
A unique puzzle game : a nonviolent trickshooting challenge with gamepad VR option.
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Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Russian, Swedish +14 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo legalzin vale a pena
So I played the original Kumoon around 2005, the same year it released. I have been trying to find it again for 20 years. Along the way of finally finding it, I discovered this iteration, which seems to be a continuation/successor of the original game. Here's how I think it stacks up to the original after a wee bit of playtime. In the 2005 version of Kumoon, you played as a chick - the animal - with a revolver, a shotgun, and a bazooka. Levels featured a pretty sterile aesthetic, containing a series of red boxes that turn white if disturbed by bullets, other white boxes, or you. Disturbing a box granted you some points, but using your weapons deducted points and could bring your score into the negatives - as did disturbing the red boxes with your own body - so the trick was to ricochet your shots off of walls and other boxes in order to bring down more of them at a time. These ricochets would also grant you extra points to further offset the score reduction from shooting. It's a pretty decent free game, and I had a lot of fun giving it another go in 2026. In this 2015 version of Kumoon, nearly every aspect I mentioned has been reworked. You are now a robot with what I think is only one "weapon" where you shoot singular balls. Here, the ricochets are the defining mechanic, and you don't lose any points for shooting or colliding with boxes with your body. Accumulating ricochets with your projectile - without firing another - will increase the amount of points each box offers, with the goal being to beat a "par" score. The aesthetic is now this more coherent, cutesy sci-fi look, which I like just a little bit less than the original style for reasons I'll get into soon. One thing I do like here is that there are little screens on the wall that show you your current points, the current music playing, and your FPS. I assume this is partially for the VR mode, but it appears in non-VR as well, and I think it's a cool touch. Oh yeah, I forgot to mention that this game has a VR mode! I have not tested it myself, but it seems to have been made before hand-tracking controllers were a thing, so you have to play it with a regular controller. Make of that what you will! Overall, I think Kumoon is a pretty good puzzler for the asking price, and having a VR mode is pretty cool too. I do miss the vibe and "art style" of the original 2005 version though... it really reveled in its own weirdness, where the 2015 version feels almost too sanded-off. I would say the updated mechanics are a lot more approachable though.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
Not too bad to bad of an idea for a puzzler. I am glad the game was short cause it got very repetitive. It's worth the price if on sale.
Była w miarę fajna ale usunęli ją :(
I really like original Kumoon, but this is just amazingly poorly made. VR is even worse. Would not recommend to anyone to even try this.
A little thought before programming the controls of this game would have made it playable.
BAD VR GAME! yes, it can be played in VR, but its awful and makes you motion sick one joystick to control motion, one to control looking around (vr is all about headtracking!!!) im even FORCED to use the joystick to look around, because while headtracking does work, the movements are tied to the direction the robot is facing, and this direction is unrelated to the direction im looking in... so if i look right and press move forward i dont move right, i move forward
Все-таки в названии весь смысл игры: головоломка, основанная на балистике. Стреляешь себе шариками для гольфа и надо набить определенное кол-во очков, чтобы завершить комнату. Но не просто стрелять надо, а так, чтобы шарики отскакивали от как можно большего количества синих стен (или кубиков) до столкновения с целью. Цель же - это нескоколько кубиков с цифрами, отсчитывающими текущее кол-во столкновений. Комнаты сделаны в стиле Портала, а сам робот-персонаж очень похож на робота Ева из мультфильма Wall-e. Так или иначе - мне игра показалось очень скучной. Возможно кому-то будет в самый раз. Думаю, хорошо подойдет для детей младшего школьного возраста. Для них - можно рекомендовать.
Tags: Adventure - WS - Creative Walker Additional Tags: Delete Local Content & Remove from Library TLDR: Puzzler walking sim. Scoring quotas. Throw balls and bounce it on walls and have it hit crates to get points. The gameplay loop is not satisfying. It looks like bland unity engine with few assets, untexture white walls are common. The shooting of the balls is not very precise or fun. The scoring mechanic often forces akward sort of brute forcing simple solutions, which usually works, but as the game ramps up difficulty later on I can imagine this getting incredibly tedious. Ultimately you would be better off just playing Portal. https://store.steampowered.com/app/400/Portal/
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