
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
장점 1.할거 겁나 많네 미쳤네 수준의 콘텐츠량 2.생각보다 편의성 잘돼있음 순간이동이나 길찾기 이정표라던가 스듀보다 편함 3.가게 첨엔 직접 경영해보다가 나중에 귀찮아지면 NPC 고용해서 돈벌어먹기 쏠쏠함 마치 업장 여러개돌리는 사장님이 된 기분 4.미니게임종류가 뻔하지않고 생각보다 재미있음 요리나 제약, 무기 만드는것조차 하나하나 미니게임인데 나중에 귀찮아지면 이제 NPC 시키면됨 5.신기한 가족컨텐츠 스듀는 남편이 개노쓸모인데 킨시드 남편은 노예마냥 일시킬수있음 집에서 요리나하라고 박아놓고 맨날 밥차려 시전가능 나중에 대잇기로 자식으로 할수도있는듯? 6.전투가 생각보다 재밌음 보통 이런겜은 전투가 개노잼인데 이겜은 전투가 꽤 재밌어서 던전숲만 졸라감 단점 1.발번역 NPC와 소통을 포기한다. NPC들이 하는말이 거의 한국어 2개월차 외국인이 하는 말같음 2.정보량이 너무 없음. 솔직히 제미나이 아니었으면 이겜 포기했음 제미나이한테 1차로 물어보고 걔도 못찾아보면 레딧에 영어로 검색해봐야됨 아니면 https://wiki.kynseed.com/wiki/Main_Page 여기 킨시트 위키 페이지에서 찾아봄 정보도 없고 퀘스트 번역도 쒯이다보니까 보라잎덩쿨 못뿌셔서 한참을 헤맴 마법광석으로 낫 만들어야 뿌셔지는거 제미나이가 찾아줌 ㅡㅡ 3.매력적이지 않은 NPC. 일단 번역이 거지같은것도 있겠지만 NPC 자체의 매력도 흠.. 못생긴것도 못생긴건데 스듀는 그래도 NPC들이 특색이 있었는데 킨시드 NPC는 AI랜덤돌리기로 생성한 NPC같음 그래서 대충 공략 젤 쉬운 스크럼피랑 결혼해서 집에서 요리셔틀 시키는중 결론은 똥꿀잼겜 은근히 재미있는데 번역이 좀 빡치게만듬 그래도 스듀보다 경영쪽이 재밌어서 만족했음 난 스듀를 미연시하는 재미로햇다-> 비추천 대충 내용 느낌으로만 이해하고 경영타이쿤 조지겟다 -> 추천 지금 대잇기했는데 아들만 주구장창 낳다가 급속노화해서 아들로 바톤터치했는데 아들이 너무 못생겨서 할맛이 안남ㅠ싀발 딸낳고싶엇는데 아들만 세놈 목메달 완성함
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, don't let the game time fool you. I played this game over 130 hours on Steam Deck, but Steam has a hard time registering game time when you play off the grid, unfortunately. This game is the definition of "hidden gem", given the sadly low popularity of it and how fun it is. A lot of people want to compare it to Stardew Valley, which I think is a disservice for both games. Kynseed is an adventure game with some farming on the side. If I had to throw Stardew Valley in the discussion, I'd rather say Kynseed is a mix between Stardew and Fable. Kynseed is much more focused on discovery and friendships you make. It's a game with an incredibly slow burn at first, which may repel those who want to get on a game and quickly gain access to everything. The game world works in seasons, and the first season ( spring ) is pretty much a tutorial, making it difficult for you to explore beyond what the game wants. However, if you are patient, you go through that phase after a few hours and finally get a much better understanding of the level of depth this game has to offer. It's not a game for those looking for productivity on an industrial scale ( Stardew is much more like that ). Instead of planning in the long term, it's best to play Kynseed day-to-day. There's a festival going on once in a while, and if not, well you can decide to spend a day finding collectibles, or maybe you'd rather fight monsters or run a blacksmith shop. I think this game is much more enjoyable when you diversify your daily activities, because if you want to stricly become a farmer you'll get tired of it quickly. Diversifying your activities also allows you to gain a little bit of everything in the process, reducing the risk of needing a specific item to do specific things. The combat in this game comes late into it and you will definitely get severely beaten a bunch of times at first. It's pretty brutal for the untrained player, but over time you will learn to time your parrying or attacks and you'll gain the necessary knowledge and items to go deeper and deeper. It relies heavily on your reflexes which keeps it fun even when you have become powerful. It's a game that focuses a lot of making friends ( or enemies ). By making friends, you unlock the ability to rebuild derelict homes and a few other things. The whole world feels very alive since it's in constant evolution, given the fact that time goes on for everybody and everybody ages ( except for a few exceptions ). Characters aging, dying or seeing the light of day is one of the very peculiar aspects of Kynseed. I think it's what the dev team wanted to do with Fable, but couldn't due to various reasons back then. Unfortunately, when you reach a much, much later stage, you realize this mechanic has its limits. New villagers end up having the same sprites but with different color palettes, and they have less personality than the original ones. However, this is very, very late into the game and by the time you reach that stage you will have over 100 hours of game time behind you. At some point you can't expect a game to keep on delivering after so many hours playing, especially when it's a little indie game with a small dev team behind it. The world of Kynseed is very english, and contains a gigantic amount of references to UK pop culture, and also some references to Fable, which is a lot of fun and gives the game a unique little charm. The pixel graphics are really beautiful, especially the environment which comes in different biomes depending on the region. The character designs are a bit awkward, and I'd say too many characters are visually off-putting. Each region's characters have