
A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 92% | — | $2.3M |
| $49.99 | 4.1Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kunitsu-Gami est une véritable rareté comme on en voit peu ! C'est esthétiquement sublime, ultra amusant et porté par une très bonne BO qui oscille entre mélodies reposantes et musiques d'action composées avec des instruments traditionnels japonais. Le calme intime des moments partagés avec Yoshiro laisse place au fracas des Taiko dès que les Yokaï passent à l'attaque. Le jeu s'essaye même au free jazz, ce qui est assez rare pour être souligné, et cela colle parfaitement à l'ambiance. Là où le jeu brille, c'est qu'il réussit un savant mélange entre : - Tower Defense : on place nos troupes avant le commencement de la bataille. - Stratégie en temps réel (un petit côté RTS) : on doit changer à la volée l'emplacement de nos unités pour s'adapter à l'arrivée des différents ennemis aux divers embranchements. - Action : notre personnage est capital pour aider les troupes alliées, et plusieurs combos, contre et pouvoirs sont à notre disposition. Ces moments s'appuient sur un gameplay fluide et très agréable. Le jeu réussit à créer un équilibre unique et amusant tout en se renouvelant constamment grâce à de nouvelles mécaniques au fur et à mesure de l'aventure. Capcom a pris un vrai risque avec cette nouvelle licence, et un titre aussi unique et original mérite clairement d'être soutenu et, surtout, joué !! P.S. : Le jeu me fait beaucoup penser à Pandora's Tower (Wii). Le côté dark fantasy de ce dernier est remplacé par le folklore japonais empreint de Kagura, mais la mélancolie et la purification du mal restent analogues. P.P.S. : On peut aider et caresser toutes sortes d'animaux !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $39.99 |
| 3.8Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
بدون مبالغة أشوف هاللعبة من أفضل الألعاب إللي صنعت كابكوم
卡婊一个不错的尝试,虽然达不到惊艳的程度,但不失为一部佳作 游戏采用关卡塔防式设计,能看出制作组在每个关卡花了不少心思,每一关都塞进去些神秘小巧思(夜间模式走开啊!) ,塔防构筑上虽然看似不少职业,但有些职业在后期基本没有出场空间,火枪阴阳师一类中后期职业过于强大,而场景提供的建筑也只有少数有用,角色构筑上则多了很多东西,不同的刀锷有着非常强大的效果,角色动作派生不多,但胜在动作扎实,弹刀打击感一类表现依旧在线 (巫女小姐姐可爱捏) 二周目真结局,但说实话二周目动力实在是太低了,阵容基本固化,动作系统也基本开发殆尽,虽然很想为了巫女小姐姐开二周目,但属实有些力不从心了 8.3 \ 10
面白かった。難易度もそれほど高くなくミッションや周回もストレスなく楽しめる。 積みゲーになるゲームが多い中、とりあえず2週目までクリア。 ジャンルは魑魅魍魎から巫女を守るTDとアクションが合わさって自分的には新感覚。 テーマも好み過ぎるし応援の意味でもっと早くにフルプライスで買えばよかった!続編出してほしい!
Raw uncompressed soul
其实曾经想象过自己扮演隔壁铁皮的王国保卫战里的英雄,卡普空的这款游戏基本做到了我的想象,美术还行加上卡师傅的基本天赋“动作天尊”,这种塔防其实还不错,只可惜局外据点“收菜”有点卡节奏,如果卡师傅之后还会出这种“新人训练场”+“小素材库累计”类型的游戏个人还是会支持一下,但是本家的猎人已经是不敢恭维了(还有物语3,真就最后一代了随便做着玩要砍掉呗,那就和龙信一样放到垃圾桶里吧)
Id call it Tower Offense, fun game you have to work around the scenario to protect the tower(goddess). Not very hard but fun twist in the TD genre. Meanwhile you upgrade completed maps to get more upgrade currency, misc stuff and limit increase. Worthy if you enjoy tower defense and active play because you are going to use the hero unit(soh) to help and fight bosses
I am not big on parry mechanics or tower defense games, but I thoroughly enjoyed this game - it is such a breath of fresh air. I love the music, atmosphere and art style and if you ever played Shinsekai: Into the Depths it is very apparent how much care went into both games. This takes me back to the sixth generation of console games and older game development attitudes where the developers wanted to make a game as a passion project and the sentiment was reciprocated by the players. I understand the price being a point of contention for some, so I would recommend getting it on sale. Capcom removed the Denuvo DRM, but I cannot confirm if Denuvo got replaced with Enigma or not. I wish to see more games with a similar design philosophy from big studios and small ones alike.
美术很棒!
无聊至极,画质也很差
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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