
The dragon is already dead. Help what's left of humanity learn how to live in this post-apocalyptic fantasy visual novel.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 199reviews | 79% | — | $13.1K |
| $4.99−80% | 7ratings | 94% | #286 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优里塞高
感觉还是紫社老毛病,在宏大叙述下写日常,反正跟铁鬼和黑神有关的事描写的太少了,其实我反而感兴趣的是铁鬼的设定,然而全篇几乎就是在写康托的日常生活,而且如何改进康托的生活部分也涉及的很少,让人不能明显看出康托的改变,不过双胞胎线的结局让我感觉很好,很明显的写出了康托的美好未来,这也算是我最喜欢的一条线。总的来说,比较一般。
I LOVE IT A LOT, I LOVE IT SO MUCH I JUST DON'T HAVE WORDS TO SAY, THAT I JUST WANT TO MAKE A VIDEO ON IT.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最近游戏荒,正好看到这作有-80%折扣而且还没玩过就入了。 因为要上班只有中午和晚上能推,断断续续花了一周时间才通关。 游戏开篇就被春姬吸引了——在这种被男性压倒在地上,衣服也被掀开的状态竟然还能笑出来。仅凭这点我就感觉到了这女孩的不简单,心里想着至少是有点颠或者压抑着本性的那方面去想的。 而在共通线中期也确实体现了这一点。 本作跟天津罪一样,采用了线性主干中间开分支的类型,也就是说想持续推进剧情就得拒绝其他女主的告白。我确实是为了春去推剧情的,可拒绝优里和双胞胎的时候难免还是会有感觉“自己真渣”的想法。 但说实话,等到真进了春姬线和看了后面剧情我又感觉很失望。 春姬的剧情线里有太多东西要补充设定——姐姐夏姬的过往与真相,哥哥东人的秘密,言灵使的能力到底能做到什么程度,主人公以及铁鬼背后牵扯到的等等等……这一切都使得春姬本身在剧情里被挤压了很多。 加上跳过了优里和双胞胎线,从共通线到春姬线中间缺了一大块的人物塑造空间,春姬和主角的在男女情感方面的铺垫不足,以至于亲吻后告白的那些话语哪怕很真挚也会感觉有点突兀。 不过春姬这女孩确实挺可爱就是了——表情也特别丰富。 最后不出意外的也是用以命换命的方式迎来了HE,看到抱着春姬那一幕的CG真是可喜可贺。 再来说说游戏不足的地方吧。 ①不知道是不是有花瓣特效加入的关系,我在用滚轮滑动对话的时候总感觉很卡,会有那种延迟感,而点击翻页又是正常的。这也让我在玩这部游戏被迫改变习惯,基本是以点击翻页的方式推完的。 ②本作CG——不管是正常的还是HCG相比紫社其他作品数量都少了很多,且质量也有所下滑(有重复利用)。 ③我个人除了春姬最想推的就是性格有点像小动物般单纯又温柔亲近自己的燕,可直到跟椿进入恋爱关系的时候才猛然想起来没有像优里跟双子那样有对话选项,打开CG鉴赏才确认了游戏没有燕的角色线。这对我来说真的很可惜,虽然后日谈有燕的IF线剧情,但在这个世界线里,男主设定成了只要是个女的就能同房的风流人物,燕是因为睡在隔壁天天被H时声音所困扰才来找男主摊牌说喜欢男主,希望以后这种事只对自己一个人做。 我是不太能接受燕的情感被这样简单安排,搞了两张HCG就打发了。 总的来说,这部作品10分满分大概只能给到6.5~7分的样子(0.5分浮动是因为2折)。 如果说HS内容少了是为了服务剧情,但这部剧情相比紫社其他作品也只能算是一般。毕竟真要较真的话还有诸如铁鬼生命、猫猫是神明、夏姬死后复归等一堆坑没填上。
质量很高,用magpie画质增强后的画面是真的很漂亮,只不过比其他galgame发烫更严重,可能是游戏内的3D效果?倒是不会卡,不知道为什么这么多的差评,我感觉游戏本身没有什么问题
紫社稳定发挥,神中神 以下含轻微剧透,几个小吐槽 1. 吾は悪事も一言、善事も一言、言い離つ神 紫是真喜欢这个设定阿。 2. 最喜欢的两段 优里vs春 春锤夏 3. 双子的主线有点敷衍 优里的个人线有点敷衍 4. 翻译的确实不是很好 5. 打完主线没找到经典凹xxx 其实在附加的博士那里! (满意离去)
古代和现代倒转,设定新颖,感觉进了一个价值理念有些不一样的世界,剧情节奏小怪但不影响大体,人物线剧情有点感人了。。。歌好听
8/10 8分全打给画师,作画质量没得说 剧情挺多雷点,为优里和夏感到意难平
比我所期待的要好一些。设定引人入胜,op荡气回肠,双子可可爱爱,te依托构式
Kunado Chronicles is an epic story, one about humanity and our species’ great strength - the ability to move forward. The writer took time to create a solid foundation for the world-building, and every story segment indicates a sense of progression even until the climax. It amazed me how coherent the story was, the narrative has a clear direction and knows when to shift the tone to keep readers’ engagement. Despite loving the narratives, I’m a bit disappointed that the writer doesn’t try to tie up some loose ends, which could have been solved by a proper after-story. The fact that the ‘heroine’, who was the cornerstone of this story, had such an underwhelming outcome left a bad aftertaste. A lot of reused CGs and cheap fanservice serving no narrating purpose. Some characters have a lot of potential but get sidelined one way or another, such as Tsubame, who should have a proper route. Overall, Kunado Chronicles was enjoyable, not as much as Mikage’s previous title A.K.A Amatsutsumi, but I’m glad that I read it nonetheless.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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