
A brick breaking, turn-based rogue-like bullet-builder - Blast bricks to break the bank.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to Kill the Brickman, a turn-based rogue-like brick breaker inspired by retro arcade madness.
Build your own bullet-blasting loadouts by combining relics, clip layouts, and bizarre bullets that explode, corrode, and multiply. Every run is a new experiment. Every build is a puzzle. Every bullet is a brick-busting tool to bring home the bank.
Shoot your way through chapters, face off against powerful bosses, and uncover synergies that turn your humble pee shooter into a galaxy-defying hand cannon. With hundreds of relics and a variety of build options, the depth here goes way deeper than just aim and fire.
MAIN MISSION
Choose a chapter, choose your weapon, grab an extra mission from the intergalactic bounty board if you're feeling brave enough, and fire your way to victory. Victory isn't easily earned however, so make sure you build and stack correctly to walk away with the cash.
LOADOUT
Pick your shooter, each with a unique set of starting abilities, and pay attention to Clips in the Shop that grant even more abilities to your bullets; which yes, also have abilities. It's just ability on top of ability here. Create a build and bolster your power with Relics, which yes, also have abilities.
LOCATIONS
Choose a chapter, select your sidearm, grab an extra mission from the intergalactic bounty board if you're feeling brave enough, and fire your way to victory. Victory isn't easily earned however, so make sure you build and stack correctly to walk away with the cash.
BULLET POINTS (GET IT???)
Accept extra missions if you think you can handle the pressure, big payoffs await the brave
Remember to blow your bank at the Shop, re-roll if your needs aren't met!
Keep a keen eye on Facilities when they appear, they may just work in your favor
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 183reviews | 78% | — | $24.6K |
| $4.99 | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'aurais bien aime, mais l'ui est penible
弾丸の反射軌道を考えて発射するブロック崩しみたいなパズル と聞いて、「ああ、スマホゲーでちょっと流行ったアレね」って分かる人向け……と言わざるを得ない感じ。 分かればちゃんと楽しい。 ・ルール上、標的と定めたブロックに集中してダメージを与えるプレイングが求められる。 ・プレイング(発射角度の決定)でコントロール可能な範囲で上記を実行しようとするならば、「2ブロック間をなるべく多く往復するような発射角を、微調整を交えつつ見つける」ことになる。 ・逆に「この辺に撃ち込めば多分いい感じにダメージ出してくれるだろ」みたいな曖昧さで発射するシチュエーションは限定的。 リアルタイム性・アクション性をほぼ排したデザインであり、真面目にプレイするとなると全弾丸をちゃんと考え微調整した上で発射することになるので、前提を誤解してこのゲームに触れるとテンポ悪くてつまらないのは当然と言える。 ブロックの角を狙って理想的な反射角を見つけるプレイングは丁寧にチュートリアルしちゃってもいいくらい重要要素だと思うし、1ターンで所持クリップ全部使えるのは分かりづらい。 ラン毎に銃の恒久強化が進んでいくのはシンプルにつまらない。 悪くはなくてちゃんと面白いんだけど、いろいろ困難を抱えたゲームだと思った。 似たような(見た目の)ライバルとなるゲームが分かりやすくて気持ちいいのも結構つらい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was fun to play it, but to be honest, for the whole game, in every successful run I used revolver. The pistol for me, it's total unfun weapon. Shotgun is fine, but lack of basic even short laser-pointer, making it meh, and the cutting of bounces with hard limit, kills the fun. It's generally why I'm not a fan of pistol. BUUUUT, the game still fun, mechanics a solid. Have a good amount of content, and generally recommended to play. Simple, yet fun. Thanks devs
Fun little roguelite that superficially resembles brick breaking games like "Arkanoid". The gameplay is all about upgrading your bullets, clips, relics, and then sequencing your shots. The actual timing and aiming aspect is not that important since you can finely adjust your firing angle and wait for the perfect setup. When the number of bounces gets absurd, it's hard to really predict the path of the bullets, so the game becomes a lot more random at this point. Personally, I would have liked more skill-based mechanics for the actual gameplay, but don't get me wrong, the upgrade and sequencing strategy stuff is interesting enough to keep me playing.
Blue bounce meta 4 life
O jogo é muito bom! Estou amando! Parece um "pinball" diferente. Dica: Nem sempre clips com várias balas é melhor. Os melhores clips é o de uma bala, bounce e attack. Combinar bounce com balas vermelhas é a melhor coisa! Espero que os desenvolvedores façam mais clips, como de duas balas... de três também, com uma de cada cor...mais revolveres... O JOGO É TOP!
Another great game by Poncle
wait what i think i might be addicted usual poncle W
Thumbs up for the artstyle alone. Also fun to play.
Bom jogo, e quando aprende a fazer os combos fica melhor ainda.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $24.6K | 173 | 86% | $5.99 | |
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