
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics! The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Come hang out in a land of minigames that feel like an alternate reality version of my youth, growing up with the Amiga and BBSes and the world before the internet.
Kinda boring.
I can say it was made with some love but it's just boring to play... it's a no-no from me
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels like a collection of several smaller games that, on their own, probably wouldn't really be suitable to be released as separate products. And there is nothing wrong with that. However, to properly review a game like this, you would have to say a few words about each of the games inside it. So, one by one: Food Court: This is probably the game here that most closely resembles the typical Zachtronics gameplay, where you solve a problem in two ways: by creating a path for assembling the products, which is the easier part, and by programming it. And that is the difficult part. Not difficult because of a lack of tools, because we have several predefined modules that we can use. Functionally, they are quite complex, but very narrow in their application. And this is something that limited me quite a lot here. If you still want to make some logic gates, you have to do it in a roundabout way, for example [spoiler] by using timers to force a simple logical NOT. [/spoiler] During the game, even though I was constantly trying to optimize both costs and time, the hardest thing was fitting everything into the space available for components. In particular, the large number of AND and OR gates took up a lot of space just to perform really simple operations here. But I wouldn't say that doing it differently would necessarily make it better. The solution here was rather to be methodical about what you wanted to do, because if you lose focus, figuring out all those wires becomes a whole new challenge in this game. Hobby Studio: No comment. Is this even a game? Forbidden Path: Absolutely wonderful when it comes to the art direction. The puzzle formula is, in my opinion, very innovative, and honestly, in a certain way it allowed me to conceptually understand how our cells can divide and transform into more specialized ones. That's exactly what happens in this game, where we have to design a genome that dictates the rules of these transformations, and in the end we want to achieve a certain final result. Innovation also comes with a certain problem. Creating these genomes, and especially changing their order and priorities, often has a very surprising impact on the result, which is not at all easy to predict. This aspect required quite a lot of trial and error. But let me remind you again: the atmosphere is phenomenal. Sawayama Solitaire: I have never felt that I was good at solitaire. I didn't have much experience with it either. And when I saw that this solitaire game was required to complete the game and get 100% of the achievements, I decided to give it a try anyway. Somehow, I managed to beat it after many tries, because this solitaire is actually quite difficult. But the achievements require you to win 15 times. So I sighed and got to work on my solitaire in solitude. And those 15 times turned into 300 for me. I'm not joking. My playtime in this game is proof of that. I became completely addicted to it. What distinguishes this solitaire from others is the very strategic thinking involved. When I later went back to other solitaire games on my phone or computer, that was something I found myself missing. We don't have to guess which cards on the board are hidden, because we can see them immediately, and this information allows us to plan our moves to some extent. The same applies, in a way, to the cards we draw, which are then placed in a queue. Of course, like any solitaire, it doesn't guarantee you a win. And that's sad, but at some point I still had to tell my addiction to stop. Dungeons & Diagrams: A very pleasant spin-off of nonogram-style puzzles. There weren't many boards, and I wouldn't say the game was difficult. Quite the opposite. The simplest one of the bunch. That doesn't change the fact that solving the puzzles was very enjoyable. Chip Wizard: The game I liked the least. And that's because I simply didn't have the right mindset for it. It's not that I didn't understand the rules. It wasn't because I didn't understand logic gates. Nor was it because I didn't understand how transistors work. But for some reason, fitting your diagram into such a small space while making it do so compex task, at least seemingly, was an inhuman task for me. In this game, I most often had to resort to walkthroughs just to progress further. Hack*Match: It's the same as with the solitaire games. I had no experience with the original concept, but unlike solitaire, this game didn't win me over at all. The gameplay seemed extremely difficult, even with the option to pause. And despite the fact that you can still classify it as a puzzle, it stood out the most from all of them. This was because performing simple operations would often end in failure due to the key controls, which I found quite difficult. At the end of the day, I managed to complete all the levels, but I had to watch a video that gave me some hints and explained several key mechanics that I didn't know about, because the game didn't communicate them very well. Kabufuda Solitaire: I don't have much to say about this one. It's also an interesting concept for a solitaire game, which compared to the first one seemed quite original to me, although I don't know the original game either.
Satisfying collection of puzzle minigames absolutely oozing with retro charm. The games are wildly different genres and difficulties so there's something here for everyone.
I recommend it!
A lot of these games are really fun, 20th Century Food Court is definitely my favorite. It's kind of a cool way to learn about logic functions and control loops.
Solitarie is unfair. It took me 2 hours to win one game, and the you want me to do it 10 times? Well ♥♥♥♥ you!
Вы такой же фанат жизни, а не пребывающей перманентно смерти сначала нулевых во всем пространстве? Тогда вам сюда, он фаната для фанатов, с настоящей любовью к получаемому вами опыту, и к тому, чем вы будете заниматься в этой игре. Приятной имитации жизни!
Eclectic collection of retro PC themed games presented as if, in an alternate reality, this was a real historical computer and software collection. One of my favourite Zachtronics entries. I will also note that it runs great on low end Apple Silicon.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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