
The king needs your help! Build the kingdom and earn money with just the tip of your finger! Try to get all the achievements by restoring wealth and honor of your empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ingdom Clicker you never thought you would need.

Beautiful hand-drawn background
8 atmospheric medieval and folk songs
Addictive gameplay (has anyone ever finished this game yet?)
A bunch of achievements
100% Ugandan Shackles Free

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hallo erstmal! Diese Rezension wird sich in 9 Kategorien gliedern. Ich hoffe, dass sie euch bei der Kaufentscheidung hilft. Grafik: Ich finde die Zeichnungen echt nicht hübsch und die Gebäude auch nicht sonderlich. Performance: Probleme hatte ich mit dem Spiel nicht. Preis: Ich habe damals 39 Cent dafür gezahlt und auch den Vollpreis ist es wert, weil die Spielzeit echt lange ist, wenn man alle Errungenschaften haben will. Spielzeit: Ich habe 76,1h gebraucht um das Spiel auf 100% zu bekommen. Die restliche Zeit habe ich alles zusammengeschrieben für die Rezension bzw es nochmal neu bis zum letzten Gebäude und Bewohner gespielt, weil es beim deinstallieren auch den Spielstand löscht. Vergleich zum Vorgänger: Das Spiel ist eigenständig und hat keinen Vorgänger. Errungenschaften: Insgesamt gibt es 100 Errungenschaften und diese zählen sogar. Damals, als ich es gezockt hatte, zählten die noch nicht. Das freut mich jetzt natürlich umso mehr das ich mir das Spiel damals angetan habe. Story: Die gibt es bei dem Clicker nicht. Gameplay: In Clickermarnier kann man auf die Mine und so Geldbeutel klicken um aktiv Geld zu bekommen. Passiv kann man durch Einwohner Geld bekommen. Wenn man mehr Geld aktiv pro klick möchte, dann muss man sich Gebäude kaufen. Gebäude gibt es: Sign, Well, Golden Statue, Caravan, Bridge, Mill, Fountain, Forge, Bar und Monastery. Einwohner gibt es: Citizen, Merchant, Hunter, Smith, Scholar, City Guard, Soldier, Warlord, Princess und King. Wenn man dann alle Errungenschaften hat, dann ist man durch mit dem Spiel. Fazit: Das Spiel ist von der Benutzeroberfläche überhaupt nicht mein Fall und sieht auch nicht wirklich gut aus, aber für einen Clicker den man nebenbei laufen lässt ist das nicht so schlimm. Herausragend ist es natürlich nicht, aber es bietet mehr Errungenschaften als andere Clicker und kostet fast nichts. Für diese Spielzeit kann man es sich schonmal holen. Es bekommt also von mir einen Daumen nach oben, denn einen mittelmäßigen Daumen gibt es ja nicht. Ich wünsche euch noch viel Spaß beim Zocken und bis zur nächsten Rezension.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trash. Only for completionists. Most achievements available on D1. Collecting bags of gold is awful. A point for the developer for describing the background as "Beautiful".
Just clicking with no strategy element.
