
Shoot the chess pieces! The king is tired of being protected so now he is shooting the enemies down! King Bullseye is a shoot-the-target game in which the enemies are chess pieces on the board! Headshots eliminate faster and earn more points!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
I really liked the visual effects, i's a great shooter game!
a very frantic game, and a great warm-up to play an FPS
Jogo simples mas sensacional. Bom pra treinar mira e reflexos, bom demais.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 27 reviews with recorded playtime.
I really liked the game, he is very frantic, the idea of mixing chess with shooting and genius. I highly recommend it.
A great game. Nice mechanic and very challenging.
A fun shoot em up, I quite enjoyed this game. Simple to play :)
King Bullseye: Headshot Training, developed and published by Sensen Games, is a tightly focused arcade shooter that builds its identity around one very specific idea: rewarding precision above all else. It strips away most of the excess typically found in modern shooters and instead concentrates on accuracy, timing, and decision-making, all framed within a minimalist, chess-inspired setting. The result is a game that feels both unconventional and immediately readable, blending calculated pacing with bursts of high-pressure action. The core gameplay revolves around defending your king from advancing enemy units that resemble chess pieces, each moving forward in measured steps. This seemingly simple setup introduces an interesting rhythm—enemies don’t rush chaotically but instead progress in a structured manner, giving players just enough time to plan their shots while still maintaining a sense of urgency. The emphasis on headshots as the most effective way to eliminate threats elevates the experience beyond basic point-and-shoot mechanics. Precision is not optional; it is the foundation of success. Missing shots or settling for less accurate hits can quickly spiral into failure, especially as waves become more crowded and enemies advance more aggressively. What makes the game engaging is how it balances this methodical structure with increasing intensity. Early waves act as a warm-up, allowing players to get comfortable with aiming and pacing, but the challenge escalates steadily. Stronger enemies, tighter timing windows, and more complex movement patterns demand sharper focus and quicker reactions. At the same time, players must constantly prioritize targets, deciding which threats pose the greatest danger and which can be momentarily ignored. This layer of decision-making adds a subtle strategic element, ensuring that the game is not purely about mechanical skill but also about judgment under pressure. The scoring system reinforces this focus on mastery. Multipliers reward consistent accuracy, encouraging players to maintain flawless performance over extended sequences. A single mistake can break the flow, making it difficult to recover a high score, which adds a layer of tension to every shot. End-of-wave bonuses further emphasize efficiency, rewarding players for both speed and precision. This design naturally pushes players toward replaying sessions, not just to complete them, but to refine their execution and achieve better results. It’s a classic arcade philosophy where improvement is driven by personal skill rather than unlockable upgrades or progression systems. Visually, the game adopts a clean and restrained presentation that serves its mechanics well. The chessboard layout provides a clear, structured space where enemy positions and movements are easy to track. There’s little in the way of visual clutter, which is crucial for a game that relies on quick recognition and precise aiming. While the art style is functional rather than striking, it succeeds in maintaining clarity and focus. The audio design complements this approach, offering responsive feedback and a steady sense of momentum without overwhelming the player. Despite its strengths, the game’s narrow focus inevitably leads to some limitations. The lack of variety in modes, environments, and overall structure means that the experience can begin to feel repetitive after multiple sessions. There are no significant changes to the core loop, and once players have mastered the mechanics, the challenge becomes more about refinement than discovery. For some, this will be the main appeal; for others, it may limit long-term engagement. The difficulty can also be unforgiving, particularly for those who struggle with maintaining consistent accuracy under pressure. Even with these constraints, King Bullseye: Headshot Training succeeds in delivering a polished and purposeful experience. It knows exactly what it wants to achieve and commits fully to that vision, offering a focused challenge that rewards patience, precision, and practice. It may not have the depth or variety to appeal to a wide audience, but for players who enjoy honing their skills and chasing high scores, it provides a satisfying and disciplined arcade experience. Rating: 7/10
Ótimo shooter pra quem quer desafios e talvez melhorar sua mira para outros jogos ! Gostei muito do jogo, acho incrível como vocês pegam uma ideia boa, uma mecânica desafiadora e conseguem criar um jogo completamente novo e divertido. É perceptível como o studio tem evoluído a cada jogo, fico feliz por fazer parte dessa caminhada. Os pontos positivos pra mim foram a mecânica e temática do jogo, no começo parece ser algo simples só mirar nas peças mas com o tempo você vai pegando ali táticas para conseguir potencializar o ganho de pontos para subir no ranking. Também gostei muito da escolha do xadrez e das peças com suas movimentações, perdi algumas partidas por conta de peões e estou indignado até agora. Único "ponto negativo" foi o esquema de cores para identificação das peças e velocidades. Tive muita dificuldade em identificar a diferença de velocidade entre uma peça e outra, o que mais pra frente é fundamental para otimizar o tempo e calcular onde a peça vai estar para destruir mais de uma com menos esforço. Sei que quando as mais rápidas se movem tem um blur mas pra mim poderia ficar mais nítido a diferença de velocidade de uma peça para outra. Não acho que isso estraga o jogo mas acho que pode ser melhorado nos próximos patchs etc.
Played with a Blamcon light gun: This is actually a pretty fun, family friendly game. All the pieces move live they do in chess, putting some thought into what targets you want to prioritize. Action is fast and smooth and it gets pretty intense.
Mais um jogo muito divertido e viciante da Sensen! Dessa vez com algumas mecânicas bem divertidas e bem adaptadas, como o indicador de headshot, o multiplicador de pontos e seus atributos. Sem falar, é claro, do fato de misturar um jogo de tabuleiro tão conhecido e milenar com uma ideia relativamente moderna e que requer muito mais ação e reflexos. Trilha sonora e design muito bons também!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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