
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Most likely between $113.8M and $322.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 94% | approximately $189.6M |
| PlayStation | $95.29 | 91% | — |
| Xbox | $69.99 | 84% | — |
| Epic | $59.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Son yıllarda oynadığım en iyi RPG deneyimlerinden biri[/h2] “Başyapıt” kelimesini pek kullanan biri değilim. Hatta mümkün olduğunca saklarım; çünkü her iyi oyuna bu sıfatı vermenin bir anlamı kalmıyor. Ama KCD2 oynarken bir noktada bu kelimeyi kullanmaktan başka seçeneğim kalmadı. https://steamcommunity.com/sharedfiles/filedetails/?id=3797085738 Oyunun en güçlü tarafı kesinlikle hikâyesi. Spoiler vermeden söylemek gerekirse, karakterlerin yazımı, diyaloglar ve olayların ilerleyişi gerçekten çok başarılı. Özellikle karakterlerin birbirleriyle olan ilişkileri yapay hissettirmiyor. Bir anda büyük bir olay yaşanıp ardından hiçbir şey olmamış gibi devam etmek yerine, yaptığınız şeylerin ve yaşadığınız olayların karakterler üzerinde bir karşılığı olduğunu hissediyorsunuz. Bazı sahnelerde gerçekten “ulan ne güzel yazmışlar” dediğim oldu. KCD2'nin hikâyesini benim için özel yapan şey, sadece ana senaryonun iyi olması da değil. Dünyadaki yan karakterlerin bile kendi hayatları varmış gibi hissettirmesi. Bir köyde tanıştığınız birinin birkaç saat sonra tekrar karşınıza çıkması, daha önce yaptığınız bir şeyin bir diyalogda önünüze gelmesi veya tamamen önemsiz sandığınız bir olayın ileride tekrar karşınıza çıkması dünyayı inanılmaz canlı hissettiriyor. Bir noktada karşılaştığım bazı olayları 10-15 saat sonra tekrar hatırlatması özellikle hoşuma gitti. Oyun size sürekli “bak, bunu daha önce yapmıştın” diye bağırmıyor; bunu doğal bir şekilde hikâyenin içine yediriyor. Karakterler de bu yüzden oyunun en akılda kalıcı taraflarından biri. Henry'nin yaşadıkları, çevresindeki insanlarla ilişkileri ve başına gelen olaylar boyunca geçirdiği değişim, oyunun dünyasıyla birlikte ilerliyor. Diyalogların çoğu da sırf oyuncuya bilgi vermek için yazılmış gibi durmuyor. İnsanlar gerçekten o karakterin söyleyeceği şekilde konuşuyor. Yer yer komik, yer yer ciddi, bazen de tamamen absürt olabiliyor ve bu ton değişimleri oyunun dünyasına çok yakışıyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3805352281 RPG tarafındaki mekanikler de hikâyeyi destekleyecek şekilde çalışıyor. Bir problemi konuşarak, kandırarak, tehdit ederek veya farklı bir yoldan çözebilmeniz güzel ama benim asıl hoşuma giden şey, oyunun bu seçimleri dünyaya yansıtması. Nasıl göründüğünüz, nasıl davrandığınız veya insanların sizin hakkınızdaki düşünceleri gerçekten bazı durumları değiştirebiliyor. Bu da yaptığınız karakteri sadece menülerdeki birkaç istatistikten ibaret olmaktan çıkarıyor. Müzikler de atmosferi tamamlayan önemli bir parça. Oyunun dünyasına girmenizi sağlayan, özellikle sakin anlarda kendini hissettiren bir soundtrack'i var. Grafikler de aynı şekilde inanılmaz güzel. Dünyanın genel görüntüsü, ışıklandırma ve çevre detayları gerçekten etkileyici. Performans tarafında da beklediğimden daha iyi bir deneyim yaşadım. Elbette kusursuz değil. Karşıma çıkan problemlerin büyük çoğunluğu ufak görsel hatalardı ve ciddi şekilde oyunu bozan bir bug ile çok fazla karşılaşmadım. Birkaç görevde ufak tefek saçmalıklar yaşadım ama bunlar genel deneyimi benim için bozmadı. https://steamcommunity.com/sharedfiles/filedetails/?id=3804894229 Başta oyunun gerçekçiliğinin beni yoracağından korkuyordum ama tam tersine, bir süre sonra sistemlere alışıyorsunuz. Oyun sizi sürekli yavaşlatmaya çalışmıyor ve gerçekçilik ile oynanabilirlik arasında beklediğimden daha iyi bir denge kuruyor. Ayrıca mod desteğinin bu kadar kolay olması da ayrı bir artı. Sonuç olarak KCD2, son yıllarda oynadığım en iyi RPG deneyimlerinden biri oldu. Herkese hitap etmeye çalışan, sürekli elinizden tutan veya sizi bir sonraki içeriğe koşturan bir oyun değil. Kendi temposu, kendi dünyası ve kendi anlatım biçimi var. En önemlisi de, oynarken gerçekten o dünyanın içinde olduğunuzu hissettiriyor. Tom McKay ve Luke Dale'in performanslarına da ayrıca değinmek gerekiyor. İkisi de karakterlerini o kadar iyi taşıyor ki bazı sahnelerde bunun bir oyun olduğunu unutuyorsunuz. Şimdi hadi bakalım köylüler. [b]Babanızın kılıcı kendi kendine geri gelmeyecek![/b]
