
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 7.6Kreviews | 84% | — | $8.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid TB game. I enjoyed my almost 40h with it. Although, I have decided to move on instead of continuing the endgame content.
Am up to Week 33 on Very Hard and so far this has been a very fun and challenging tactical RPG. I genuinely enjoy retrying difficult encounters until I can complete them with no vitality damage — partly because I’m still not sure how punishing hospital time will be later in the campaign. The combat is deep and rewarding, especially when synergies come together. However, one area that could be improved is combat UI clarity. At the moment, gear-based conditional bonuses (e.g. “heal X HP when hitting a Hexed target” or “+Y% damage vs Stunned enemies”) are not visible during battle. The only way to review these effects is to either write them down manually or reload a pre-mission Camelot save to inspect equipment. It would greatly improve the experience if equipped gear bonuses were always visible in the in-battle hero tooltip under a dedicated “Gear Effects” section. This wouldn’t affect balance, but it would reduce cognitive load and make build planning more transparent and satisfying. Overall though, I’m really enjoying the difficulty and the tactical depth so far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 19K | 93% | $14.99 | |
| $8.2M | 64.3K | 90% | $4.99 | |
| $8.2M | 5.4K | 95% | $39.99 | |
| $8.2M | 13.6K | 65% | $12.49 | |
| $8.2M | 59.4K | 94% | $4.99 | |
| $8.3M | 14.6K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $444.6K | 778 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $8.9K | 32 | 78% | $9.99 | |
| $605.6K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
XCOM with swords and magic. I was worried that every character is pre-set, but you can actually get different builds out of them. Some characters are such beasts that can take out an army. Many different enemies. Faith and belief system changes your journey. Some dialogues are so catchy ad absurdly fun that I use them all the time now. It really makes players use their heads, cuz it is soooo easy to level up unevenly, get an injury or do something stupid and then you are backed into a corner and faced with a choice of the lesser evil. I`m not a big fan of King Arthur and his stories nor do I know much about them, but, in the end, the game`s story is really nice, too. Cutscenes are so high quality that I was really surprised. Only fault would be tiny lip sync problems. Got it on sale for 13 Euros, after playing the game it feels like a steal.
Fun
Stimmung und Geschichte ist Klasse, Gameplay gut durchdacht Absolut zu empfehlen für Artus Fans
Nice story, intresting gameplay.
Its very good tactic RPG but unfortunately with few options to change story or dialog, but I can recommend to playing it, only one warning, if you will be play at harder diff start of game is very painfull before you teach it and got some levels for your character.
Very well done game. There are some gameplay features that I do not like, but can live with, such as impossibility to abandon the mission, and not being able to equip your team before mission, or move potions among team members duting mission. It is not casual and provides good feeling tactical play.
Love this game. I'm not very familair with the Arthurian legends and tales of Camelot and the Knights of the Round, so learning about the lore and characters through this game really helped to immerse me in the whole experience. I didn't skip any dialogue during my play. It didn't hurt that the voice acting in superb. Gameplay is like XCOM, but with swords and sorcery. Combat did not get stale for me, and the fights are like a chess match. Skill progression is pretty standard, but the choices are plentiful, and you can shape each character into what role you want them to fulfill on the battlefield. I really enjoyed this game, and recommend to any fans of turn based strategy whether it's on sale or not.
Overall nice twist for this genre. Lore is right on and the battles are fun, even for a beginner. If you're at an expert level with these type of games, turn up the difficulty. Game is extremely easy on the lowest setting. If coming from XCom2, hard difficulty for this game seems to be the sweet spot. Enjoying the kingdom building and the fact that your choices matter (morality). I definitely see a few playthroughs in the future too!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.