
A murder. A hack. A bombing. All it takes to plunge the solar system into war – unless you do something about it. Help CDI agent Neil Conrad make a string of increasingly difficult decisions in this modern dialog-driven adventure set in a gorgeous 2D sci-fi noir universe.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Another cigarette tumbles into the abyss.
The sun is slowly coming up, glistening in the sea of buildings below.
I look up at the stars one last time before they disappear.
They don't provide any guidance. They don't give a f*ck.
I have to make this decision on my own, and very soon.
Problem is, I don't know how. I've never been able to figure out why I do what I do. Not really.
No more time to think. I have to go.
You are Neil Conrad, CDI agent. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself... or not.
The story branches and ends based on your actions. There's no going back. Sure, you can rush your way to the end – if you don't mind paying the price. Play your cards right, and you might make it out alive.
Some questions don't have a right answer. Will you sell out a friend to protect your family? Will you endanger a loved one in exchange for public safety? Will you keep the peace or reveal the horrible, world-shattering truth?
While the classics were great in their time, Lacuna does away with the baggage of many adventure game tropes:
Pointing & clicking Platformer movement controls (WASD / controller)
Selecting all dialog options one by one anyway Non-repeating conversations and choices
Inventory management and counter-intuitive puzzles Immersive, story-driven mysteries
Pixel hunting Optional outlines on anything interactable
Story grinds to a halt at every puzzle can always be driven forward
"x will remember this" Real choices and multiple endings
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 3Kreviews | 92% | — | $56K |
| $1.59−90% | 176ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
省流:5块的价格(此时正长期的打折中) 优秀的叙事 完美的音乐 推荐度极高 *正式开始前 事先声明或者叠甲也好:我个人其实更偏向动作类 魂类等游戏爱好。成分复杂所以对很多游戏相对也很包容,可能我会稍微夸赞去写 我一直觉得自己逻辑能力不错,而且我正乐于人生的第一台自己的电脑,还有就是以前接触过好像一个元素相似的游戏叫《赛博侦探》(?)所以于闲暇间打开了《lacuna》。我分两天多一点打完了一周目整个结局(5h左右),怀着怅然和惊艳,我坐在电脑前愣神。 1.整体评价 游戏采用2.5d的横屏视角 像素风格的美术称得上特色 第一人称代入一名在CDI(国家情报组织)的探员展开故事 音乐也是非常吸引我的部分,这里涉及一点点片段名字剧透的话就不详细赞赏了 剧情可以说还是有相当可玩性(多结局 算半开放吧) 世界观比较完整 并且内容也不会至于冗余。对于深爱解密的可能会觉得略少,对于像我这样的“成分复杂”的玩家可以说很顶 关于难度——正常 甚至说感觉作为解密游戏 它需要的解密感觉真的很少 有的仅仅是你(一名探员所需要的汇报)的一份工作表 然后除此之外没了(PS:我这应该不算剧透吧)但是话又说回来了这个人名和世界观确实可以说完善,在一周目无可否认...你赢了,我要自己写笔记然后整清楚人名(当然还是夸赞 这种笔记的回顾也让我真的深深思考了剧情有更多的震撼) 说白了打9折只卖5块 无脑入。玩了就是赚,没玩也不亏 会有的 2.我个人对剧情的一些废话(下面可能涉及情节爆料 酌情看) 我的一周目并没有拿到“好警察”(成就)可以说结局也烂了。突然有一种“一错再错”的感觉。 其实我觉得很难言喻,它做的足够优秀,而我足够被吸引投入,这种情绪打动着我。但是我也不敢再回去开一次坏的结局...那种投入 好像害怕 角色的难过真的让我犹豫了,我不想再看见妻子 女儿流泪...队友惨死的感觉 它涉及很多政治背景的对抗 虽然不关乎现实 但也是值得琢磨的点,每每想到这和思考“自己的结局到底是出现分支在哪”时关于多结局的那种震撼感就浮现了 也许你做对了那一步 你就不会走到尽头 或者省下了什么流程...但是这个悔恨的毛骨悚然我觉得更为冲击 而庞大的世界观可能更让剧情加深了这些东西 你参与的案件从单纯的谋杀关乎国运 关乎世界碰撞的可能危机..本来混乱的场景还有其他阵营插足 而关键的你的亲人...更是会被用于威胁 你的决定——关乎生命——引领着结局走向 也许这才是想表达出来的那种难以言喻的稍显压抑的急迫 当然还有一些对于游戏内世界观的深度。最常见当然是殖民与解放,仔细想来倒也有深度。更何况我在错误的选择中绕了很大的弯路才最后查到那个极端组织“解放者”的幕后实际是...一位你早就见过面!的权高望重的CEO,而且他只在乎利益还表示“我只是引火”的真相大白出来,那种寻常的正义感和被欺骗的感觉更赋予了一种冷汗惊悚感 这时候回顾剧情文本 你发现字里行间原来早有预告伏笔的那一刻 才可能发觉文字游戏解密的巧妙 故事想来好像又简单了 但他给足了我合理的期待和回应 这种似乎再深究就会涉及时间空间悖论的感受实在对我这样有点科幻迷的太合口 不禁胡思乱想的深度: 游戏有二周目,但倘若这样一个腐朽混乱并生的世界发生现实 我们又要如何前进? 又如何真的避开那重重挑战极易触及的坏结局?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, Traditional Chinese, Malay
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересная детективная история, в целом просто отличная игра.