First, I want to say that this is clearly a well-made game. The graphics are great, optimization is surprisingly good, the atmosphere is beautiful, and the characters are very well designed. NPCs have an absurd amount of dialogue, and they react differently depending on your situation, reputation, appearance, and choices. It creates a very unique experience. I'm sure the game has many other great qualities too, so anything I don't mention here can basically be considered a positive. but: 1) The game is drowning in realism. There are animations for so many tiny actions that I constantly feel like the game is temporarily taking the controller away from me. For example, picking up a plant triggers a short animation. Sure, it's only a second or two, but where exactly do we draw the line? Was two seconds the scientifically calculated amount of time required for the developers to say, "Yes. This is realistic enough."? Why not make it five seconds? Let me watch Henry carefully put the plant into his bag too. Actually, while we're at it, I'd also like a detailed explanation of how he's carrying 40 kilograms of weapons, armor, food, herbs, stolen silverware, and three pairs of boots. Realism has no natural stopping point. I feel like I have to endure a certain amount of boredom before the game allows me to have fun. 2) There are way too many cutscenes At times, the game feels like a mixture of a walking simulator and a medieval movie. The problem is: I wanted to play a game, not watch one. I've genuinely tried several times to get into it, but the part I enjoy the most is simply walking around and looking at the scenery. Outside of that, it sometimes feels like GTA, except you can't get into the cars. There isn't that much action, although when combat does happen, it can be extremely dangerous. 3)The dialogue system is impressive, but sometimes frustrating. There are dozens of ways to talk to NPCs, which is cool in theory. However, sometimes the dialogue option you select and the way Henry actually says it feel like two completely different things. You read an option and think: "Yeah, that's reasonable. This probably won't damage our relationship." Then Henry delivers the sentence like he's been waiting his entire life to personally insult this man's bloodline. And suddenly you're paying the consequences for a tone of voice you didn't know you were choosing. 4) The tutorial / opening section is far too long. I would've preferred a short 10-minute tutorial explaining the basic mechanics, followed by: "Alright, you know enough. Good luck." Instead, the game takes a rather cinematic approach to teaching you how to get bored while playing. Again, I understand why some people love this. I just don't have the patience for it anymore. 5) I really don't enjoy the combat system. Personally, I think Mount and Blade 2 Bannerlord gives me the closest version of this type of medieval combat while still feeling much smoother and more responsive. With Kingdom Come, though, criticizing the combat almost feels pointless because realism acts as an unbeatable defense against every complaint. "Combat feels awkward." Well, real sword fighting is difficult. "Movement feels slow." Well, armor is heavy. "This isn't very fun." Well, medieval life wasn't very fun either. Fair enough. In the end, I think this game succeeds very well at what it wants to be. I've simply realized that what it wants to be is not what I want from a game. Real life is already realistic enough for me. When I play games, realism isn't something I'm particularly searching for. I probably haven't played enough to experience everything the game has to offer, but at this point, my patience has officially failed the skill check. Good game. Impressive game. Absolutely not my game.
