
KOUR 64 is a goofy 1st-Person Parkour platformer, inspired by Collectathon games from the late 90's. Explore a wacky dream world using a dreamlike depiction of parkour, meet funny characters and grab a bunch of loot in this short adventure.
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About
KOUR 64 is a short 1st-Person Parkour Platformer, inspired by Collectathon games from the late 90's & 2000's, and Other 3D movement games & mods on PC. Graphically it ended up not being very N64-like, but it still captures that vibe & era of gaming. Fun, simple and quick gameplay, with no handholding or time wasting!
You awake in a dream! Navigate the various dream worlds using parkour, abilities, and environmental assistance... You must collect enough resources to wake up! Explore the mysterious locations, collect loot and talk to strange inhabitants to make your way through this world.
-Dream Parkour! No stamina, no fall damage, & no lengthy animations! Highly UNREALISTIC!
-Wallrun, Wallclimb, Walljump, Mantle, Vault, Slide and Coil!
-You can infinitely combo moves! Go straight from a wallrun into a wallclimb, and back, ∞!
-Master the movement! The movement mechanics are built for speedrunning and mastery!
-Talk to the silly characters
-Explore a variety of locations in the order of your choosing. Each with different objectives.
-See the sights, hear the sounds.
-Play Mini-games, and different modes to switch things up
-An Endless Mode to test your skills, with 5 different levels!
-Discover secrets and lore
-106 Total Stars!
-Hidden marbles?!?!
-Bonus Movement Abilities!
-Wisdom
KOUR 64 was solo developed over the course of 6 months by EZHNO. He is really into collectathons from 1990-2010 and 1st person parkour games. He knew of no game that directly combined the two, so he did the deed himself.
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Languages: English**languages with full audio support
Engagement
Reviews
Kour 64 is a beautifully imagined 3D platformer with a strong emphasis on parkour. The hub world and levels are rich and diverse and have a sort of dreamscape familiarity to them. You’ll be scaling giant trees, exploring sprawling caverns and temples. I can’t stress enough how much thought and creativity EZHNO has poured into this - it’s completely unique and the whole thing has a very strong identity. Whether it’s the fantastic music, genuinely beautiful artworks scattered around or oddball NPCs - it’s hard to ignore its charm. But it isn’t just aesthetics, the moveset is fantastic and the level designs are all thoughtfully crafted - watching the devlogs gives a great insight into this. It’s one of those games where you’ll get the feeling there are countless secret passages hidden behind walls or strange figures in the mist out of bounds. You’ll literally catch a giant ‘fish?’ peer down at you on one of the levels before quickly withdrawing out of sight. It pays to be observant in Kour 64. Like with all great art - which I maintain Kour 64 is - you’ll left with a lot of room for interpretation and wonder. It’s an experience and one you shouldn’t miss! There is a lot of content here and replayability. It’ll take a decent amount of time to 100% it and there are different achievements for beginners and advanced players alike - it’s a game anyone can pick up and play. I absolutely loved being a part of its world, thank you EZHNO!
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Hours played at review time, across 27 reviews with recorded playtime.
Extremely fun and amazing art style. I loved getting to the top of each map and looking at the level from a bird's-eye view, then jumping off the edge while using the bouncy ball perk. Time to prep the speedrun skills!
This game and the developer are both awesome. Are there any bugs now? Probably, but if you mention it to the dev or in your review they will get patched pretty quickly for me it took about a day to fix the 3 bugs that I had found and the dev was such a great help to me since there isnt like an official wiki I just asked him about some things and he was eager to help but didnt reveal too too much. Does the movement feel smooth? After a bit of playing I got really good at the movement but, and Ive already mentioned it to the dev, the slide doesnt really do too too much as its purely to go under stuff or bounce off the ground if you have an ability, but still seeing the slide be used really well in Finding Franky ignited my passion for this game again and I will be soon replaying it and maybe editing my review for the 3rd time. The games artstyle and levels are what I am mostly playing this game for it really catches the feel of the early days of mario 64 and even the early 3D rayman games. This game is absolutely worth it even if you get around 3 hours of gameplay for a 100% completion. And I hope the dev carries on making great games with a similar artstyle and level design cause stylised games are getting more and more attention lately as people realise triple A games are complete bullcrap nowadays.
just a fun game
Really awesome fds movement game it's clearly DIY and super jank but it's still hitting every target it's shooting for and ends up even having a strikingly memorable aesthetics. highly recommended 8.5/10 my review scale : anything below 5/10 is bad - 6 /10 = fine - 7/10 = good - 8/10 = exactly what it's trying to be - 9/10 excellent - 10/10 perfect - 11/10 they went above and beyond - 12/10 keeps finding new levels of incredible -13/10 revolutionary stuff
HOLY MOOOOOOOOVEMENT thais is awsome great game dude CHRIST IS KING
Game good
Pretty fun :)
Pretty good just really wish there was an option to turn off the obnoxious effect on the rim of the screen. As soon as that option is added it's a 10/10 indie.
lil dude just bouncin around
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