
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 336reviews | 90% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not much to say Its like Hotline Miami, its flipping awesome. A lot of people are saying the music sucks. If you ask me, their ears just don't work. To each their own i guess. Please buy.
люти пот
Furry Hotline Miami
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 327 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Rating:[/b] ★★★★★ - Amazing [b]Time Played:[/b] 6 hours [b]Gameplay:[/b] - Every room is a handcrafted combat puzzle built around positioning, movement, and kill order rather than just reflexes. The aim is not to survive the combat encounter but solve it like a puzzle. You won't get it right the first time. - Everything one hit kills Jin, but instant restarts mean failure feeds directly back into another attempt with zero loading friction. It's a core loop where dying doesn't feel punishing. - Knife, gun, and fists abilities all work together in combat. Leaning on just one will leave you dead in rooms that require all three in sequence. - The parry mechanic on Jin's War Hand goes from useful to essential by the time boss fights start. Learn it early on standard enemies, not mid-boss. [b]Story/Dialogue:[/b] - The world sits somewhere between Hotline Miami's brutality and a anthropomorphic neon-noir. - The story unfolds through subtly animated comic panels with sound effects between scenes, and it's genuinely good, but only if you take your time with it. - The narrative can be hard to follow if you're not paying close attention, and the game does little to re-orient you if you lose the thread. - The world is built more through tone and visual atmosphere but means passive players will miss most of the story. [b]Graphics/Music:[/b] - The top-down pixel art stays detailed and colourful even at speed, and destroyed environments remain wrecked for the rest of the stage, so each cleared room tells its own story in the aftermath. - The bassy electronic soundtrack is engineered to loop and build, and the sound effects feel punchy. It doesn't let you disengage. It's the best kind of pressure, the type that makes dying and retrying feel like momentum rather than failure. - Stylish presentation is one of the game's clearest strengths, and the neon noir aesthetic and fast paced animations hold up across every environment without feeling repetitive. [b]Before you Play:[/b] - Turn off auto-advance on the comic panels and read them yourself. The story is worth the time and auto-kills the immersion entirely. - Before entering any room, pause at the door and identify the kill order. Deciding mid-room gets you killed. Deciding before the door saves you. - Treat each weapon (fist, gun, knife) as core tools, not a backup. Many rooms require you to open with a throw, close with a punch, and finish with a shot, in that specific rhythm. - Instant restarts are the game's best feature. Lean into the repetition instead of resisting it. The room that kills you twenty times is the most satisfying room you'll clear. - Don't expect the game to explain new mechanics when they appear. It gives you very little time to process new systems before throwing you into them. Experiment and die rather than waiting for a tutorial.
고급진 핫라인 마이애미. 몰입도 높은 세계관과 스토리텔링, 연출이 돋보인다. 리플레이성을 높이는 성장시스템이 마음에 든다. 다만 2프로 부족한 일반 처치 타격감은 아쉽다. 극한의 쾌감을 느끼려면 패링이 강요된다. 여기까진 OK. 초반부 차량 나오는 스테이지는 최악이었다.. 억까가 너무 심하다. 재도전은 환영이지만 이렇게까지 하는 건 불쾌감이 들 정도. 또한 사다리 타고 다녀야 하는 복잡한 맵과 층 구성은 액션보다는 길찾기에 집중하게 한다. 핫라인 마이애미에 여러 맛을 섞기 위해 노력한 부분은 칭찬받아 마땅하나 뇌절은 좀... 퍼리를 좋아하진 않지만 이정도 경지의 아트는 호불호조차 없애게 한다. 일러스트랑 애니메이션은 경이로운 수준임. 특히 배경 묘사하는 애니메이션은 연출을 잘해서 플레이 하면서 엄청 신기했다. +기획자님 자동차랑 원수지셨어요??? 자동차랑 오토바이파트때문에 비추천줄까말까 고민100번함 +스토리는 후반부로 갈 수록 아쉽다. 매력적인 세계관에 비해 스토리의 밀도가 높지 못하며 캐릭터를 소모성으로 쓰는 느낌이 강함. 짧은 분량에 낮은 스토리 밀도... 다만 담백하고 깔끔하다는 관점으로 볼 수 도 있을 것 같다.
PEAK OF GAMING!!! 10/10
脑残一样的摩托车boss,整个流程完全破坏了之前的游戏体验
Holy hell this game is fun. Scratched a good itch from the Hotline Miami series while still being unique and it's own thing. Fun characters, level designs, lore and there was clearly a lot of effort put into this. Definitely replayable, AND an absolutely killer soundtrack that does not disappoint. A good price too! If possible I would love a level editor but really, this is great as is. Worth checking out!
I like Hotline Miami, and this is probably the game most faithful to its most basic gameplay formula that I'm aware of, although it develops upon it in its own various ways. Some people might not like the upgrade system due to the breadth of benefits it allows you to stack in comparison to e.g. masks, but I think it generally works with the other developments that are in place. Full combos still count heavily towards top ranks, but a lot of weight is also placed on variating between the methods of attack available to you, use of environmental elements, parries, and so on. Did I mention parries? You can parry nearly everything in the game, with some AOEs (many of which are level-specific) being the exception, and it's probably the most standout mechanic by itself in terms of skill expression - so it's also weighted pretty strongly in terms of score. The pixel graphics are all well done and eye-catching, not relying purely on 'looking retro' to convey things. Mixing full-definition 2D art can sometimes feel jarring in 2D pixel art games, but I think the comic format in which it's done for cutscenes works fairly well and fits with the tone and aesthetic of the game. The plot is relatively barebones, but has definite beats, a climax, and a resolution, with its biggest boon being the ability to give some texture and motivation to your protagonist and a few other major characters without being extremely wordy. Overall, the quality of everything above stays pretty consistent from beginning to end, and with the demo levels. An easy recommendation for anyone who's had an itch for this genre that hasn't been scratched for quite a while. I would be excited to see what they would do with this story and style in future content, whether exactly following this type of gameplay or trying something a little different.
Проект "Исток" - Оружие Правительства
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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