
One, two, all together. Now KUUKIYOMI with everyone in the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an excellent game. I've literally cried with laughter at it more than once. A pity that there aren't more people online at a time, as with the full complement of 7 players it would be even better, but still it's good as it is.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⠋⠉⠉⠉⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿ ⡿⣿⡇⢀⣀⡀⠀⢀⣤⠀⢸⣿⠏⢤⠄⢤⢹⣿⣿⣿⣿⡏⠀⢀⣈⢿⣿⣿⣿⣿ ⠤⠤⡇⠀⠈⠁⡀⠀⠁⠀⢸⣿⡀⠀⣸⠤⠼⢿⣿⣿⣿⡍⠋⡄⠉⣸⣿⣿⠁ ⣠⠅⣷⡀⠀⠀⠃⠀⠀⠀⣸⣿⣷⡜⠀⠀⠀⠀⢿⡅⠈⠉⠲⡖⣠⣿⣿⣿⠒⠐ ⠈⠙⣿⣧⡀⠀⠚⠃⠀⣰⣿⣿⣿⡇⠲⠂⠐⠖⢸⠠⡤⠄⣤⡿⠻⣿⣿⣿⣬⠤ ⠀⠀⠘⣿⣿⣷⡖⠐⠊⠁⠸⣿⣿⢣⠀⢀⣃⠀⡼⠀⠀⠲⢰⠇⡤⠼⠿⢿⣿⡏ ⠃⡈⠋⣿⣿⣿⡷⠖⠀⠀⠀⠈⠫⡈⢣⣄⣠⣶⠁⢣⣄⡽⠋⣸⣀⣀⢀⣈⣿ ⠀⠉⢠⣿⣿⠋⠀⠀⠀⠀⠀⠀⠀⠘⢾⠁⠀⠈⠣⡿⢿⡇⠀⢹⠈⠁⡌⠁⡞ ⢈⣩⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢃⠀⠀⠀⠙⡄⠙⡆⠸⡄⡀⠀⣰⠃ ⠋⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠈⡀⡇⠀⢀⡏⠉⣿ ⠀⠈⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⣇⠀⡜⠀⠀⠘⡄ ⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⢸⣿⢸⠁⠀⠀⠀⠐
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consider it! This title really bent my sense of humor. First impressions and thoughts were like "what i've gotten my self into" "my gud this is weird" "what im supposed to do..." I went through one match leaving my head confused and amused same time. I don't really know what happened there but it was seemingly fun. Looking forward to fixing a match with friends.
Fun to play if you like this style- I had played the other versions of this and found this online play style to be a little more engaging.
KUUKIYOMI: Consider It! ONLINE, developed and published by G-MODE, takes the signature social-awareness gameplay of the long-running series and successfully reshapes it into a multiplayer experience built around humor, observation, and unpredictable player interactions. Rather than relying on action, strategy, or fast reflexes, the game challenges players to judge unusual situations and decide how they would respond, creating a party game where imagination matters more than technical skill. Its accessible design makes it easy for newcomers to understand within minutes, while the online format allows every match to produce different results depending on the personalities involved. Each round revolves around a series of short scenarios where players manipulate a simple red character or object to respond to a given situation. The controls remain intentionally uncomplicated, allowing the focus to stay on interpreting the context instead of mastering mechanics. Some challenges have fairly obvious solutions, while others encourage players to think creatively or even deliberately ignore social expectations for comedic effect. Because every participant approaches the same prompt from a different perspective, the game constantly delivers surprising and amusing outcomes. This variety is the foundation of its replay value, ensuring that even familiar scenarios can feel fresh when experienced with a new group of players. The online component is where this installment truly separates itself from earlier entries in the franchise. After completing each scenario, players watch replays of everyone's responses before casting votes for the funniest or most fitting interpretation. This replay-and-vote system transforms every session into a shared comedy show, with laughter often coming from the unexpected decisions of other players rather than the game's scripted content. The inclusion of rankings, collectible avatars, in-game currency, and bonus rewards for special voting situations provides an enjoyable sense of progression without distracting from the casual nature of the experience. The game remains approachable while still encouraging players to return for additional matches. Presentation is intentionally clean and uncomplicated, complementing the game's playful atmosphere. Bright visuals, expressive animations, and a minimalist interface keep the focus on the scenarios themselves instead of visual spectacle. Every environment is designed to communicate its objective quickly, making it easy for players to understand each challenge regardless of experience. While the graphics are modest compared to larger multiplayer titles, they suit the game's humorous tone perfectly and ensure that the comedy remains the central attraction. One of the strongest aspects of KUUKIYOMI: Consider It! ONLINE is how effectively it creates entertainment through player interaction instead of scripted storytelling. Friends can easily turn an ordinary session into a memorable event simply through their different interpretations of the same situations, while online matchmaking introduces the fun of seeing how strangers approach identical prompts. The short match structure also makes it ideal for quick gaming sessions, offering an enjoyable social activity that doesn't require a significant time investment. Its unique concept fills a niche rarely explored by multiplayer games, proving that creativity and social awareness can be just as entertaining as traditional competitive gameplay. As an Early Access release, the game does have some limitations. The available content is smaller than what the developers ultimately envision, with plans originally centered on expanding the number of scenarios, customization features, and overall online experience. This means players may eventually encounter repeated situations during longer sessions, and those seeking a constantly evolving multiplayer title may find the current content pool somewhat limited. Even so, the underlying gameplay loop remains entertaining thanks to the unpredictable nature of human creativity, allowing familiar scenarios to produce completely different results depending on who is participating. Overall, KUUKIYOMI: Consider It! ONLINE succeeds by offering a refreshing alternative to conventional online party games. Its simple controls, humorous scenarios, and emphasis on reading social situations create a distinctive multiplayer experience that is easy to recommend for groups of friends looking for lighthearted entertainment. Although its long-term appeal depends on continued content support, the core concept is clever, consistently funny, and highly accessible. It demonstrates that even the simplest mechanics can create memorable moments when they encourage players to express their personalities and interact with one another in creative ways. Rating: 6/10
I need more friends to play this game with me. It's good if you want a quick laugh/creativity boost from other players. There's not much people who play daily imho, and there's iap to buy dress-up things.
蠻無聊...
-----挺无聊的!!!
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
this game is great if you dont like it you dont have enough friends
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