So, we'll start with minuses, there are a lot of them... Horrible work is done with characters' dialogues system. For example, you are given by a several options of answers, you can choose something neutral, but right after the text in the option Henry can go mad and starts trash talking with character and outcome of this is only a loss of reputation, which you don't wished. One other thing is endless pointless conversations with random people in side quests, I suppose it was made especially to make them longer and irking. Reputation system. Well, I had a moment, where I captured a man wanted for murder, but I still got a loss of reputation. Where is the logic, Warhorse??) It is terrible that this game is constantly forcing you to fight some bandits from the start of the game. It's just you don't have enough of armour, weapons, potions, food, money. In comparison with the first KCD, the amount of bandits is increased and with a cheap horse, you can't gallop near them. You will enter the combat and your four-legged friend will take you down. Just in case, I spent five thousand Groschen just to have a horse which will not take me down. In the first part, you won't face such troubles. Combat system is h()rs3-$h1t. It has been reworked since the first KCD, but it has got a lot worse. I mean, it's awful in both parts, but in KCD2 you can have, for example unbelievable deaths, when an animation of your attack could be stopped instantly after its beginning and enemy will kill ya.. grh.. When you are fighting with your fists, you can drop your enemy down in clinch and if you will try to kick him afterwards, he will get up without any animation like he is the FLASH. One more negative moment had occurred to me, when I was in Nebakov, trying to defend a gate with stones. I picked up one stone, managed to position myself and drop it, but unfortunately the stone has teleported and fell on me, I lost like 60-70% of my HP. After that moment, it was so hard for me not to hate this f*ck1ng game. Lockpick system is broken. Only difference between KCD and KCD2 at this sight is mouse sensitivity. At the first part, you didn't had to change your sens, because it was the same at lockpicking mini-game. And now they broke it, so I was forced to change my sens every time before lockpicking. I find it as a HARD inconvenience. Also, I can't not to illuminate the optimization. I have a decent PC, but the optimization still sucks. For example, in RDR2 where graphics is certainly better, they have an incredible optimization even for bad PC's. Finally, we can continue with positive sides of this game) The most thick and trivial feature is the PLOT. Of course, it was the same way at the first part, but Warhorse did a really exciting work here. It has become more dramatic and unique. Ultimately nice script! Graphics part. Clearly, in comparison with both parts, we surely know the winner. Great job with landscape, it isn't feel unrealistic anymore. Decent improve at texture's quality and voices' quality. User Interface most-likely from the previous part, which I didn't like that much, but that's okay. As the part of the visual element, I can't not to notice new icons. They are dreadful, which is not the same with KCD, where they looked so originally and cool. They have been spoiled, unfortunately. Interaction with outer world. It's increased. They tried to lick off the idea from RDR2. It turned out curved, but I will count it as a positive feature, I suppose. Nevertheless, the game was carried by the plot, so my verdict is 6/10. The pair of affairs, where I succeeded: - Klara - Widow Johanka of Zhernov - Dozens of bathmaids
When does the fun start?
헨리는 세상이 즐겁다ㅋㅋㅋ
Girl with Big naturals follows you around, and you get beat up by everyone...... Good game 10/10
150多个小时完成了一周目主线,真的是很有意思的游戏,很好玩,快30这一年,婚后的这一年,每天下班回来后打游戏,真的是长久以来从来没有体验过的生活,就像故事结尾亨利和父母在星空下聊天,在故事的结尾回到了村子里,见到了那个心心念念的姑娘,一起成家立业,家庭真的是很奇妙的存在啊。
Arrived at a bar. 3 people were insulting each other in front of it. A brawl starts. One man down. Guard yelled at the downed man to get up and leave... 100% recommend!
What a frustrating grindfest piece of ♥♥♥♥ game. Combat is clanky and buggy af. Charging 60 euros for this blacksmithing herb-picking and alchemy simulator is just not worth it. Well played whoever marketed this visual novel as an actual RPG, you fooled all of us for 60 euros per person. Special place in hell reserved. Uninstalled and never purchasing a game from these developers ever again.
180+ hours later, game is finished. Absolutely solid, based and immersive continuation of Kingdom Come I. The story and society is historical and immersive with a great amount of side quests that are enjoyable and fun for the most part. The forge DLC also adds repeatable quests that are also a fun pastime. Jesus Christ be praised. Buy this game