
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 7.6Kreviews | 84% | — | $8.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a very nice game :-)
Great Game!!. Enjoyed the whole campaign mode. However the difficulty spike post end campaign game is unrealistic.
The game is fun but it gets REALLY repetetive after a few maps. All the maps are the same, fight mobs and loot chests , no variation in quests or map layout... Combat if fun tho , game is kind of easy to so if you want a more challanging experience play on Hard.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, worth your time for a nice relatively linear interactive story.
Très bon jeu, la partie tactique comme la partie gestion sont très intéressantes. Petit bémol le jeu est gourmand pour ses graphismes.
Сюжетная часть игры интересная: - Лор Мордреда и Рыцарей Круглого стола (+ их мини-квесты) - Владычица озера - Несложные боссы и незатянутые бои - "Темная" сторона Короля Артура После сюжетной части начинается какой-то сюр. Нам предлагают локации для прохождения, которые увеличиваются с уровнем (через каждые 3 локации +1 уровень, как я понял). Озвучки к справке данных мест нет, НПС в данных локациях никак не реагируют с нами. В большинстве случаев, появляется какой-то чувак, творит какую-то дичь (призывает мертвых/солдат или открывает портал) и мы бежим за ним. Все. Я прошел 5 или 7 локаций, и везде одно и то же - Какой-то чувак, юниты, бой. И, в целом, если просто потыкаться, то норм, но у юнитов выросло ХП почти 2.5-3 раза, появилась куча жирных мобов (которые жирнее даже финального сюжетного босса), и куча юнитов с аурами, которые также бафают врагов. Я это к тому, что бои становятся очень затянутыми. И с каждой новой локацией, продолжительной боя возрастает. С разломами вообще интересная ситуация. Нам необходимо в каждой карте, после финала сюжетки, закрывать порталы, чтобы прокачивать дерево пиктов. Все бы ничего, только вот порталы иногда расположены слишком далеко от места начала схватки, и враги просто бегут и захватывают их, а нам дают по щам. При этом, ниодин мой персонаж, даже с телепортом, не может добраться до этого разлома, чтобы хоть как-то его прикрыть. Ну, или враги просто нас оббегают. А бафы они получают с них очень вкусные, учитывая что они итак жирные. Отдельного внимания заслуживает кузница с самоцветами. С боя, обычно, мы получаем 3-5 изумрудов, 2-3 сапфира и 1 топаз (и то не всегда). Для прокачки оружия, брони, артефактов нужны соответствующие самоцветы. Ну это ладно. Но какого черта артефакты полностью меняют свои свойства при повышении уровня? Ладно при изменении редкости, но при повышении уровня? Был артефакт на отхил с полученных ударов 10 ур, я решил его прокачать. И по итогу получил какую-то бесполезную штуку на бонус к преданности -_- Моя оценка: Сюжетная часть игры 10/10 Музыка 10/10 Геймплей 8/10 (многие персонажи бесполезные, к сожалению + малый объем пула активных персонажей) Эндгейм контент, по мне, как-то скучновато сделан. В будущем, может быть, закончу его, но пока нет
优点:整体风格和美术效果做的很不错。非常标准的RPG。 缺点:汉化有问题,后期重复度太高,装备、职业、技能方面有些单一。虽然角色有很多,但能均衡培养起来的其实只有固定几个。 评分6/10。总的来说对于RPG的忠实爱好者可以打折入,但确实不太有二周目的价值。
Everything about this game is good. Re-building camelot, recruiting knights with their different abilities, attributes and personalities, managing their traits, their injuries and their loyalty and leading them on missions is all so much fun. The voice acting is good, the graphics are good, the writing is good. It's all good
Excelente jogo RPG, porém bem absurdo em níveis de dificuldade. Completei o GAME depois de + de 100H. Desafio e diversão garantida.
Great !!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $444.6K | 778 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $8.9K | 32 | 78% | $9.99 | |
| $606K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 5.4K | 95% | $39.99 | |
| $8.2M | 19K | 93% | $14.99 | |
| $8.2M | 64.3K | 90% | $4.99 | |
| $8.2M | 13.6K | 65% | $12.49 | |
| $8.2M | 59.4K | 94% | $4.99 | |
| $8.3M | 14.6K | 81% | $24.99 |