
Koral, a love letter to the ocean. Dive into the beautiful underwater world as a sea current. Solve puzzles to bring back to life coral reefs and spread the beauty of the oceans in different sea ecosystems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
красивая игра про то как человечество засоряет океан и уничтожает местную живность, а геймлей просто утомителен, собираешь огоньки чтобы активировать палки, потом собираешь снова эти же огоньки чтобы активировать другую палку на этой же локации а иногда и третью палку надо оживить, походу собирая секреты с кратким описанием проблемы которую создают люди, в конце игры посмотрел что не все секреты открыты, а желания заново пройти и отыскать их нет, настолько нудная фигня местный геймплей, поставлю палец вверх только потому что считаю людей заSр@нцами. короче она не стоит 360 рублей с таким геймплеем.
6/10 It is pretty, but it is also very boring. Barely a recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
| $9.99 |
| — |
| 68%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Koral, developed and published by Carlos Coronado, is a serene and visually arresting underwater puzzle game that blends environmental storytelling with minimalist design. It places players in control of a sentient ocean current whose purpose is to restore life and color to coral reefs decimated by pollution and human interference. Unlike traditional puzzle games that rely on complex systems or explicit objectives, Koral takes a meditative approach, inviting players to drift through sunlit depths and barren seabeds as they slowly rekindle the beauty of marine ecosystems. Its world is not one of noise and tension but of quiet wonder—a deliberate space for reflection and rejuvenation, carried by an unspoken message about the fragility of nature and the importance of preservation. At the heart of Koral lies a simple yet elegant concept. You move as a glowing current of energy, navigating intricate reef structures and transferring vitality to dormant corals scattered across each level. The puzzles revolve around gathering luminous energy, unblocking flow paths, and synchronizing coral activations in the correct sequence to bring life back to desolate regions. There are no enemies, timers, or overt failure states; instead, the game encourages patient exploration and experimentation. The gradual illumination of the ocean, as gray lifeless corals bloom into vibrant blues, purples, and reds, creates a sense of progression that is both mechanical and emotional. Each revitalized section feels like a small act of healing, and as more of the ocean awakens, the cumulative effect is deeply satisfying in its understated way. The design philosophy behind Koral emphasizes accessibility and atmosphere over challenge. Its puzzles are never meant to overwhelm, but to maintain a rhythmic flow of discovery. Early stages introduce straightforward objectives—transferring light to nearby corals or opening blocked tunnels—while later areas expand into layered structures that require observation and spatial reasoning. The learning curve is gentle, yet there is enough variation in level design to sustain curiosity across its brief runtime. The most striking moments arise when mechanical interaction and environmental storytelling align: watching a lifeless expanse transform into a thriving marine ecosystem after solving a puzzle encapsulates the game’s essence better than any words could. While repetition in puzzle structure eventually sets in, the meditative pacing ensures that even familiar mechanics retain a certain tranquility rather than monotony. Visually, Koral is a triumph of simplicity. Coronado, known for his skill in creating atmospheric spaces, employs a painterly use of lighting and color to convey emotion. Rays of sunlight pierce through the water, casting golden beams on coral outcrops, while swaying seaweed and drifting particles lend depth and texture to the oceanic environment. The shift from dull, ashen hues to radiant color palettes mirrors the game’s thematic transformation from decay to renewal. The visual fidelity is enhanced by the sense of motion and fluidity—the player’s current moves gracefully through the water, and the gentle undulation of marine life reinforces the sensation of being part of a living world. There are moments where the repetition of environmental assets becomes noticeable, particularly in later levels, but the beauty of the underwater world and its dynamic lighting largely overshadow this limitation. The audio design complements the visual atmosphere perfectly. The soundtrack is a blend of soft piano melodies and ambient tones that ebb and flow like waves, fostering a calm and contemplative mood. Each note seems to echo within the watery expanse, as if resonating through coral caverns and ocean floors. Sound effects—bubbles, currents, and the soft hum of energy—contribute to the game’s immersive quality without intruding on its meditative tone. There are no voices or dialogues; the ocean itself becomes the narrative voice, communicating through sound and motion. This minimalism enhances the emotional intimacy of the experience, allowing players to engage with the world on an intuitive and sensory level rather