
Konbini Cleanup is a cozy organizing simulator where you sort 2,928 products in a messy konbini. Clean, learn abilities, and restore order in a calm and atmospheric environment.
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About
Konbini Cleanup is a cozy organizing simulator about putting a messy Japanese convenience store back in order. Sort 2,928 products across 15+ sections: drinks, noodles, candy, chips, and more. All at your own pace.
A Relaxing Konbini Organizing Simulator
The store is a mess and needs to be cleaned up. Return items to their shelves at your own pace, with no timers and no pressure.
Pick up each product, find the right section, and place it under the correct price tag. That's all there is to it, just work through the store one shelf at a time.
Earn upgrades as you play. Increase your movement speed and reach, and unlock a couple of unique abilities that make clearing the store faster.
Empty racks fill with neat rows of onigiri, and the messy magazine stand settles into tidy stacks. Each finished section shows clear progress.
Key Features
Sort more than 2,900 products across 15+ konbini sections
Simple gameplay: pick up items and put them back where they belong
Skill upgrades for speed and reach, plus a few unique abilities
No time limits and no game over. A relaxed pace you set yourself
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have loads of this kind of game, probably all the decent ones that are out right now. This one is my favourite. I don't know why in particular! It just really is perfect. I love the different levels. The first one was just so satisfying. I couldn't finish in one go (had to adult for a bit) and I couldn't wait to get back on! If you like this genre, get this one. It's great!
Definitely one of my favorites of this new genre of games.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT: Dev responded to my issue very quickly and provided a temporary fix while having a more solid long-term fix in the works, so I no longer have any issues at all (: the game is adorable, the sound design is good, it's polished and actually runs well on high graphics, I like that there's a little bouncing animation when you place stuff and I like the twist that you can accidentally put different products on the same shelf, unlike other grocery-based organizing games. It keeps it a little closer to the spirit of the original inspiration imo. Would absolutely recommend this over Supermarket Chaos. Unfortunately the level design still needs work or is broken in it's current state. I'm only on the first level and the amount of product exceeds the spaces to put it. There's also not a button to reset positions of items. Hope this gets fixed soon, game is very cute otherwise ): <3
Good job, dev(s). Played Librarian before. Get the same vibes here. I think it's fine if AI brings quality and quantity to the game, or even just gives the opportunity to start projects in first place. Again. Good job. Recommended.
I've only completed one map out of the three maps available so far, but I'm really loving the game. The mechanics are simple and straight forward and I get good brain feelings sifting and organizing at my own pace. I'm really looking forward to playing the other two maps. On a side note, special thanks to the dev for taking the time and helping with an issue I was having with my game. I got my problem resolved in no time.
This tidy up game has three different shops/levels each with slightly different products. Nice music and relaxing. Some minor issues, but the dev is working to make improvements as players are discussing them. I have enjoyed this game. As small of a detail as it is, one of my favorite things is that YOU dont have collision with the items, but if you throw an item into another, there is collision. Its just a fun detail I dont see often.
These types of cleaning games are like crack to me. 10+ hours spent putting things on a shelf? Take my money. I play exclusively on Steam Deck, and I'm hopeful this one will be optimized for it in the future. While it's currently playable (unlike some other games I recently picked up), it's not great. You'll have to customize all the key inputs (and you might still end up jumping every time you try to pick up an item), and lower the mouse sensitivity (especially if you're someone who tends to get motion sick with certain games). I'm keeping this in my library because if those things can be considered for future improvements, I can see this being a game I sink a lot of time into. For now, it's not quite there.
