
LA-MULANA is an “Archaeological Ruin Exploration Action Game,” bringing the classic appeal of adventure with the punishing difficulty of retro-inspired gaming. Search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.29/day in the week after.
About



Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 2.6Kreviews | 80% | — | $187.3K |
| $14.99 | 384ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i'm kind of in love with this game!
Great game, hell temple made want to skin the dev alive
If you're the average gamer, you'll hate it. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Spanish - Spain
| $34.99 |
| 187ratings |
| 87% |
| — |
| not modelled |
| $14.99 | 47ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is nothing else quite like it. A very challenging and uniquely designed, yet flawed, master piece.
[h3] ⭐ A True Archaeological Masterpiece That Refuses to Hold Your Hand [/h3] [code] [quote=Wendrex] 🇺🇸 English 🎮 Introduction La-Mulana makes one thing clear from the very beginning: it won't guide you every step of the way. Instead of constantly pointing toward the next objective, it trusts the player to explore, observe, and connect the dots. The opening hours can feel overwhelming, but once the world starts making sense, it's incredibly difficult to put down. 🔥 Gameplay Exploration and puzzle-solving are the heart of the experience. Every room might contain an important clue, and even the smallest detail can become relevant hours later. Combat is straightforward but demands good timing and patience, especially during boss fights. What truly sets La-Mulana apart is that progression relies far more on your ability to think and observe than on character upgrades. 🎨 Graphics & Audio The pixel art has aged remarkably well and perfectly matches the atmosphere of exploring ancient ruins. Every area feels distinct and full of mystery. The soundtrack does an excellent job of building immersion, shifting naturally between quiet exploration and memorable boss themes. Performance is smooth and consistently reliable. ⚖️ Difficulty & Progression This is not a game designed for players looking for an easy ride. Many puzzles require careful note-taking, close attention to dialogue, and genuine problem-solving. Some solutions may seem impossible at first, but finally figuring them out is one of the most rewarding feelings the game offers. It challenges your mind far more than your reflexes. 🧩 Fun & Replayability Even after completing the adventure, there are still hidden secrets, alternate routes, and plenty of details that are easy to miss during a first playthrough. Returning with more knowledge makes exploration even more satisfying. It's the kind of game that keeps you thinking about puzzles long after you've stopped playing. ✅ Final Verdict La-Mulana is a love letter to classic exploration games. It doesn't try to appeal to everyone, and that's exactly what makes it so special. If you enjoy metroidvanias, rewarding exploration, and puzzles that genuinely test your intelligence, this is an experience well worth having. ⭐ Highly recommended for players who enjoy challenging exploration, clever puzzle design, and discovering everything on their own. [/quote] [/code]
La-Mulana is the hardest game I've ever played. It not only demands that you understand how its platforming works to safely navigate the titular temple, but it also demands that you take notes and understand how its logic works just to make some progress. The artwork is top notch, the bosses are huge and imposing, the music is stellar, and each time you manage to overcome a difficult puzzle, a challenging boss, or find the right item to bypass an obstacle, you're gonna feel like a genius. If you're having trouble though, there are also guides you can find to help you along. I'm not hardcore enough to beat the game without help, but every puzzle has in-game hints to help you along, the challenge just comes from figuring out which clues are relevant to each puzzle.
[h2]加点方式なら神ゲー、減点方式ならクソゲー[/h2] そんな表裏一体のゲーム。 特に留意しないといけないのは「謎解き適性にかかわらず、仕様上"しらみ潰し作業"を要求される」ということ。 具体的には [list] [*]必須アイテムの所在地がノーヒント [*]謎を解いた結果何が変化したのかが明示されない [/list] といったことがちょくちょくある感じ。 謎解きってだいたい「謎が解ければサクサク進む」ことを期待されがちだが、このゲームはその前提は成り立たないというところが大きな注意点である。 またその謎解き自体も [list] [*]「今解ける謎かどうか」を判定不能 [*]謎を解くための手がかり文が曖昧で解釈が一意に定まらない [/list] といった感じで、スッキリ綺麗に解けるかというと必ずしもそうでないものも混ざっている。 それらを踏まえて、プレイする人には「[b]無理せずヒントを見てもいいんだよ[/b]」とアドバイスをしておきたい。 前述のように割と欠陥も抱えた謎解きである以上、「ノーヒントは標準ではなく、むしろ縛りプレイみたいなものなんだ」と開き直るくらいがちょうどよいと思う。 特に中盤に「ファストトラベル関係で不便さを感じる場面」が出てくると思われるが、それについてはむしろさっさとヒントを見て解消しておくこと推奨まである(このゲームを嫌になる瞬間ってだいたいその部分が要因じゃないかな)。 ちなみにヒントサイトとしてはSteamガイド「Cheshire's hint-based guide to La-Mulana」がおすすめ。 いきなり解答ではなく段階的に示唆を与えるような作りになっている。 (ググると上の方に来る日本語ヒントサイトがあるが、それは一問一答なものの"示唆"ではなく"解答"を出してしまうものなので注意) 総じて [h3]加点要素も減点要素も山ほどあるゲームなので、うまく妥協して加点部分を中心に味わえば、十分良ゲーになるよ[/h3] という感じ。
absolutely terrible controls a ♥♥♥♥ ass hitbox that never works half the time bad puzzles i would not wish this game on my worst enemy i play darksouls and there hard because there meant to be this game is hard because it is ♥♥♥♥♥♥♥ TERRIBLY DESIGNED IN EVERY ASPECT NEVER PLAY THIS GAME ID NEVER WISH THIS ON MY WORST ENEMY
El metroidvania definitivo. Rebosa carisma, ingenio y personalidad en cada píxel, ofreciendo una de las aventuras más inolvidables (y estresantes) del medio.
这是一款主角从残疾人变成正常人的游戏( 前期的手感很糟糕,但随着探索和解密的推进,主角性能和血量上来了,就会变成一场场的科考和返回休整。 虽然自己探索很有趣但是还是推荐看看攻略先拿到传送。 以及比起深入探索一个区域,这款游戏鼓励浅尝辄止和往返探索。在某个区域初期拿到一些有用的道具,可能会在其它区域才排上用场,有些机关在二次激活后才会产生效果等。很多的线索可能很前期就会看到,但到中期甚至后期才会用得上,而且有些截图功能也在中期,所以这能手动记笔记 orz但是解密真的很爽,尤其是那种误打误撞找到可解密的地方,在结合线索完成时,很有成就感。 属于不浮躁耐心玩下去才会很有趣的游戏。但又很多设计和玩家性能确实是非常糟糕的手感。确实是复古风格的游戏体验,但也保留了很多复古的糟粕。以及线索分布的广度和跨度太大,甚至有些缺乏头绪,导致体验很容易红温但却很上头 更新1:线索太过分散,当到一定程度之后 会变得毫无头绪可言,某些关键线索之间的联系根本就不存在!很多你认为的东西却并非如此,甚至有些反常识到戏耍玩家的意味在里面。 尤其卡关很久终于找到boss,战之后,解锁了什么都不知道又需要漫无目的的重新跑图寻找微乎其微的变化来前进,又或者有些甚至连线索都不存在的对话 会要求你重返某个风马牛不相及的地方才能得到线索。事已至此,建议打完boss之后直接看攻略知道解锁了什么。虽然解密确实很有趣,自己想到的一些线索串联起来也很有趣,但这种硬是拆散解容和线索关联的设计实在让我难以认同 更新2: 释然了,解锁了隐藏模式看到了开发者npc的对话后也就释然了。但是果然很多的解密一但第一思路错了就很容易想歪orz
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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