
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cozy, entspannt, aber kein typisches Farm-Game. Empfehlung ♥ Dinge, die es besonders machen: + Adventure-Fokus + Farming ist eher ein Beiprodukt, kein Grind wie Stardew/Coral/SoS + QoL wird durch Tool-Progression mit integriert und fühlt sich belohnend an (z.B. Auto-Collect) + netter Dungeon-Ansatz + viele Villager mit lustigen Geschichten (und viele hol/bring Quest) + Bücher lesen, sie sind nicht nur hilfreich, sondern auch oft unterhaltsam und nehmen Games und Gamer auch mal mit einem Augenzwinkern auf die Schippe + Ruhm/Bekanntheit-System + Shops für halb-passives oder aktives Einkommen + Mini-Games beim Craften, davon viele und authentisch mit ansteigender Schwierigkeit (manchmal muss man die Beschreibung mehrfach lesen) + Ernten mit Tools und Einfluss dieser auf Ratings + Overall Gefühl von Progression im Game. Ich habe etwa 50% der Archievements, ggf. daher zu 50% durch, noch in der 1. Generation und ohne "Skips", um die Stories der NPCs besser zu erleben. Die unterschiedlichen Areale und generell die Welt ist liebevoll designt. Farm Deko macht Spaß. (Familie + Jobs bin ich noch nicht) Musik ist toll, jede (?) Map hat ihren eigenen Soundtrack. Die Kämpfe spiele ich auf niedrigster Geschwindigkeit (könnt ihr anpassen!) und das passt für mich voll zu. Das Design mag ich sehr, der Grafikstil ist schöne Pixelgrafik mit liebevollen Details (siehe auch Screenshots der Shop-Seite). Ich spiele das Game auf Englisch. Gekauft im EA, kurz nach Release angespielt (3 Std), und nach dem Big Build Update neu angefangen und es ist einfach eine Freude. Die Sachen aufzubauen, ist eine weitere etwas besondere Progression-Ebene. Nicht kaufen, wenn: Keine Interaktionen mit NPC, etwas bisschen Anfangs-Grind, keine Kämpfe. Wichtig: Der Anfang ist ein Prolog, der ggf. 2 bis 4 Stunden dauert. Lauft rum, macht die Quests, alles Weitere ergibt sich von selbst und ihr könnt im Anschluss mehr erleben.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, a decently fun, beautifully illustrated pixel art adventure game. The game does suffer from pacing problems though. Also I'm not a fan of this style of combat. Despite the obvious marketing similarity to Stardew Valley- it's quite a different game- you will be doing essentially very little farming for most of the game. Pros: ++ Some of the most gorgeous pixel art environments I've ever seen. + Has some really beautiful music tracks as well. + Core gameplay loop of exploring, harvesting, friending, mining, fishing, etc is a relaxing way to pass the time. + A ton to explore and collect and improve yourself. + Clearly a lot of care and love put into this game. Cons: - The game has some major pacing problems. I think I was probably 10-20 hours into the game before even getting to the Reputation mechanic- which is the core gameplay objective and gates a lot of features. There's also no good indication that you haven't really started the game until this point either. - The combat clearly had a lot of work and care put into it, but I'm not a fan. It's in the style of classic RPG turn-based combat but is instead real-time and ultra twitchy, requiring precisely timing and movements. And on top of that- it's rogue-like in that you are simply collecting loot and fighting the same enemies over and over and over as long as you can. It is so wildly out of place in an otherwise extremely forgiving casual game. It also ruins any sense of danger or exploration out in the world as you know combat will only ever happen in the specific combat areas ("woods" in the game parlance). - "Jack of all trades, master of none" fits this game really well. A lot of different systems, many of which barely fit together; some of which are barely or not at all explained. (Slingshot being the "right" way to harvest fruits and scythe being the "right" way to harvest vegetables being a great example. I didn't learn this until dozens of hours in.) - There are frankly just too many characters. Because there are so many there is no depth to any of them. - I appreciate humor, but it's over the top in this game. Every single character is a pun. - The game forces you to interact with every single system in order to advance. If you just want to play the way you want this can be annoying. - Farming being underdeveloped and mostly useless is kind of a bait and switch for this style game. - The build mechanic where you use "friends" as free slave labor is bizarre and again poorly explained. It makes friendships a requirement to advance- and the (crappy) friendship mechanic is lifted wholesale from Stardew (guess what NPCs "like" and give them the correct gift in order to friend them). Thankfully you can use a wiki to bypass this unfun guessing game. -- The game is uber-woke. Every single character is LGBT and polyamorous. So exhausting dealing with this stuff shoved down your throat in every game.
