long-term success, however, will depend on balancing, server population, progression pacing, monetization, and how effectively its many strategic systems interact once large numbers of players begin competing for power. It offers a promising blend of medieval empire building and fantasy warfare with impressive multiplayer ambitions, but its competitive structure, uncertain Steam Deck support, and reliance on a healthy persistent community make its long-term execution especially important. Rating: 5/10
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