
An adventure visual novel following an unlucky trio who find themselves hunting monsters for the powerful being known as Kurokami-sama.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
风评好像不是很好,但我意外的喜欢,可惜不是一款大作,再更加丰富剧情和人设应该会更强。只有一点这游戏结局不少,却很难打出来,而且网上甚至找不到攻略,也太冷门了。最后,我确实挺喜欢的
低成本怪异收集小短篇
[h1]华而不实的灵异AVG游戏——《黑发大人的晚餐》[/h1] 写测评之前思考了一下还是决定给本作一个好评,可能《黑发大人的晚餐》并不是一个有趣的游戏但也没什么致命缺点,加上相对便宜的价格倒不算一个烂游戏。游戏在前十多分钟的先头导入剧情还是足够有趣的,男主是一个怪谈漫画作家正在想着如何搜集素材,正好这个时候它和其他两位友人听到了黑发大人的传说,于是去黑发大人出没的宅邸采风。结果真的遇到了黑发大人。 黑发大人给男主换上了她的一只眼睛和手臂,如果男主想要回原装零件就要帮黑发大人抓捕怪异给她食用。之后的剧情就是每个章节男主一边抓怪异一边寻找对付黑发大人的方法,根据你流程中的选择故事的结局会有所不同,假如你没完成任务指标最后可能会暴毙。总体来说整个故事没有什么亮点。 因为《黑发大人的晚餐》不是日常系剧情所以本作几乎没有什么日常环节,百分之90的剧情都是男主与怪异战斗,从第一章到最后一章男主大约会打12只怪异,个性不同的怪异形象肯定是能给整个故事增添不少彩头。本作出场了不少有意思的怪友,制作组给传统怪异赋予了现代形象,爱喝酸奶的裂口女、想妨碍人类登月的雾之巨人、半夜问游客谜题的螃蟹,不少趣味的剧情的确能让玩家在攻略过程中收获许多乐趣。 然而这些怪异的角色形象过于显得单薄,本作的剧情量满打满算2小时出头,其中开头和结局还占了一部分剧情,除了与怪异的战斗外几乎没有其他互动,制作组像是急着让下一个怪异上场一般,每个怪异说完几句台词就被男主重拳出击制服。包括游戏的主角之一黑发大人,出镜率一样少的可怜,《黑发大人的晚餐》里全部角色基本都只有一个空壳,其中有的外壳或许有趣但细看之下也没有什么吸引人的内容。 本作的游戏性同样一言难尽,每个章节男主都要帮黑发大人抓捕怪异以求活命,每个章节玩家能进行十次行动至少要抓捕4只怪异。使用黑发大人的手柄要花费70灵力,玩家必须好好规划才能达成目标。这个游戏框架没什么问题,可惜玩法没有什么深度。玩家选择的队友和行动可能使任务产生一些变化,部分任务可以不使用灵力便完成目标,所以玩家的目标就是寻找每个任何的最优解。 前期这个机制还是挺有趣的,通过不同的实验玩家能发现一些不一样的剧情,尽管大部分都是选错直接死,但还是能发现其他的解决方式。实际后期这个机制让游戏流程变得过分僵化,第三章强迫玩家去寻找最优解否则很难完成4个目标的任务,玩家有被人教着玩游戏的感觉,为了试错玩家需要大量进行SL这一过程个人觉得并没有什么意义。 至于游戏的CG表现仍旧一般,作为一个战斗场面居多的AVG游戏居然没几个战斗CG来描绘章节,而且战斗场面的文字描写也很一般,我从开头打到结尾满打满算只搜集了10个CG左右,更令人无语的是通关完结局之后甚至没有一个放置CG的特典系统,这令我不禁怀疑《黑发大人的晚餐》是不是一个半成品。 [h1]总结[/h1] 《黑发大人的晚餐》是一款相当平庸的AVG游戏,除了开头较为精彩的亮相外,在接下来的两小时的流程这款游戏都很难让玩家的情绪发生什么波动。包括黑发大人在内的怪异形象都异常单薄,即便是谈恋爱的隐藏结局依旧没有什么亮点。游戏的CG和UI表现更是显得有点穷酸,总的来说除了较低的价格《黑发大人的晚餐》似乎没什么值得一提的优点。 [code]关注[url=https://store.steampowered.com/curator/31899806]纯白鉴黄师 [/url],[url=https://steamcommunity.com/groups/cbjhs]加入我们[/url] 社保是什么?黄油玩家,你本来就很纯洁 [/code] 宣个群:751560621
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
老實說 我就是被黑髮大人的大歐派吸引購買的 但遊戲就是很陽春的小品作品 建議特價 甚至半價再入手會比較好 狩獵怪異這想法個人是很喜歡 畢竟很愛看日本都市傳說 也喜歡那個氛圍 雖然很多只是點到為止就是了 結局三跟四 還有兩張CG沒打出來 到底要怎麼走阿... 另外 個人超愛みなとカーニバル的辻堂さんのバージンロード 希望能上Steam!!!
