
A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 92% | — | $2.3M |
| $49.99 | 4.1Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pasó sin pena ni gloria, pero es una joya oculta. Muy refrescante este "Tower defense". Lo único que eché en falta fue una mayor dificultad... Una buena selección de roles en tus aldeanos solventa toda la partida y ya como te pongas tú también a meter caña por el mapa ya la dificultad se vuelve ridícula. Diría que el juego brilla por sus mecánicas y por su apartado artístico, visualmente es precioso el arte de este juego.
目前打到百足女郎,就是个大蜈蚣精,那玩意需要总去点燃灯光,然后主角跑的慢,小怪巨量,大怪撞人,啥破玩意,打八百遍都让巫女死(被海量小怪围殴致死),派出去手下点燃灯火(是的,主角尽管是个人样但ta不能手动点灯,绝了废物主角。),然后本来就那几个手下,灯至少五个,然后都分散走了,老子的主角巫女没人管了,要被打死,不点灯打怪巨硬无比烦死了!!! 我也就是挂机看起来玩了很久,但其实没过几关,设计关卡的人跟神经病一样,自己不知道自己设计的主角跑步速度多龟速是吧?也没法刷等级之类的那类游戏攒一攒战斗数值或获得许多新装备,而且没有锁定键,闪躲的后摇时常都够我挨个去给涉及游戏的人脸扇烂了那么久了,byd不骂你我真的忍不住。 PS:可以每次点燃灯火只去指派同一个下属,然后让其余的都留在女主旁边,但游戏默认每次点灯的人都是默认下一位,绝了,我想到了这个方法,但是我已经心烦了懒得试了。还有就是,百足女郎的难度断崖式提升,和前两个boss比起来断崖式懂吗,前两个我就没觉得难一点。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $39.99 |
| 3.8Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アクション+タワーディフェンスを組み合わせたゲーム性が非常に面白い作品でした。 まず何より素晴らしいのが世界観。 神楽や面、日本の山村をモチーフにした景色、不気味でありながらどこか美しい異形たちなど、 最初から最後まで徹底して「和」の雰囲気で作られています。 グラフィックだけではなく、音楽や演出まで含めて世界観がしっかり統一されており、 この作品でしか味わえない独特の空気感があります。 ゲームとしては、昼のうちに村を浄化し、村人の職業や配置を考えて準備。 夜になると襲ってくる敵から巫女を守る、という流れが基本になります。 面白いのが、自分自身もアクションで戦えるところ。 主人公で敵を斬りながら、 「こっちは村人に任せる」 「この敵にはこの職業を配置する」 「危なくなったから配置を変える」 と、その場の状況に合わせて戦略を組み立てていきます。 ただ敵を倒すだけでも、ただユニットを配置するだけでもない、 このアクションと戦略の組み合わせがかなり新鮮でした。 ぼく自身、タワーディフェンス系のゲームはあまり得意ではないのですが、 それでも少しずつ考えながらコツコツ進めることができました。 村人にはさまざまな職業があり、敵やステージに合わせて編成を考える楽しさもしっかりあります。 序盤は比較的シンプルですが、職業や装備などが増えてくるにつれて選択肢も増え、 徐々にタワーディフェンスとしての面白さが強くなっていきます。 敵のデザインもかなり印象的で、和風ホラーのようなおどろおどろしさがありながら、 見ていて面白い造形が多いです。 さらに、これだけしっかり遊べる内容でありながら価格が比較的抑えられているのも嬉しいところ。 ボリュームや作り込みを考えると、かなり満足感の高い作品でした。 和風の世界観が好きな人はもちろん、タワーディフェンスやストラテジーが好きな人、 普通のアクションゲームとは少し違った作品を遊びたい人にもおすすめです。 ぼく自身タワーディフェンス系は苦手ですが、それでも最後までコツコツ楽しめました。 独特の世界観、アクションと戦略を組み合わせたゲーム性、 しっかり遊べるボリュームを考えると、価格以上に満足できる作品でした。
디펜스 게임은 별로 좋아하지 않는 사람도 가볍게 즐길 수 있는 게임이에요. 초중반엔 제대로 된 해금이 이루어지지 않아 지루 할 수 있지만, 스테이지별 목표를 달성하면서 강화포인트와 마상을 챙기다보면 소우가 강해지고 대놓고 사기로 내놓은 음양사가 생기면서 쾌적하게 플레이 할 수 있어요. 전략도 어렵지 않고 배치나 조합만 신경쓰면 돼요. 음양사 한 두명은 필수로 넣게 되지만 없다고 플레이가 불가능한 난이도는 아니에요 아마 플레이어 캐릭터로 조종하면서 해야하다보니 가볍게 디자인 해 준 거 같아요. 도전과제도 그리 어렵지 않게 되어있어요 스테이지 목표도 당장 하고 넘어갈 필요없고 어느정도 조합이나 강화가 이루어지면 그때 하셔도 괜찮아요. 밤에 실패했다면 자동 저장 되니까 스테이지 처음부터 할 필요없이 불러오기로 다시하시면 돼요. 그래픽이나 디자인은 개성이 넘쳐요 유닛이나 몬스터들이 일반적인 게임에서 볼 수 있는 것들이 아니라 좋았어요. 개인적인 단점이라면 재미가 붙기까지 10시간 가까이 지루하게 플레이 했다는 점이에요. 그래픽이나 디자인이 마음에들고 디펜스에 크게 거부감이 없다면 할인 할 때 구매를 추천해요. 도전과제 공략은 스팀 커뮤니티 가이드가 잘 정리되어 있어요 번역해서 보시면 돼요. https://steamcommunity.com/sharedfiles/filedetails/?id=3309959895
Es un juego maravilloso, excelente su diseño y rendimiento, artísticamente es bellísimo. 88 de 100 si fuera por ponerle una nota, muy buen juego. Gracias porque las empresas grandes todavía se atreven a experimentar y sacar estas joyas un tanto ocultas.
capcom hit again
This game is really good. By level 3 and 4, the game has really kicked up. I've been playing some Tower Defense style games lately and some Warcraft 3 custom maps. This looks great, sounds nice, has good animations, and feels fun to clear the levels. Recommended.
Mimo jakichś oczekiwań względem tej gry to gameloop jest nudnawy. Fabuły nie ma. Estetyka ciekawa. Kilka razy już mi scrashowało w miastach przez co traciłem każdorazowo 5 minut biegania i od nowa nastawiania budowania - wolne bieganie z punktu A do B - mega nudne.
Amazing visuals, fun gameplay, capcom at its finest i just wish it was longer
I love this game so much. Nice graphic and amazing play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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