than through exposition. The storytelling in Koral is subtle, conveyed through environmental cues and optional discoveries rather than traditional narrative structure. As you progress, you unlock informational tidbits about real-world marine biology and the threats facing coral ecosystems. These fragments serve as quiet reminders of the game’s purpose beyond entertainment—they educate and inspire awareness. The lack of characters or spoken narrative reinforces the sense of solitude, turning the player’s journey into a symbolic act of restoration. It’s an environmental allegory told through interaction, where healing the virtual ocean mirrors the responsibility we hold toward the real one. This understated narrative approach may not satisfy those seeking drama or dialogue, but it achieves poignancy through restraint. While Koral’s core experience is polished, it is intentionally brief. Most players can complete it within two to three hours, making it feel more like a self-contained meditation than a sprawling adventure. Its brevity is both a strength and a limitation: it ensures that the game’s emotional impact remains concentrated, but it also leaves one wishing for deeper mechanical or thematic expansion. Some puzzles begin to repeat familiar patterns, and a few sections flirt with trial-and-error pacing, yet the game never loses its sense of purpose. Its focus on relaxation and reflection makes it an ideal experience for those looking to escape the frenetic pace of modern gaming and simply breathe underwater for a while. Technically, the game runs smoothly on most systems, with minimal load times and crisp visuals. The control scheme is deliberately simple—just movement with directional input—which enhances accessibility but also restricts complexity. There are occasional moments when camera angles or environmental clutter obscure key elements, but these are minor inconveniences rather than major flaws. The interface is clean and unobtrusive, reinforcing the game’s commitment to immersion. It’s evident that Koral was designed as an art piece as much as a puzzle game, and its presentation reflects a creator deeply invested in mood, message, and meaning rather than spectacle. Koral ultimately succeeds because it understands the power of stillness. It’s not a game about mastery or conquest but about harmony and restoration. Its slow pace, quiet soundtrack, and restrained design invite contemplation rather than adrenaline. In an industry often dominated by noise, violence, and excess, Koral stands as a gentle reminder of what games can be when guided by empathy and reverence for the natural world. Carlos Coronado’s vision results in a work that resonates beyond its mechanics—a poetic, visually luminous, and emotionally grounded experience that celebrates the beauty of life beneath the waves. For players open to its quiet rhythms, Koral offers not just a game but a moment of calm reflection in a world that desperately needs it. Rating: 8/10
抛开画面,这就特么不是个游戏,单调乏味~
Basically a short Jump and Run, without jumping and running. The animation is nice, but the riddles are weird and no guidelines are involved. Pros: It has interessting facts about the ocean Beautiful backgrounds Easy levels Easy controlling Cons: It has no real story, even though it tries to The levels tend to get boring after a short while All marine life in the background serves nothing but as backdrop The coral reefes dont look damaged enough for it to be satisfying to repair them No clear Stage names, trying to figure out where you are is relying on the achievements
No puedo recomendar este juego. Literalmente dura 1 hora y media y se me ha hecho insufriblemente largo y aburrido de jugar. Entiendo, respeto y comparto el mensaje medioambiental sobre los arrecifes y en general sobre lo castigada que está la vida en las profundidades del mar, pero eso no salva si el juego es repetitivo, el walking simulator que es, continuamente está siendo interrumpido por puzles que no aportan nada salvo astío, aburrimiento y entorpecer la fuerza del mensaje. Sé que están para alargar la duración del juego, porque sino duraría un suspiro, pero ha sido muy duro de completar. He tenido que hacer unas 4-5 sesiones cortas y no he abandonado por terquedad, pero de verdad lo digo NO ES DIVERTIDO DE JUGAR. Un error imperdonable, aunque su propósito no sea divertir al jugador, sino informar. 3/10
! Багуется надпись про влияние водных течений ! The text about the influence of water currents is bugged Очень-очень красивая игра, просто лично для меня скучновата, поэтому средства возвращены It's a very, very beautiful game, but for me personally it's a bit boring, so my money was refunded
평화롭네요^^
A short but beautiful game made with love for the ocean.
Beautiful game with beautiful music. Very cozy. Go play it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 22K | 93% | $19.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $22.6K | 67 | 37% | $9.99 | |
| $325 | 26 | 58% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $174.1K | 326 | 83% | $14.99 | |
| $174.1K | 489 | 76% | $14.99 | |
| $174.1K | 308 | 95% | $29.99 | |
| $174K | 1.5K | 85% | $5.99 | |
| $174K | 3.3K | 96% | $4.99 | |
| $174.4K | 428 | 93% | $12.99 |