Fun game so far. Explanations are very wordy and other things aren't explained at all. Still enjoyable.
인벤토리 압박도 없고 시간 압박도 없어서 느긋하게 하기 좋은 게임!
I believe I underestimated the game at the start, so it surprised me how much I like playing this game and how addicting it is. I thought it would just be a farming sim, but actually it was more of a combination of farming, gathering, managing tasks, and befriending the NPCs, etc. The storyline itself is also super original, it touches on fairytails and fae, and being able to incorporate it into the character's life is super niche too.
Nice graphics & atmosphere, mini-games are fun. You can ride a pig!
Lembrou muito Harvest Moon mas melhorado. Achei a opção de saber as horas meio estranho, mas dá pra comprar um relógio depois. Até aqui tá muito bom, vale cada centavo.
Kynseed é um tipo de sandbox de fantasia com uma mitologia sombria de leve, que dá todo o charme. A história foi um pano de fundo para eu jogar como eu quisesse porque o jogo não estipula um prazo pra que nada seja cumprido, os objetivos podem ser cumpridos no seu ritmo. Entretanto, a introdução é um primor e justifica o gênero de fazendinha por meio da herança e do legado. Kynseed sugere que o jogador construa um legado ao introduzir a ideia de mortalidade. Isso me fisgou. A partir daí, eu voltei ao jogo muitas vezes em diferentes momentos do seu desenvolvimento. Ele evoluiu devagar, mas a equipe não o abandonou. O universo do jogo é rico e as formas de jogar são diversas. Os sistemas são densos o suficiente pra passar muito tempo otimizando tudo (se quiser) e desvendando as mecânicas. Explorar como o jogo funciona faz parte da diversão pra mim e os detalhes que a equipe colocou são inúmeros, o que mostra a dedicação deles. Por exemplo, as galinhas botam ovos espontaneamente pela manhã quando vocẽ passa perto delas. Se você não estiver perto de uma galinha, o ovo não vai estar lá pra você pegar. Um NPC pode comentar que é possível atirar com o estilingue numa galinha preguiçosa pra ela botar o ovo do dia, o que funciona. Entretanto, se você for pacifista, você pode se aproximar dela e usar a opção de fazer carinho que também funciona. O humor do jogo também me cativou, mas talvez não seja pra todo mundo. Ao casar, o sacerdote invoca os espíritos do "Earth, Wind & Fire" pra abençoar o casal. Um NPC pode falar pra você do Nirvana, o lugar espiritual do budismo, mas usar vários títulos de músicas da banda no diálogo pra descrever o conceito e terminar com "whatever, nevermind". Os cavalos foram extintos, um fato que é frequentemente trazido à tona sem nenhuma explicação. Um NPC vegetariano sonha em comer carne, então a esposa dele preocupada pede pra você exorcizar um pedaço de carne de porco. É possível tratar o jogo como um RPG, resolver a história principal e dar como encerrada a sua aventura. Mas se tiver disponibilidade, sugiro olhar pro jogo como um sandbox. Como em Stardew Valley, pense em viver sua vida do jeito que quiser com os recursos que o jogo te oferece. E o jogo oferece muitos recursos. A sacada de Kynseed é fazer você pensar na mortalidade do personagem e estruturar a forma de jogar com base nisso. Você pode queimar sua vida rápido e iterar várias gerações ou aproveitar seus anos; você pode casar e divorciar múltiplas vezes só pra ter herdeiros com as características que te interessam, ou você pode escolher o personagem que mais gosta pra viver uma vida longa. Kynseed te permite fazer qualquer coisa sem julgamentos. Só não pode casar com menores de 18 anos, é expressamente proibido, por favor. E também não pode roubar. É um joguinho saudável em que você percebe que vai morrer. Todos vamos morrer um dia. Não é legal?
I grew up playing Fable and life/farming sims so to say this is right up my alley is an understatement. I've played 12 hours already and I love it. The atmosphere is beautiful. There is never a dull moment as there's so much to do. You get to ride a pig. 10/10
About 25% of the translation into Chinese is a disaster, completely distorting the original meaning. For example, after picking up a dandelion, the option is to go to the store.,another is also cannot understand。What the hell is a store? Another example is "Bees hibernate in the snow, and at this time all Darling(honey,meaning in Chinese ‘亲爱的’ ) is used up." What the hell?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
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| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
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| $1.7K | 6 | 100% | $7.99 | |
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| $12.1K | 33 | 70% | $11.99 | |
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