
King Pins is a small scale real-time strategy game. Collect resources and expand your territory while defending your main unit: the king! If your king dies, you lose!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too slow and controls are confusing. Really nice graphics styles but that's about it. Don't bother.
Short, quick and simple RTS. The campaign is very brief and is basically a tutorial for the versus mode. Game lacks the ability to delete units, as well as to select more than one unit. Aside from that, after you get used to controls, its fun.
Literally an amazing strategy game with 4 deep factions and lots of options
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really love this game. i do wish that the controls were a bit less clunky/frustrating. theres literally no way to select a structure when theres a unit thats even near it, as that unit will be selected instead. a customization option for the select king and cycle units hotkeys would be nice, as would the option to have units deselect automatically upon being given a command. besides that, the ability to invite friends over steam would be nice. i know most of this review has been criticism of some sort or other, but i hope it was constructive. great game anyway, wish it got more love! (if only online multiplayer was a thing 🥺)
Very fun game with a lot of potential.
Fun little game. I do feel that the rounds start rather slow and take a couple of minutes before I can reasonably do anything besides gathering wood and food. I do have resource gathering speed set to two, but it is still slow at the start. It would be nice if there was any sort of options to modify game rules (besides setting resource gathering speed to 2), because there are none.
A cute little real time strategy game for the price. There's a few small annoyances like not being able to select a tower if a unit is standing over it, and the campaign doesn't explain all of its towers or mechanics... oh also even on 2x speed things seem incredibly slow; But the core gameplay is still addictive, and the graphics are simple n' charming. The campaign can be completed in under 2 hours and from there it only takes a couple more to get every achievement. So it's pretty light on content but for the price it's sort of expected. I've come back to play 4-player matches against AI, but it isn't a huge hook since even at the hardest difficulty, they don't put up much of a fight. Local multiplayer seems like it would be the big appeal here; For that reason alone I think this game would be better suited to something like the Switch; But if you commonly play local multiplayer games from your PC, this is a solid buy.
100% completion under 9 hours incl time playing with my friend (which doesn't go towards achievements) Very good game for the low price and even better with friends so you can vs each other, I just wish it was online as well. There are some unbalanced strategies which I would like to be nerfed like towers should cost much more or shouldn't have the ability to push back enemy terrain because you can basically build into somebodies base and kill their units using the towers, so the game turns into a lot of just spamming towers whenever you can.
Pretty cool little micro RTS game. Game mechanics are super simple and quite fun, the controls can be a little buggy but units seem to listen, the only problem is trying to select a building when a unit is on top of it.
It is a bite-size RTS, good for its price point. Pros + Four factions to choose from; each with different special structures and units. + No fog of war, you can easily see what you opponent is up to and you can setup an attack. + You can also see your opponent’s current resources. + No scrolling map, you can see the whole map in the whole screen. + There’s a bit of story and missions with different objectives. Cons - Mission condition 2-2: You need to have 15 resources of each type. However, when you reached the objective, the game kinda makes you wait for more than 30 seconds for the final wave of enemies. Then after you defeated all enemies, it takes another 30 seconds to say that you’ve completed the mission. Thirty seconds may not be long but it kinda unusual that it makes you wait and wonder what to do. - Sometimes, a ranged unit like catapult or archer will go next to the targeted enemy unit or structure even though when you attack the enemy, it is within the range. It defeats the purpose that you’ve selected a ranged unit but it goes next to the enemy like its a melee unit. - Enemy units sometimes does not react when you attack. - Action cancellation is really delay for an RTS game, it can cost you your unit. It is a good game for its price point. However, the action cancellation, which is a standard for RTS but severely delayed on this game, is a disappointment. I give it 6/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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