
Action Adventure fused with RPG and Farming elements. Armed with sword, bow and spellbook, fight against a rising darkness threatening the world. Plunder dungeons in search of relics and resources, tend to your farm to make provisions and potions, and take on quests solo, or with a friend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 1.7Kreviews | 72% | — | $54.4K |
| $6.24−75% | 430ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I had to describe this game in one word, it would be “hollow.” If you’re looking for something deep and richly detailed, this isn’t it. The gameplay feels repetitive and heavily grind-focused, and the story isn’t particularly engaging. Most of your time is spent defeating monsters and planting crops over and over again just to make progress. However, the game still has its charm. If you just want to relax after work and play a game that does not drain more of your energy, I strongly recommend this one.
So, even though I am rating it down, the game still has charm. The soundtrack is great, its cute and fluffy, perfectly aimed as a first RPG kind of game for younger players. The reason I have to downvote it is because of the unnecessary grind on upgrading the equipment. Because of this, the game's length is probably twice what it should be. A short game is completely fine for this type of game, you don't need to gate progression behing farming 50 of the same monsters multiple times to upgrade your gear. Cut the materials needed for upgrades in two, it'll just make the game better, and a bit shorter, which isn't a bad thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Indonesian*languages with full audio support
| $19.99 |
| 238ratings |
| 72% |
| — |
| not modelled |
| $4.99−75% | 51ratings | 60% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game, but nothing ground-breaking. A bit too grindy to my taste, and missing quite a few QoL : - Chests in cities don't share the same inventory - Sometimes, you can't dodge while attacking - Only 4 quick slots, forcing you to alternate between tools and consumables - Can't track quests or recipes on UI to keep an eye on requirements progression - No pause while consulting the map, the inventory or the teleporters - Character is quite slow and you can't run faster - Can't quickly get out of dungeons so you have to go all the way back - Teleporters sometimes a bit far from quest givers so you're forced to go through some regions again and again even though you're just passing by It makes the whole experience a bit frustrating and slow. Story doesn't seem original or interesting enough to make me want to power through those flaws. Wish devs would give more time and love to this game instead of making 26 DLC and creating a sequel. They're very close of a very nice game.
It's honestly, really boring, it's like a 2nd monitor game. I watched tv show on my first monitor and grinded the same thing over and over on the 2nd checking it every few second. There's no level or anything, the only way to upgrade is by upgrading your equipment, farming is pretty much useless besides quest since theres early equipement that heal you. Sure if you like mindless grinding on the side it can be a game for you but otherwise, its bland and i wish i didn't feel the need to 100% it once started.
nice and simple game. combat is simple, farming is simple. you "level up" by getting better gear that requires using shops to craft them, just need to gather items. real easy to pick up and play. controller recommended. Map is smallish and easy to navigate. was easy for me to grind materials and increase my stats before progressing. I did say grind but it wasn't as bad as any JPRG. Materials tend to be plentiful and easy to find. If you get it on sale it is worth the price and like i said before it is a nice simple game, a palette cleanser if you need one.
I visually pleasing, a well rounded RPG that can be completed easily in a reasonable amount of time. You can tell from playing it that there was a lot of love put in to this game. The characters really drew me in, too.
