
Ladra is a stealth-action game about a young thief on a quest to stop an incoming war. Hide in the shadows, pickpocket your targets, and pick locks to steal valuables. Stay undetected, and prove your skills as the ultimate thief.
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About
Ladra is a stealth-action game about a young thief on a quest to stop an incoming war. Hide in the shadows, pickpocket your targets, and pick locks to steal valuables. Stay undetected, and prove your skills as the ultimate thief.
Hide
Find places to hide and remain undetected.
Pickpocket
Pickpocket keys and valuables from guards.
Steal
Steal all the treasure you can find.
Lockpick
Pick locks to acquire valuable loot.
Pure Stealth
Be a ghost. Get in, get out. Undetected.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, French, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Barato é divertido.
Não consegui prosseguir no jogo, há erros de português demais! Chato.
[h1][b]Not Recommended[/b][/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting game, attempting to combine stealth-action genre with JRPG style. The heroine, a young thief named Estella, sneaks through the night past the guards, “appropriates” various treasures (and books) from nobles too rich to need it, and must stop a conspiracy threatening to bring total war that would engulf nearby kingdoms. The game is short (some 1-3 hours of gameplay), simple in graphics and with few simple melodies. Being spotted by the guards (before you learn how to avoid them) might get frustrating, if you’re not careful, but you won’t be forced to repeat an entire mission if discovered. Game system is easy to master, so even an average player shouldn’t have any problems getting all the achievements over time. Good pick if you want to try a stealth game that is a bit more casual.
нет
Tags: Tactical - Stealth Additional Tags: Delete Local Content & Remove from Library TLDR: Stealth-only gameplay in RPGMaker engine. Surprisingly well executed but gets repetitive and a bit frustrating. Short game if you stick to beating. So basically this is an inventive game in which you cannot enter combat. You stick to darkened tiles that darken the whole screen, acting as a fairly effective shadow system to stay outta line of sight. You can crouch to use scenery to block field of view and also enter cupboards, cracks in walls and study guard patrol patterns to sneak past them There are a series of small challenges with a return to a hub periodically to get some of the lore and story which seemed decently told but nothing really memorable or special. While I do not hate the game, the mechanics are very well executed but would had been better used in a more fully fledged RPGMaker title rather than as its own standalone game. There is something kind of slow about the stealth gameplay and without a solid engine, or the ability to fall back on combat or use distractions to alter the guards patterns it gets a tad tedious. Becomes fairly easy once you are frustrated to stop caring about the guard's patterns and try to brute force your way through which more often than not will punish you by resetting some progress. Thankfully the game autosaves on the regular. Once the game starts expecting you to pickpocket moving guards, remembering branching pathways in a building or otherwise handle tight success windows to get through a corridor. It can become more trouble than reward for the more casual player out there. Especially without a map. There has been quite a number of little stealth games released as well, and the genre has quite a fair bit more competition than you would expect. Games such as Serial Cleaner come to mind, but one should not discount the Thief series, the deus ex's, assassin's creeds, Styx series, Hitman series and probably many more. For those reasons I would rather declutter the library by removing local content and hiding this title in the archive so as to give better visibility for other games that have a more ambitious and better rounded overall gameplay on offer.
Joguinho bem simples mas bem divertido, onde você é uma ladra (não me diga) que tem de roubar tesouros enquanto se esconde dos guardas. [b]Gráficos:[/b] Bem simples, a maioria dos [i]sprites[/i] são padrões do [b]RPG Maker[/b] [b]Jogabilidade:[/b] Fácil e funcional [b]Dificuldade:[/b] Fácil-Médio, nada tão desafiador, mas ainda oferece um certo desafio. [b]História:[/b] A história da guerra, por ser contada só por texto fica bem chatinha de acompanhar, porém as demais são até legaizinhas. [b]Duração:[/b] Curto, porém é o certo mesmo. Se fosse mais longo ficaria repetitivo e enjoativo. [b]Tradução:[/b] No geral está de boa, porém deixaram passar vários erros, seja de digitação, ortografia, concordância e, até mesmo, deixaram de traduzir algumas falas e nomes de itens. Nada que comprometa, mas é chato de ler os textos e ver um erro tão bobo cometido por preguiça de testar o game. [b]CONCLUSÂO:[/b] É um ótimo passatempo para aquelas horas de tédio, vale a pena pegar quando estiver por R$1,00 e se divertir por umas 2 horinhas.
simples, direto, divertido!!!
Interesting game. It's a stealth game implemented in the RPG Maker Engine. It all controls the same as overworld segments in RPG Maker games, your moveset is limited to walking and interacting with objects. So it's a bit limited in mechanics to say the least. It's not a great stealth game but an interesting one if you want to see how RPG Maker can run a stealth game.
I like the game a lot, but it has some frustrating issues. I first played this years ago and had only remembered it recently, so I picked it up to try it once more. The game itself is great, it has simple stealth-puzzle gameplay where timing and reaction are key. The story is a bit dull but I like it for what it is. The music is nice, but gets repetitive, and the artwork is alright. Some bugs I ran in to are guards spotting you when you're behind solid objects, the screen going completely black after entering doorways or getting spotted (and having to quit and re-continue), and one wildcard where the game just crashed altogether. All of that in just 1 hour of playing. If it weren't for it being genuinely fun and a pleasant experience, I'd have stopped already. It's an old game, so I don't expect anything to be tweaked any time soon. Overall, for the price, I'd say go for it. It truly is a good game, just needs more polishing.
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Players by region
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