
The keyboard IS the level! Slash your way through hordes of enemies to save your forest from destruction.
Modeled estimate, not a reported figure. How we estimate →
About
The keyboard is the level!
Every key your press sends you flying to that location on-screen, slashing your sword along the way! There's no limit to how quickly you can attack, so nothing will hold you back from fighting as quickly or as slowly as you want. But be careful- Every enemy is different, so you'll need to bring strategy along with speed.
Keyboard Warrior features a fully customizable keyboard for any layout, multiple pathways, 5 worlds, a dozen magic items, and hours of fun for those who are willing to master their keyboard.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
although short, it's a fun, challenging and unique type of game with a cute artstyle It's also pretty cheap, so one more reason to give it a shot
Love micro games like this that have a gimmick and nail it. Its hard though but luckily it doesn't waste your time and once you get good it feels super rewarding to just dance around the keyboard and annihilate it Also justifies my mechanical keyboard purchase :)
This game makes me think about typing more than ever
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Hours played at review time, across 34 reviews with recorded playtime.
Ciekawy koncept. Dam znać jak wygląda wszystko w dalszej części gry.
Divertido, original, desafiante, bonito y rápido. Así describiría este juego. Se nota el cariño y la dedicación que los desarrolladores pusieron en cada detalle. La banda sonora me encantó; es espectacular y desde los primeros minutos deja claro el tipo de experiencia que te espera. Los gráficos son muy bonitos y los escenarios tienen mucha personalidad. Cada entorno introduce mecánicas, enemigos y obstáculos propios, lo que hace que el juego se sienta fresco de principio a fin. Si tuviera que señalar un punto negativo, sería la curva de dificultad. En mi experiencia, se siente como una montaña rusa: algunos niveles intermedios me resultaron bastante más difíciles que los finales. Esto ocurre porque el juego presenta nuevas mecánicas o ideas en momentos en los que todavía no es evidente cómo resolverlas, quizá aún no cuentas con el equipamiento adecuado o simplemente no estás preparado para ese desafío. No diría que sea injusto, pero sí puede llegar a ser frustrante. Aun así, disfruté muchísimo la experiencia. Es un juego con mucha personalidad, que se siente hecho con pasión y que recomendaría sin dudar a cualquiera que busque un desafío entretenido y original.
For a game with such a unique and frankly inspired control scheme, this game doesn't give you a lot of time to get used to it before it starts to get very difficult. A difficulty option would be very appreciated, and I imagine it would be even more so for people who aren't as familiar with their keyboard. The game also has a lot of rough edges, including some audio bugs in the main menu. That said, the art style is very charming and normally I would be happy to leave a positive review off the concept and visuals alone, even if I didn't personally love the game. With all that said... the reason I am leaving a negative review is because of my experience with the game's first boss. After several attempts, I defeated the boss "Treebane" and received the Steam achievement for beating the boss. I was then immediately killed by the razor blades that bounce around the boss arena, which persisted after the boss was defeated. I can appreciate that sort of hostile game design in some cases, but the fact that my Steam achievements claimed I defeated the boss really peeved me. Getting the achievement notification also made me think the fight was over. This absolutely has to be an oversight by the developers, but it really frustrated me, and made me further frustrated when I beat the boss again and realized I had to break open the treasure chest while still avoiding the blades. Mind you, this is a game where you can only take 3 hits (4 with equipment), and being in the wrong place is as easy as one erroneous keystroke. This is the sort of challenge you can expect with this game. This whole ordeal, combined with the fact that the desert and snow areas were already getting even more involved without much time to breathe, made me not want to continue playing - at least not without an option to lower the difficulty. One last minor peeve I would like the developers to be aware of: I really did not enjoy the fact that, upon transitioning to a new wave, you can immediately dash onto the keyboard after the board resets. My gamer instinct is to dash all around the board in celebration and to let off steam, but the fact that this behavior was punished with frame 1 teleporting into the enemy was not fun. This could be addressed by adding a brief window where the game does not accept inputs at the start of the level (with an indicator to let the player know when they can start) to prevent this from happening.
This game was great! I had so much fun just messing around with the different loadouts and experimenting with the different enemies. I liked how the enemy and hazard layouts were randomized so you were always kept on your toes; it made you strategize your movement specially with the keys that dropped into the goo. Although I wish the bosses attacks were a bit more scripted as the Monitaur would spam the laser attack over and over with no clear opportunity to attack. I did see that the invincibility item could use some ironing out as it seems there's a few glitches surrounding it. It might be intentional, but with those flying enemies, if you're invincible they go right through you and just keep flying off screen and do not return to the screen until quite a bit of time later, this was a big problem for me in the valley of death. The Monitaur has a similar issue, if it does the jump attack while you're occupying the same key as it it'll just de-spawn only leaving a shadow. Overall the game was cute little game, I see myself replaying this game later in the future.
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有潛力的遊戲,但時長過短,建議有折扣才購入。 若作者們有心投入時間,相信能輕鬆延長遊戲時長。
Took me a few minutes to get the hang, but once I got going it is an adrenaline rush! Getting the Long Bow really turned on the juice. The game Is running great on CachyOS for me.
Players by region
Where this game's players are, estimated from review languages.
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