
When Holland’s social media is lit ablaze by a recent breakup, she embarks on a new mission to ditch the social media saturation and discover some real-world relationships among a Land of Screens.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 126reviews | 90% | — | $14.2K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Polished graphics, if not necessarily my personal favourite style + Generally a good message and solid writing - Lifeless soundtrack, which is especially disappointing when one chapter takes place at a concert Land of Screens is a cute, if sometimes heavy-handed story about disconnecting from your device once in a while to reconnect with life. While the messaging is fairly relentless, it does at least leave a little room for nuance—the main character gets gently scolded, for instance, for looking down on someone for enjoying selfies when self-portraiture has a long history in art, and while watching a sports game is dismissed as not being a good way to bond with family, in other instances we see TV shows, online communities and media being something that brings new friends together. It helps that the dialogue between the characters is grounded, even if there are flairs of exaggeration for effect, and that the game doesn't overstay its welcome. At around an hour and a half to perhaps two of playtime, if you solve its light puzzle elements quickly, this is a good choice for a bite-sized adventure if you're already willing to buy into its messaging around screentime and feel like you'd benefit from your own reminder that it's okay to look away from your notifications.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know, I was raised by games like Dead Space. lost hundreds of hours to FTL, and mentally declared VNs to "not be my thing." AND YET. This two-hour, walking & talking narrative game about gently reminding people to disconnect for a bit, got me to write my first proper Steam review. I love this game; its short and sweet in the best way, with a lovely vector shaped art style. Its modern and frequently charming dialogue knows how to pace itself (if you know what I mean, I'm so sorry). Its less than the price of a movie rental, I absolutely recommend this game if you want a movie-length, easy-to-digest piece of art. :)
I loved the art style in this game but, honestly, the characters were not very relatable and the story felt more like a morality play than an actual game. Honestly, the situations felt plastic and unrealistic, and when you combine it with the constant "don't you see how everyone is on their phones, even when it's deeply inappropriate to be on your phone", it just didn't work for me narratively. I'd love to see more games in this visual style. Overall, it was nice to be able to finish it in an afternoon, though.
In all honesty, this game had been rotting away on my wishlist for a long time (unfortunately, I can't remember when I put it on that list now). Going into the game for the first time, I didn't think too much about the name of the game itself—I only knew some of the previews I'd seen on Steam. I loved the art style; it kind of reminded me of Night in the Woods. Actually, a lot of this game was like Night in the Woods; through vibes, art style, and all that cozy, warm, small-town talk that this exuded was fantastic. Growing up as a small-town boy myself—practically living in the trees—then moving away from that into a routine and beige suburbia "paradise" was like a part of me was hollowed out. To be entirely straightforward, that's pretty much the entire setup for this game. Filling holes in your persona using social media engagement—either by passively consuming or actively warring against opinions outside your own—as a stopgap for healthy and genuine human interaction only leaves bigger holes and less time for yourself and others. Kinda ironic coming from someone taking their own time writing a review online, but knowing that the more reviews a game has here, the more eyes will pick this game up and learn the same lessons. Definitely not the whole "abstinence only" approach in their messaging, more along the lines of "everything good in moderation" and "in scary times, look for the helpers."
Eh, good enough for what it is, but nothing I'd ever revisit.
This is a short and simple but well written narrative-focused point-and-click game. It's story is about a girl dealing with a recent break up that ends up by accident noticing that sometimes disconnecting yourself from the internet can lead you to having more meaningful connections to those around you in real life. It is not as preachy as it looks at a first glance and I definitely recommend this to anyone that's looking for a relaxing/wholesome experience.
画风不错 玩了一部分没有什么很精彩的内容
jogo curtinho sobre o uso excessivo de celulares hoje em dia, achei a narrativa legal sem forçar muito por isso gostei c:
Wholesome little narrative game about disconnecting from screens and social media. Lovely art style and music, nice writing. It felt like playing through a short story. I recommend it!
okay so im almost done with the game and its cute and both depressing and hopefull. its mostly a walk-and-talk sim tho, gameplay is to make people connect with eachothers without technology! i think for its price its worth the 2 hours and a half of content it giving me :)
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Players by region
Where this game's players are, estimated from review languages.
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