6/10 - This was a pretty short (under 6 hrs) detective style monster hunting visual novel. Very light on story and you basically just try to hunt monsters for four weeks until you deal with the boss monster. [b] Follow my [url=https://store.steampowered.com/curator/41353964/] curator page [/url] for more reviews! [/b]
好评给kuro kami,人设十分合我兴趣.打了两次,第二次明明十分节省出时间去攻略她了,但是最后选做朋友还是被杀了.后来读档到第四天,不去收集食材只去废墟,把最后几段对话打出来了,然后直接进入攻略成功的结局了. 游戏本身流程不长,算小品作,目前连结局收集和成就都没有,但是我还蛮喜欢的,女主人设足够好就行
Developed by みなとカーニバルWorld and published by JAST, Kurokami-sama's Feast is a supernatural visual novel that combines Japanese folklore, suspense, and interactive investigation into a story that goes beyond the traditional point-and-click narrative format. Instead of relying entirely on dialogue and branching conversations, the game introduces light gameplay mechanics that make players feel like active participants in the unfolding mystery. Set against the backdrop of modern Japan, it presents a world where myths and urban legends quietly coexist with everyday life, creating an atmosphere that remains intriguing from beginning to end. The story follows Domaru, a manga artist whose career has stalled, prompting him to seek inspiration in the world of paranormal legends. His search unexpectedly leads him to Kurokami-sama, a mysterious supernatural entity who binds him to a deadly agreement. To stay alive, Domaru must hunt yokai and deliver them to her, transforming his ordinary existence into a dangerous mission filled with fear, uncertainty, and moral dilemmas. The narrative gradually expands beyond its initial premise, revealing hidden truths about both Kurokami-sama and the supernatural forces that influence the city's unseen side. The writing balances mystery and character development effectively, keeping the central plot engaging while slowly unraveling the larger mythology. One of the game's strengths is how it presents Kurokami-sama herself. Rather than serving as a straightforward antagonist or ally, she remains unpredictable throughout the story. Her calm demeanor can quickly shift into something threatening, ensuring that every interaction carries an underlying sense of danger. This uncertainty extends to the other supernatural beings encountered during the adventure, many of whom draw inspiration from traditional Japanese folklore. Their unique personalities and backgrounds help each investigation feel distinct, allowing the story to continually introduce fresh situations instead of repeating familiar scenarios. Although the experience is heavily focused on storytelling, the gameplay provides enough interaction to make the journey more engaging. Players investigate suspicious locations, gather information, and confront supernatural creatures while managing Spiritual Energy, a limited resource that powers special abilities. Whether reading the thoughts of others or using supernatural attacks during encounters, every use of this energy requires careful consideration. These mechanics are intentionally simple, but they successfully add a layer of strategy without interrupting the narrative flow. The investigation segments also reinforce the feeling that players are uncovering mysteries themselves rather than simply watching events unfold. The visual presentation contributes greatly to the game's immersive atmosphere. Character artwork is expressive and detailed, making emotional scenes more impactful while emphasizing the unsettling nature of the supernatural cast. Background illustrations effectively contrast the familiarity of urban Japan with eerie locations haunted by mysterious forces. The soundtrack complements these visuals with haunting melodies and tense compositions that enhance moments of suspense while allowing quieter emotional scenes to resonate. Together, the audiovisual design maintains a consistent mood that supports both the horror and dramatic aspects of the story. Replayability is another appealing aspect thanks to the inclusion of multiple endings shaped by player decisions. Choices influence relationships, story progression, and the eventual conclusion, encouraging players to revisit the game to uncover alternate outcomes and hidden narrative details. Rather than presenting obvious right or wrong answers, many decisions involve difficult compromises between survival, personal convictions, and obedience to Kurokami-sama. This branching structure adds meaningful weight to player agency and rewards those willing to explore different paths. The pacing occasionally slows during dialogue-heavy sequences, particularly when explaining the lore surrounding the supernatural world. Players who prefer constant action may find these moments less engaging, but fans of visual novels are likely to appreciate the detailed world-building and gradual character development. The mystery remains compelling throughout, ensuring that slower scenes continue to build anticipation for future revelations rather than feeling like unnecessary filler. Kurokami-sama's Feast successfully blends supernatural horror, mystery, and interactive storytelling into an experience that feels both atmospheric and memorable. Its combination of compelling characters, folklore-inspired world-building, light investigative gameplay, and meaningful player choices creates a visual novel that stands out through its immersive narrative rather than fast-paced action. While its slower pacing may not appeal to everyone, those who enjoy story-driven adventures with strong supernatural themes will find plenty to appreciate in its carefully crafted world. Rating: 7/10
Managed to get two of the endings and, to be honest, I'm not really interested to see more of them. There's too much repetition and too much skipping to do. I'm satisfied with what I achieved and the amount of story I could uncover.