Kingdom Clicker developed and published by Maximilian Ritters is a deliberately stripped-down idle experience that leans fully into the core philosophy of the clicker genre: growth through repetition and satisfaction through accumulation. It doesn’t try to disguise its simplicity or expand into complex systems—instead, it commits to a clean, minimal loop where the player builds a kingdom one click at a time, gradually transitioning from manual input to automated progression. The early stages of the game are centered on direct interaction. Players begin by actively clicking to generate gold, establishing a basic rhythm that feels immediately familiar to anyone who has played incremental titles. This phase is intentionally engaging, offering quick rewards and a steady stream of upgrades that reinforce a sense of momentum. As resources accumulate, the game introduces buildings, workers, and other automated systems that begin to take over the process. This shift—from active clicking to passive income—is where the experience settles into its long-term identity, turning the game into something you manage and check in on rather than constantly play. Progression is tied closely to purchasing upgrades and unlocking new tiers of production. Each new addition increases efficiency, pushing numbers higher and accelerating the overall pace of growth. The structure is straightforward but effective, creating a loop where every investment feels like a step forward. Alongside this, the game features a large number of achievements that act as secondary goals. These achievements provide frequent milestones, giving players a sense of direction even when the core gameplay becomes repetitive. For players who enjoy completion-driven experiences, this system becomes a central motivation. Visually, the game adopts a simple, almost sketch-like style that reflects its minimalist approach. The interface is clean and easy to navigate, ensuring that players can quickly understand their current status and available upgrades. The medieval theme is present but understated, serving more as a backdrop than a fully realized setting. Audio elements are similarly restrained, offering light background music that complements the gameplay without drawing attention away from the core loop. However, the game’s commitment to simplicity also highlights its limitations. The mechanics do not evolve significantly over time, and once the player has unlocked the main systems, the experience becomes largely about watching numbers increase and making occasional decisions about upgrades. There is little in the way of strategic depth or variation, and the absence of more advanced features—such as complex branching systems or meaningful gameplay shifts—can make extended sessions feel repetitive. Pacing is another factor that shapes the experience. Early progress is fast and rewarding, but as the game continues, the rate of advancement slows, requiring more time or larger investments to achieve noticeable gains. Without additional layers to refresh the gameplay, this slowdown can reduce engagement, particularly for players who are not deeply invested in incremental progression for its own sake. Despite these shortcomings, Kingdom Clicker succeeds in delivering a focused and accessible idle experience. It understands its audience and provides a straightforward loop that can be enjoyed in short bursts or left running in the background. Its simplicity makes it easy to approach, even for newcomers to the genre, while its steady progression offers enough satisfaction to keep players engaged for a time. In the end, it stands as a compact example of the clicker genre in its purest form. It doesn’t attempt to innovate or expand beyond its core idea, but it executes that idea consistently. For players looking for a low-commitment incremental game with clear goals and steady rewards, it delivers a solid, if limited, experience. Rating: 5/10
This game is a good game to farm achievements and to have perfect games however it takes long to finish the game. Took me nearly 50 plus hrs nevertheless the game is cheap (R10.00) and I think its worth it but only if you have the time to play it. If you have a auto clicker then it would really help you a lot so I do recommend this game. I would suggest leaving the game in the background idling or using auto clicker because it takes a lot of time to complete the whole game.
On fait le tour du jeu en à peu prêt 15 minutes.., Aucun intérêt mis à part les 100 succès à allé chercher sans trop d'effort.
Se for fazer na mão vai demorar muito, recomendo alguma parada pra clicar muito, se tiver mouse razer no synapse vai em alguma tecla, função do mouse e (ativar turbo 20 cliques) ai vai safe, recomendo
非常垃圾的游戏,毫无乐趣,纯纯的破坏鼠标而已 另外这数值设计的稀巴烂
I bought this game in the sale, i am glad:p ~ a basic clicker game about creating a kingdom if you are looking for a basic clicker game about different and interesting subject, this game is highly recommended this game has very funny achievements ~ don't expect a big strategy or high graphics because of the word 'kingdom' otherwise you will be disappointed t there is no offline earnings this game is just a basic clicker game, buy this game in a sale and enjoy:D
Decent clicker game for the price! Unlike most idle games, active clicking is more rewarding than passive income, so an auto-clicker is highly recommended to save your mouse. I managed to get 100/100 achievements, and while it's not the deepest game out there, it’s a fun way to kill a few hours. If you enjoy idle/clicker games, this one is worth checking out!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 93.2K | 96% | $4.99 | |
| $4.2M | 32.8K | 99% | $5.99 | |
| $4.2M | 8K | 92% | $24.99 | |
| $4.1M | 15.7K | 94% | $6.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.5M | 9.6K | 95% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $791 | 64 | 64% | $0.65 | |
| $787 | 64 | 97% | $0.99 | |
| $793 | 50 | 40% | $0.99 | |
| $786 | 58 | 95% | $0.99 | |
| $795 | 107 | 33% | $0.49 | |
| $795 | 53 | 66% | $0.99 |