
Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.
Most likely between $13.2M and $37.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $22M |
| PlayStation | $18.99 | 92% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Zero urgency by your units to help kill the enemy that takes the crown, despite it's importance. Getting caught in stupid situations you can't get out of because an enemy can 1 shot your entire sack of coins and then immediately strike you again to take the crown.
Intuía que este juego la iba a romper, y no me decepcionó. Una combinación de Construcción de ciudades, Defensa de torres, y ese toque [i]roguelite[/i] que acompaña a un arte pixelado, muy cuidadoso y lleno de amor. Pero nada de amor tiene la dificultad... o sea, se puede elegir, pero la dificultad normal ya presupone un gran desafío, teniendo que ir y volver de mapas cuando los enemigos abundan y el invierno castiga. Es ideal jugarlo de a dos, ya que cada uno puede proteger, o al menos avisar, las invasiones en cada flanco. Lo recomiendo mucho.
i have work tomorrow...
Oyuncunun elinden tutmayan bir yapım tercih etmişler. Başarmanız için defalarca deneme yanılma ile doğru yolu bulmanız gerekiyor. Bu yönüyle biraz hayata benziyor. İşin ilginç yanı ise, benim kafa yormak istemediğim oyunu 7 yaşındaki kızım alıp oynamaya başladı ve benden daha başarılı oldu. Belki ben geri zekalıyımdır. Bu yönüyle de epey hayata benziyor.
马跑的太慢,单人玩好累
It's very good and very addictive, don't let the simple controls convince you it has no depth!
goog
Если не играли в предыдущие игры и есть кто-то, с кем можно поиграть вместе - однозначно да, стоит поиграть. Если играли в прошлые игры и не с кем будет разделить радость выживания - лучше пройти мимо. Игра не получила никакого развития, кроме мультиплеера, и в какой-то момент становится просто скучно проходить старую игру в новых декорациях. Добавили новых животных и пару отшельников, перерисовали задники и убрали бесконечную зиму - и это реально все изменения. Баланс сложности непонятный: в какой-то момент мы увеличили сложность игры до предпоследней и так и не смогли понять, что изменилось. Испытаний стало больше, но они настолько унылые, что после пары проб совершенно не тянет смотреть, что в остальных. По итогу испытала огромное разочарование, хотя до сих пор считаю концепт игры совершенным бриллиантом. Самое шикарное в этой игре - dlc Мертвые земли. Перерисовали вообще все (отдельный квест, угадать что это за отшельника ты спас xD), новая музыка и звуки, герои и животные со своими способностями. Это нереально круто и интересно, но по итогу все равно нет никакого желания переигрывать карты, пытаясь опробовать разные стратегии, как было в первых 2 частях. Ну и ачивки "потерять корону 300 раз" и "сплавать кучу раз между островами за 1 сессию" - это, конечно, перебор. Того, кто решил, что это будет весело, не стоит в дальнейшем подпускать к подобным вещам
Some people call this version of Kingdom the definitive one. In fact it's the most developed version, with many different features, and it can be very fun if all elements come together very well (in other words, that the player gets lucky enough to not be in the middle of a sequence of portals that make impossible to recruit beggars, or to defend themselves from the vengeance counter-attacks from the Greed). [spoiler]The cliff siege is a great addition as a mechanic (although it took me some time to figure how it works, since Kingdom games have the tradition to not explain certain mechanics very well), removing some elements that were not fun at all - like, having to renew the idols every X days, or rebuild the boats every single time, and kudos for the lighthouse addition -, and also adding other very fun elements, like the fire ammo for catapults. [/spoiler] It can also become a very unbalanced game: either too easy or too hard, depending on the conditions you start in an island. Conveniently, the devs decided to add a feature here that, even if you lose, you can return kind of in the same state as before, but having to buy all archers, workers, farmers, squires/knights, and walls. That's nice if you just want to finish the game, without having to start over, and very considerate of player's time: players that simply want to start over will do so, and players that want to continue from the point they lost simply continue playing. Definitely I recommend this game, and I also recommend trying Kingdom: New Lands, and check the nuances that differentiate each game.
A very cozy game. The music is so soothing that Ive fallen asleep playing it sometimes. A great and recommendable game .