[quote]欢迎加入[url= https://steamcommunity.com/groups/HY_Master]黄油大师[/url],来与同好们一同游玩游戏吧~ 欢迎关注[url= https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],我们只推荐你想要的~ 各类游戏应有尽有,加入我们,来获得更多游戏资讯吧![/quote] 《黑发大人的晚餐》是一款日本怪异题材的SLG/ADV游戏,讲述主角一行在遭遇黑发大人后被以生命胁迫,需定期狩猎怪异并将身体部位作为食材提供给她。游戏中有着较多的怪异传说内容,流程上比较依靠SL找最优解,顾剧情体验比较碎,角色塑造内容也较少,不过音画质量较高,也算是不乏看点。 [h1]漫画家沦为怪异马仔[/h1] 身位漫画家的主角在作品惨遭腰斩后,应幼驯染那须加的邀请,加入了怪异社团彼岸,和社长镇一同去探索最近最火的怪谈“黑发大人”,然而到地方却遭到了袭击,男主被黑发大人看中,交换了眼耳手,赋予了男主部分能力,要求三人定期狩猎其他怪异,使用身体部位作为料理素材献上,以便她恢复力量突破封印,就此悲催的马仔生活开始了。 本作共有四个阶段,每个阶段都有数个不同地点,玩家有十天时间可供行动,可以在两名队友中选择一人共同行动,前往不同的地点搜集信息、退治怪异,那须加蛮力较强,镇则是智力选手退治时玩家可以使用70点灵力借用黑发大人的力量,或是带对了人,巧用其他办法解决。由于每个阶段的怪异都较多,而恢复灵力需要休息一回合,故如何巧妙“白嫖”收集素材就是难点,后面的阶段基本不可能全食材收集,所以要抓清重点,明确目标。在过程中不仅有收集食材的环节,还有提升战力,做好与黑发大人对抗的准备,最后面临着屈服、对抗、交友的选项,未达成条件就只能面对现实屈服,当然也可以直接放弃收集,天天与黑发大人调情,引向不同结局。 [h1]怪异也会现代化?[/h1] 本作对于怪异的刻画算是比较新颖的,黑发大人以外还有毛羽毛现、荣螺鬼等景点怪异,红斗篷、扭扭先生、八尺大人等新兴怪谈,还有吸血鬼这类外来的妖异,某些妖异可以说是相当适应现代生活了,问着不同国家问题的蟹坊主、要求回答太空问题的云巨人等属实是笑到,还有会被花言巧语哄走的裂口女等,让故事在恐怖之外也多了不少乐趣。另外画风上,女性怪异的吸引力都比较强,而其他怪异则基本都绘制出了该有的特点,利用光效表现的战斗效果也有足够的临场感,加上虽然数量不多但吸引力十足的剧情CG,整体音画表现较好。 [h1]总结[/h1] 题材和玩法都算比较吸引人,但较依靠攻略或SL的玩法使得剧情连贯性较差,且本质体量也不算多大,角色塑造的文本着墨太少,还是更加偏向于喜爱怪异怪谈的玩家。 以上测评仅供参考,只代表个人意见
乱问问题的和尚笑死我了,妖怪也得国际化。
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