Super satisfying lil ocd itch scratcher, reccomend organising from the start unlike me
Konbini Cleanup builds its entire experience around the simple pleasure of turning disorder into something neat and manageable. Developed and published by Cleanup Crew!, it is a cozy organizing simulator set inside a cluttered Japanese convenience store. Instead of running the business, serving customers, or worrying about profits, the player's responsibility is considerably more focused: thousands of misplaced products need to be returned to their correct locations. It is an intentionally uncomplicated premise, but the scale of the mess gives the concept enough substance to become a satisfying long-form cleanup project. The store contains 2,928 products distributed throughout more than 15 sections, including drinks, noodles, candy, chips, magazines, onigiri, and other convenience-store merchandise. Each item needs to be picked up, identified, carried to the appropriate section, and placed beneath its corresponding price tag. This introduces a mild puzzle and observation component because progress requires recognizing where products belong rather than mindlessly dropping everything onto the nearest shelf. Working through such a large collection of merchandise also creates a collectathon-like quality, with every correctly positioned item bringing the store incrementally closer to completion. What makes the basic routine appealing is the constant visual evidence of progress. Shelves that initially look empty or chaotic gradually become organized displays, while scattered merchandise transforms into orderly rows. Completing individual sections creates small milestones throughout the larger cleanup, providing frequent moments of satisfaction instead of reserving the payoff exclusively for the end. The messy magazine display becoming neatly arranged or racks filling with organized food products demonstrates how environmental transformation effectively functions as the game's primary reward system. The relaxed pacing is another major part of its identity. There are no timers pushing players toward arbitrary efficiency targets and no game-over condition threatening to erase progress. Players can spend as much time as necessary examining merchandise, finding the proper shelf, and working through one area before moving to another. This makes the experience particularly suitable for people who enjoy methodical simulation games where repetition is calming rather than stressful. It also means that the challenge comes primarily from patience, observation, and the sheer quantity of objects rather than mechanical difficulty. Progression prevents the cleanup from remaining completely static. Players can earn upgrades that increase movement speed and reach, along with a small number of unique abilities designed to accelerate the organizing process. These improvements make sense within such a repetitive gameplay structure because even modest efficiency increases become noticeable when the same basic actions are performed hundreds or thousands of times. The progression does not appear intended to create complicated character builds. Instead, it rewards continued play by making the character progressively better at the exact tasks that dominate the experience. Its Japanese convenience-store setting contributes significantly to the atmosphere. Konbini stores naturally contain tightly packed shelves and a huge variety of colorful products, making them unusually well suited to an organizing simulator. The environment provides more visual personality than a generic storage room or warehouse would have offered, while the realistic 3D presentation reinforces the feeling of physically restoring an actual commercial space. The combination of cleaning, hidden-object-style searching, light puzzling, and environmental organization gives the game a distinct niche despite the simplicity of its mechanics. That simplicity can also become its biggest weakness. The fundamental routine changes very little: locate an object, determine where it belongs, move there, place it correctly, and repeat. Players seeking elaborate management mechanics, storytelling, substantial exploration, or constantly changing objectives could find the repetition exhausting. There is little indication that the game wants to become a traditional shop-management simulator, and approaching it with that expectation would miss its purpose. Its appeal instead comes from enjoying repetitive organization for its own sake. For completionists, the enormous product count gives the experience an almost checklist-like attraction. There is something compelling about knowing that every remaining misplaced item represents measurable unfinished business. Steam Achievements add another layer of completion goals, while Steam Cloud support is useful for preserving progress through what can become an extended organizing session. The game also supports numerous interface languages, helping make its largely visual and straightforward gameplay accessible to a wider audience. The developer also discloses that certain textures were generated using AI while stating that these textures are being removed with the intention of eliminating them entirely. This does not appear to form part of the gameplay itself, but it is relevant information for players concerned about AI-generated assets. More importantly from a gameplay perspective, the design remains centered on manually interacting with the store and gradually restoring it through player-driven organization. Steam Deck compatibility is less certain. Steam currently does not display an official Verified or Playable rating for the game, and available information identifies Windows as the supported platform. Consequently, it would be premature to describe Steam Deck support as officially confirmed. The straightforward nature of the controls and relatively simple interaction model may seem suitable for handheld play, but prospective Deck users should treat compatibility as unverified until Valve provides an official assessment or sufficiently reliable compatibility testing becomes available. Ultimately, this is a deliberately specialized simulation that understands the satisfaction its target audience is looking for. Rather than surrounding its organizing mechanics with unnecessary complexity, it concentrates on thousands of small interactions that collectively transform a chaotic store into an immaculate one. The enormous quantity of products, visible environmental progression, efficiency upgrades, absence of time pressure, and distinctive konbini atmosphere make the experience potentially addictive for anyone who finds virtual tidying therapeutic. Its repetitive structure means it will not appeal equally to everyone, but players who enjoy cleaning, sorting, hidden-object searching, and methodical completion will find a remarkably focused interpretation of those ideas. Cleanup Crew! has taken an ordinary chore and turned it into a calming game whose greatest reward is simply standing back and admiring a store where everything is finally in its proper place. Rating: 8/10
Excellent! There have been lots of updates and this game is one of my favorites in the newly booming genre!
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