推荐的原因是我只花了7块5。。。从这个价格上来看还是蛮不错的游戏。谜题挺好的,像素风格也挺可爱的。 剧情一般般吧,[spoiler] 事业上是对警察的道德绑架,情感上有追前妻 [/spoiler] 游戏上的硬伤是它有8个结局,但是重复的播片不让跳过。[strike] 播片真的太长了 [/strike]我只打了两个结局,其他的看攻略云一下了,反正我已经把最好的结局打出来了。
Своеобразная игра конечно, но играя в неё не наскучит разгадывать все нюансы преступления. Реально нужно глубоко подумать, что бы всё сделать правильно.
6/10 黑色侦探故事,小人物卷入政治大阴谋,宗主国和殖民地冲突,虽然完整很简单没什么亮点的故事,有没有这层科幻的皮其实都一样。 跑图很烦,基本全程保持疾跑的状态。天天坐地铁也很烦。给主角买台车吧。 推理部分也就是走个过场。流程也就四个多小时,太短了,对这个游戏来说是缺点,很多展开都很急促,一切都很好猜,一切进行得都很顺利,大家都很容易被说服,审讯进行得非常顺利,雇佣兵也随便就反水了! 做成就太麻烦了。但是中文配音加分。像素质量还不错加分。史低便宜加分。bgm不错加分。总体来说还算及格吧。原价不推荐
游戏的氛围、叙事和调查解谜做得还是不错的,有专门的调查模式,可以回顾的对话细节,值得留意的场景交互。美术采用略为粗糙的像素风,没有Chasm那么精致,但总体感觉也还可以,动画也挺流畅。配音意外地有中配,质量也不错。看得出在故事方面有一定的打磨,希望作为侦探小说爱好者在这故事里能有好的体验。
Прикольная история на вечер
像素画面+爵士配乐,全是我的菜。剧情还行,值得玩一玩。
感觉有点为深度而深度的意思了,爬楼梯确实有点多,推理的部分难度倒是刚刚好,可能是玩过极乐迪斯科了,感觉这作很多东西都是浅尝辄止,有点可惜了,总体可以打个及格分6.5
[h1]Lacuna[/h1] [h3]Nice Futuristic Adventure Title[/h3] [h3]Worth a try[/h3] Lacuna is a short point-and-click detective game set in a futuristic universe surrounded by conspiracies, political intrigue, and mystery. This game has a fairly linear story set across a series of separate chapters that gradually build upon each other. It doesn’t have a traditional save system like other point-and-click games, where you can save your progress at any time. Instead, the game automatically saves your progress within a chapter once you complete it, meaning that seeing other dialogue options or paths within a chapter requires playing it from the start again. [h3]Gameplay[/h3] Lacuna is a choice-driven adventure title where most puzzles and clues are solved through dialogue options, which you can choose when interrogating witnesses or speaking with other detectives. The game is engaging and quite easy to follow. The story never feels overwhelming, and it maintains a good pace throughout the experience. On the other hand, in some cases, we are given the choice to take action to solve certain problems, meaning we mostly just watch our character interact in conversations. It doesn't include any particularly complex mechanics. Instead, the game provides a set of oversimplified tools for gathering information and solving puzzles, such as an email system, news reports, and note sheets. The detective mode included in the game doesn't feel particularly unique, as many of the dialogue options it provides feel like they could have been obtained simply by interacting with an object. It honestly feels unnecessary, as it only slows the character down and adds an extra step to the check information. [h3]Art and World Design[/h3] The game's visual style has a minimalist approach with a nice pixel art design. This style is particularly well executed in the environments, character designs, and atmospheric visual effects. It is impressive how much visual variety and detail the game manages to create with so little. Unfortunately, this style does not always work as well during some of the game's more serious or tense moments, as the characters can appear stiff or rather expressionless. I suppose this is a recurring issue in other games with similar visual styles. This was addressed in the game by including character portraits to better express their emotions, which works well in most of the dialogue interactions. [h3]Music and Sound effects[/h3] The soundtrack is very unique and genuinely enjoyable. The music also changes appropriately during more tense or important moments, making these scenes feel more impactful. Despite being set in a futuristic universe, the game features an organic soundtrack with jazz-inspired tracks, alongside some more modern themes with electronic elements. The audio design is just as good as the soundtrack, The soundscape of the environments is quite detailed with ambient sounds that make each location feel more alive.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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