[b]🐾Сюжет:🐾[/b] Мир населённом антропоморфными животными. Вы играете за новичка-героя, прибывшего в деревню Китария. Главной задачей станет помощь местным жителям в борьбе с нарастающей угрозой и раскрытие секретов прошлого. 😸[b]Плюсы:[/b]🏹 -Милая атмосфера и приятная графика. - Кооперативная игра для до 4 игроков. https://steamcommunity.com/sharedfiles/filedetails/?id=3717615830 😿[b]Минусы:[/b]😿 [quote=Жак Фреско] „Креативность — это значит взять уже известные элементы и соединить их уникальным образом.“ [/quote] Главная проблема игры заключается в том, что она практически не уникальна и не интересна. Сюжет о очередном избранном в фэнтезийном сеттинге растягивается за счёт побочных заданий и постоянных перемещений по различным локациям. Побочные квесты сводятся к типичным задачам: «принеси, подай, иди прочь, не мешай». NPC, которых и так немного, являются просто статистами. Боевая система ограничена четырьмя кнопками, а оружие представлено всего в двух видах — дальнем и ближнем. Этого явно недостаточно. То же самое касается магии и доспехов. Музыка служит лишь фоном, о котором вы забудете, как только выключите игру. Перечислять можно долго: практически каждый аспект игры либо скуден по содержанию, либо просто недоработан. Кажется, разработчикам не хватило денег, времени и профессионализма, что и привело к такому результату. Это не полноценная RPG - здесь нельзя прокачивать характеристики персонажа, а про масштабный мир, который манит под давлением обстоятельств сюжета и окружения, можно и вовсе забыть. Мир практически мёртв: есть лишь несколько NPC, монстры и пара боссов. Игра не является и симулятором фермы в полном смысле этого слова, где вы от начала до конца выращиваете собственные продукты, разводите животных и создаете свою ферму. Здесь возможно лишь выращивать растения. В итоге, людям, которые прошли в своей жизни не только три игры и понимают в жанре хоть что - то, ловить здесь нечего. Если они дотерпят до конца, их ждет лишь освобождение от многочасовой скуки. Игры должны развлекать, а Kitaria Fables - нет, именно поэтому я решил поставить отрицательную оценку. 🐈⬛[b]Вывод:[/b]🐈⬛ Для кого подойдёт эта игра? Для детей. По сути, она может быть интересна только детям и людям, которые никогда не играли в RPG или игры жанра симуляторы фермы. Это неплохой старт для понимания жанра. А если ещё и прибавить к этому огромную скидку и совместное прохождение, то выгодное предложение. Для остальных же здесь нет ничего интересного. Разработчики создают вторую частью, и я надеюсь, что у них будут ресурсы и возможности доработать эту игру и развить идеи в более качественном и масштабном формате. Желаю разработчикам удачи в этом нелёгком деле, а всем остальным спасибо за внимание. Надеюсь, мой обзор был для вас полезным. https://steamcommunity.com/sharedfiles/filedetails/?id=3719439413
剧情无聊,学魔法+找圣物+阻止阴谋的老式jrpg套路,几乎没啥波澜起伏和感情渲染,主角典型的跑图哑巴工具人别人说啥就是啥导致完全没代入感 流程很短,结局疑似烂尾,打完最终boss后原本以为还有一点后日谈收尾或者升华主题之类的内容,结果很突兀地结束了,结合好几处似乎是副本入口但是从头到尾都没用上的场景地图,合理怀疑是开发资金不足阉割了大量内容 优化差,如此简陋的画面居然能玩得电脑冒烟,还以为在玩什么3A大作,而且本来地图就又小又少,还要忍受走几步一个几秒钟的切图黑屏加载😀 从未见过如此不合理的传送点设置方式,没有那种一键回家的道具或者打完boss直接开传送门,每次打完boss都要绕好几个地图去最近的传送门,很花时间,除了家里和旅店以外的地方都不能存档也很恶心 战斗系统稀烂,放技能总是有非常影响手感的谜之前摇,就连平A都觉得有延迟尤其是用手柄玩的时候,人物移速过快的时候瞄不准怪、移速过慢又容易挨打,有的人可能要问了,那你锁定瞄准行不行?欸,行行行,锁定了某个怪物之后即使你的平A范围里有其他怪你也打不到,然后你将眼睁睁看着自己被怪打无法还击😀 成长机制又是那种很偷懒的装备迭代=加强角色,没有升级系统,所以原本正常流程下完全不用刷怪,缺什么材料去打对应怪就行,但是又有个成就要求达成3000次击杀,结合我对测评区和讨论区的观察,绝大部分人除非是严重卡关,否则通关之前是达不到这个成就的,我在装备毕业材料溢出且游戏通关的情况下为了这个破成就又足足花了2个多小时去单独刷怪,期间甚至没地方看击杀数量统计,刷到绝望的时候对这款游戏的厌恶值飙升…… 原本这种简化的成长机制很适合这种轻量级rpg,但制作组非常擅长去其精华取其糟粕,一边美美省去一套等级系统的数值设计,一边又舍不得放弃传统rpg的刷子情怀……希望广大游戏开发者能明白玩家愿意刷怪是因为升级会有成就感,在没有等级系统且战斗手感糟糕的游戏里刷怪只是对耐心的消耗和对精神的折磨,没有任何意义 玩法单调,80%的时间在跑图和打怪,种田系统毫无存在的必要,甚至不配叫做农场经营,因为没什么经营要素,只是很枯燥地重复耕地播种浇水收获的流程,事实上完全可以放着不管,做任务需要什么作物再去种就行了,反正卖菜也不赚钱,有这个时间种地不如去做那个刷3000个怪的成就然后顺便卖卖琥珀之类的高价掉落品赚钱 另外的毛病还有系统简陋、偶尔出现BUG、宝箱负反馈、道具名称不统一等等等等,由于不是最影响体验的部分就不一一细说了 唯一的优点是这个游戏打折的时候只要3.8rmb,我的建议是:入库+1可以,花时间玩就大可不必了,你的时间和体验很宝贵,不如放过自己
Only a few hours of gameplay settled the fact that this game is a heart stealer. The art style is adorable, the characters and even cuter. I always enjoyed a cozy game where you can also let loose some of the tension though combat. The only thing I found a bit finicky so far is the axial combat turning, yet throwing random jabs into thin air brought a giggle every time to me n my duo. Doubt this opinion will change as play time goes up in the counter - better yet I think the feedback will become even more positive. Eagerly waiting for the release of the 2nd game.
inoffensive at best bland and buggy at worst selecting the 2nd save slot w/ my friend in coop overwrote my solo run in the first slot, great thanks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $143.2K | 370 | 89% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.4K | 208 | 88% | $7.99 | |
| $54.4K | 97 | 85% | $24.99 | |
| $54.3K | 709 | 78% | $2.39 | |
| $54.3K | 471 | 83% | $3.99 | |
| $54.3K | 73 | 58% | $24.99 | |
| $54.4K | 389 | 77% | $9.99 |