different designs, and by that I mean that they look like different species. Some of them look like mutants straight out of a horror movie. It's very rare to encounter a character you'll find attractive. Personally I don't mind it that much, but it seems to me that there's a lack of consistency there that is a bit annoying. It's also one of the most woke games out there. Every single character is defined by "they/them". Every village has a calculated diversity quota that's been met. Honestly, I'm a pretty moderate dude and I can understand some people like it, and also that others disliked it. I felt like that was a little too much, and that they should've focused more on other things instead in order to polish their game. I think those things ( such as they/them ) should be in a setting in which we could check or uncheck depending on our tastes, so that everybody can be happy. But I'm afraid the social climate is still too thick to make that approach yet. Finally, the story is okay-ish, but it lacks personality. You feel like an outsider, having to avenge people you don't know, and your family or friends you make along the way don't have an impact in the main quest. Even worst, the game is heavily built around the Kynseed, a physical representation of a pact you make with a fae, supernatural being, and you pass it on from generation to generation, but the story never really feels fulfilled even after you defeated the big monster. It feels empty and hollow at some point, but that's over 100 hours in, mind you. One thing that bothers me a lot is that once your character dies, your wife or siblings who don't get the Kynseed passed on to them just vanish without any explanation. You can't build them homes on your land or even visit them. The game doesn't mention why or anything. It seems to me this aspect was left unfinished which is a shame because it's kinda the whole thing of the game to make connections with people, have a family and see them getting old. I'd say it's a solid game for the price, but that it could've been more. It's probably the ultimate Steam Deck game because it uses the Decks's features almost 100% and is light on your battery consumption. In my opinion, if you own a Steam Deck, you need Kynseed!
A hesitant yes. Honestly, while there's a good game in here, the prologue is awful. It drags forever, holds your hand WAY too much, and is really boring. You basically have one task a day to do and the game won't let you off of the lease until about four hours into it. There's a reason this game has had 27 percent of people get out of the prologue. I think when 70+ percent of the people who bought this game even got TO the game itself, it tells you how bad the prologue is. That said, there's an interesting and charming game afterward when you're allowed to play it.
O jogo está em tradução para português PT-br e posso dizer que está sensacional, super vale a pena jogar !
The biggest problem with this game is that you can not save and quit the game when you want to or need to. It's like really old NES or SNES games: You can only save the game at camp fires or when you sleep. As someone who works in the evening, I have to actually close the game no later than a specific time, so when playing Kynseed I'm required to plan ahead by about an hour. "Can I continue playing? Can I complete XYZ? Or should I quit a half an hour to an hour earlier?" etc. That is not a relaxing, casual experience at all, and there's no justification for Kynseed to have such a limited save system. edit: Typo
I understand why this game is always compared to Stardew Valley. You can farm and mine and craft and become friends with the other villagers, it makes sense. But believe me (and all the other reviewers), it is not a Stardew clone. Thie village that Kynseed is set in? Dude, it's Summerisle from The Wicker Man. It's cute and folksy and charming on the outside, but there's a darkness lurking in the corners, past the fences and out in the woods. Still, it is charming. And funny, oh man, so much talent on display in the writing here. Just be aware, this game world is deeply affected by being in touch with the Faerie Folk, and the thing you gotta know about the Fey is that some of them are cute, some of them are mischievous, and some of them aren't very nice. One last thing. Speaking of Stardew Valley, I will say that while I love that game it has one fatal flaw for me: the mechanic where you fall asleep at 2:00, and if you aren't in bed you lose a bunch of your stuff. That fact always made every day feel like an all-out sprint to finish what you wanted to do before the deadline. This game doesn't make you sleep at all unless you want to. It's so much more relaxing that way. Huge improvement, thank you Kynseed!
