
Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.
Most likely between $13.2M and $37.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $22M |
| PlayStation | $18.99 | 92% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very unkind game. It has to deliver the game rule more naturally.
This one is a bit tough. There are a lot of things to like about this game. It looks gorgeous, and it has a lot of unique ideas in terms of how it plays and the things you find in the game. The animals and people in the game are adorable and it's a lot of fun to just watch the AI do the things you queued up for them. However, it's also a very confusing design. When you enter the game, you are immediately thrown into the game with very basic instructions and a ghost guide, but they only explain the most basic of controls and what to interact with. The game is deep in all of the special interactions that happen between the different things you can do, but the visibility of these interactions is extremely poor. Sometimes you have no idea what a thing you bought does, and other times you have no idea that a thing can do something important. In the beginning, it feels cozy and slow, and you feel the game is halfway exploration and halfway city building, though a bit simple and minimalist in that regard. But the tower defense bit seems to get in the way of exploration when the mechanics are so obtuse in the beginning, and the tower defense isn't particularly satisfying when you want to see what the game offers before trying too hard to survive. So what is the identity of this game then? Should you try to push difficulty as a strategy game or should you play on peaceful and just explore its contents? It turns out neither, because on peaceful there's nothing happening and not much to explore. As a strategy game, the highest difficulty is not much different from normal and is a bit slow, with a lot of obscure rules to get familiar with first. The publisher even put out an in-depth tutorial video on Youtube, but even the [i]40 minute long[/i] explanation was still missing a lot of important details if you want to fully understand what's happening. So I wouldn't recommend this game in general. However, if you want a blend of exploration, tower defense, a game that looks beautiful, and don't mind losing key resources or sinking a modest amount of time into the game, then I would recommend going into the game blind, but keep the wiki handy and refer to it as often as you like.
美术深得朕心,但玩法后期乏味,DLC有所改善。
You cannot silence me here like in youtube, I think your next game will be stale and repetetive as this one. All you did is reskin to asia a nd slap a game to it. You lazy boring ass developers for 5 złotych or rubels! ♥♥♥♥ off with this biblical lazyness. Cool game, but stale as pokemon. ♥♥♥♥ your fragile ego.
Esta avaliação leva em conta apenas o jogo base, desconsiderando as DLCs. O game é divertido, mas infelizmente não é muito diversificado, sendo possível zerá-lo bem rápido. Minha nota para a experiência solo é 7.8, mas jogando em modo cooperativo o jogo melhora bastante, subindo para 8.7.
Fun chill game but unfortunately just not for me. Game is incredibly repetitive and very slow going. If slow and relaxing games are your thing, look into getting while on sale as the $20USD price tag is just too much in my opinion. UPDATE: After a few more hours of gameplay, I have lost my campaign due to what I assume to be a bug spawning what I assume to be a boss wave INSIDE my kingdom and killing me within ~3 seconds of starting the game before the screen even faded into gameplay. I will not be touching this again.
Do you like idle games with permadeath for vital resources, whose difficulty changes unpredictably, with no instructions?
Друга отпинали цыгане и забрали корону, в ответ мы снесли им их табор и заодно ♥♥♥♥♥ их родственников
非常不错的一款像素风游戏,游戏性不低,画面唯美,我大概永远都忘不了这个水面,太美了
BUHAO2AN