
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 7.6Kreviews | 84% | — | $8.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
125 horas jogadas e : O que já tem e é bom: - História interessante. - Variedade de personagens (várias classes e personalidades, com árvore de habilidades individual). - Cutscenes iradas. - Combates (de preferência na dificuldade moderada para cima), - Possibilidade de mudar a dificuldade no decorrer da campanha, impedindo que "trave" em uma missão. - Gerenciamento de itens, do castelo, campo de treinamento, hospital, forja, etc. - Missões em locais variados (castelos, bosques, pântanos, vilarejos...) - Muitas missões secundárias e principais. O que não tem e faz falta: - Personagens com habilidade de cura de companheiros em batalhas (existem os que dão uma certa proteção por alguns turnos, mas curar mesmo não tem). - itens de cura bons (que cure mais que 50%). - Laboratório (onde preparar itens de proteção, cura, pergaminhos). - Inventário maior para cada personagem nas batalhas (cada personagem pode levar somente 2 itens consumíveis no inventário nas missões, sendo que um personagem não pode repassar um item pra outro, nem tão pouco curar outro companheiro durante as missões). - possibilidade de levar mais que 4 integrantes nas missões (com exceção das missões onde se tem um herói recrutável, o padrão é 4 integrantes. Mais integrantes abriria muito o leque de possibilidades. Quanto mais integrantes, mais inimigos. Comprei na promoção da Steam por R$ 32,00 no final do ano de 2025.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 5.4K | 95% | $39.99 | |
| $8.2M | 19K | 93% | $14.99 | |
| $8.2M | 64.3K | 90% | $4.99 | |
| $8.2M | 13.6K | 65% | $12.49 | |
| $8.2M | 59.4K | 94% | $4.99 | |
| $8.3M | 17.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $442.8K | 842 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $3.6K | 32 | 78% | $4.49 | |
| $606K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nerf vanguards bozos
Story Good Gameplay Good
took my sweet time with this one, story was good, graphics are outstanding, but the mechanics weren't what I expected I thought it would be more like a CRPG where you can customize your look and micro-manage gear but you can only choose runes for the gear you already have even though it will allow you to add powers / effects, it's not true customization like POE or BG. Overall it's a fun little ride especially if you're into Arthurian legend.
reel gud gam
visuals/sound/rp element/story is kinda good. loyalty system is cool played on hard difficulty on main compaign+chained god(do not recommend)+rising eclipse(nice) no clue why devs won't allow you to have couple BiS trinkets for same class, its our choice to use it or not (in endgame got >6 relic trinkets[provision] for vanguard with [traps] bonuses and only 1 with double damage) skill point tome probabiltiy to drop is super low there for rng can fk you up real bad exessive amount of battles per mission (in my own opinion) class balance is nowhere to be found -> pick vanguard/champion + X sage(s) -> faceroll tried to make different compositions work, that was not worth the time at all. stick to what you enjoy the most
RPG game. I didn't finish it yet. My type of game. The "story" is "meh", the battle system is "meh", the map visibility is poor (you can miss things, it is not always clear what you visited or if you missed some sides of the battle map = "mission map"). But in general it is a good quality game. And I recommend it. Good graphics - I'm playing it in 4k on a 4080, it doesn't kill my graphics card (the graphics card does not get in the 'turbo cooling mode' => this means that it easily fulfils the game requirements). I don't recall encountering bugs (40 hours played). Good audio effects in general, acceptably good voice acting. I am happy with the game: it does not compare with the ultra quality of the "game of the year" titles, however, this is a good game.
Klasa gierka
Great game, going towards epic. I really enjoyed and resonated with it. You've got some great tactical combats that challenge you every time until the end of the initial campaign (you can apparently play more post-victory). The heroes are well designed offering you a variety of strategies, although I ended up discovering a quite broken build where you could kill half the enemy regiment before their first turn even began. The story is weird, as it is for the precursor game (Legion XI something), but many of the characters are memorable and the story itself seemed to me immersive enough to sweeten the linearity of the game and repetitiveness of the battles. They are not THAT repetitive actually, but at some point you start entering on auto-pilot. Graphics is nice also, but I'm not a fan of ultra-realistic engines so... All in all, a surprisingly pleasant new-entry amongst all the crashing and burning of old franchises in this category.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.