You know what? It's just good. And good games get good reviews. ... Oh, you want to know WHY it's good. Okay. First of all, it's pun-central. It hits the funny bone so hard it makes you cry and laugh (Sometimes. Other times, you just roll your eyes). It's got: - Crafting - Combat - I don't have words for how good the soundtrack is. You don't talk music, you listen. - Relationship dynamics - A family tree that just won't stop - Magical gods that might be helpful, or could be vengeful, depending on what you're trying to do with your life. You'll always have regrets. So realistic! - Cute pixel sheep. 'Nuff said. - You start as a twin... - Cuteish pixel pigs. 'Nuff said. - Crafting system is also a set of mini-games that make you rage when you run out of resources, because you want to keep playing the mini-game. - Cute pixel chickens. 'Nuff said. - There's lore everywhere. I think I have more lore books than I do seeds for the garden at this point. This isn't a bad thing, in my book. Pun intentional. - You can customize your farm, run multiple shops, explore a dynamic world, have your kids work for nearly-free at the farm or said-shops, and at some point you WILL just stop and think to yourself: 'what should I do next'? And that question doesn't come from an overwhelm of things to be done, it comes from wanting to do ALL the things at once, but you only have one player character. - Makes you want to skip hi-def reality and 'downgrade' to pixel existence. - There're other reasons. Go play to find them. :)
Un juego que estéticamente es precioso, hay muchísimas cosas que hacer pero el inglés que utiliza es muy complejo, con rimas y lenguaje antiguo y la traducción al Español es bastante vergonzosa, llena de incongruencias, fallos con los géneros, con los plurales y singulares. Me rompe completamente la experiencia del juego, haciendo de un juego relajado una constante molestia. No entiendo como un juego en el que los textos y la historia tiene una parte tan importante del juego han decidido no pagar a un localizador/traductor para hacer las cosas bien. No me gusta, me da pena pero para mi si quieres jugarlo en español, no lo hagas.
It's so overwhelming, I'm sorry. It stresses me out just to get through a day, and by the next, there's even more complicated areas/game mechanics to figure out. If you're trying to relax, this is NOT the game for you ;;
아주 재밌는 게임. 지금은 메인 스토리 다 깨고 하고 싶은 거 하는 중 농장/생활 시뮬 장르 상당히 좋아해서 스듀도 250시간 정도인가 했었는데 개인적으론 스듀보다 만족도가 높다. 편의성이 초반부터 꽤 잘 챙겨져 있는 것도 그렇고 굳이 스듀랑 비교한다면 NPC와의 교류?랑 마을 이벤트 같은 게 좀 많이 부족(여러 동네가 나오기도 하고 NPC가 꽤 많은 탓인 듯). 것보단 성장, 크래프팅, 좀 하드하게는 도감작이나 업적작 같은 요소가 특징이라 생각함. 템 모아가며 집이나 농장 꾸미는 재미도 있고. 메인 스토리는 갠적으론 특유의 나사빠진 재미가 있었음 번역 문제가 있긴 한데 생각보다 게임 진행에 방해되는 건 없음 이상한 음식 이름, 이상한 NPC 대사 같은 건 보통 원문부터가 말장난이라 애초에 기계 번역으론 전달이 불가능한 내용이었던 게 대부분 같고. 유저 한글 패치가 있는 것 같긴 한데 그냥 내장되어 있던 번역으로 해도 별 불편함 없었음. 스토리, 말투 중시하는 사람한텐 매우 불편한 게 맞겠지만 그리고 게임이 불친절한 건 맞음. 레딧이나 팬덤 위키에서 찾아보면서 하거나, 정 귀찮으면 챗봇한테 Kynseed라는 게임에서 ~를 어떻게 하는지/찾는지 등등 Reddit이나 fandom wiki에서 찾아달라는 식으로 맡기면 웬만해선 잘 찾아온다 내가 대충 건너뛰면서 한 건지 좀 알기 어려운 것들이 있었는데, 게임이 재밌는데도 뭔가 막히는 사람들이 있을까 봐 아쉬워서 조금이라도 써 놓음 [spoiler] 1. 과일 나무/토마토는 새총으로 맞춰서 수확하는 게 효율적 2. 1번과 같은 이유로 작물, 허브류 수확은 반드시 낫으로 3. 개를 데리고 다니면 걷다가 갑자기 어디선가 멈춰서 짖는데(한국어론 멍멍! 이라고 뜸) 삽으로 파면 이것저것 아이템이 나온다 보통 부적류, 검, 광석 정도인데 초반에 큰 도움이 됨. 4. 전투가 어렵다면 접근성 설정에서 전투 속도를 낮추면 된다. 가장 낮게 설정하면 웬만한 건 그냥 집중만 해도 깨지는 수준 좀 지루할 수는 있겠지만 5. 가게를 직접 구매하기 전까진, 가게 내부에서 좌측 상단에 있는 가판대 같은 곳에서 물건을 팔 수 있음. 플레이어 농장 부지에도 유틸리티 탭에 있는 정직한 상자란 걸 가판대처럼 쓸 수 있는데, 초반 용돈 벌이는 이것들이랑 의뢰로 해결하는 게 편하다 6. 진행하다보면 오브스큐라(보라색 램프)에 무슨 렌즈가 추가될 텐데, 농장 좌측 하단에 있는 스톤 헨지(이거 자첸 여기저기 있음)에서 대각선에 4방향에 대고 써보면 용도를 알 수 있다 [/spoiler] 퀘스트 길잡이 같은 기능이 있긴 한데 길만 찾는다고 다가 아니다보니 메인 스토리 퀘스트는 꼼꼼히 읽으면서 진행하는 게 좋음. 나도 초중반에 대충 읽다가 뒤늦게 인터넷에서 다시 찾아서 진행한 적도 좀 있었고.. 뭔가 정 막히는 게 있으면 여기다가 그냥 댓글로 물어보셔도 됨.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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