
In Keep Me Gifted you will make your career debut as a Gift Shop owner. Be ready to encounter unhinged characters and their requests, try to match those requests with your wrapping skills, manage your item stock, upgrade your shop, and increase your store's popularity. And stay gifted!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Keep Me Gifted, A fun, engaging and sometimes a little chaotic simulation experience is now available on STEAM!
Start your journey with a small gift shop and grow your business step by step. In Keep Me Gifted, you begin by naming your store, stocking your shelves with charming items, setting prices, and serving customers. Your goal is to maximize customer satisfaction, increase sales, and build a successful business.
Go outside and do your errands. Restock your shop by going to Bulk Buy, Deliver your online orders to the Post Office and if the going gets tough your friendly neighbourhood Loanshark will always be there to “help” you.
Made a mistake while packing? No worries. You can open the box with a utility knife and fix the order before it’s too late.
Add some fun to your packages with stickers and decorations to bring a smile to your customers’ faces.
Customers can pay with either cash or card, but don’t forget to collect the payment and return the correct change. Even small mistakes can affect customer satisfaction.
The core of the game is to grow your shop using smart sales strategies, earn high ratings through positive customer reviews, and become a successful small business owner. With its fun packaging mechanics, business simulation elements, and daily tasks, Keep Me Gifted offers a delightful and rewarding experience.
Everyone, meet Madame Bouvier! Our towns very own fortune-teller and witch! She has a few screws loose (as any fortuneteller should…) but she still gets the job done! Wait for her to visit your shops and draw your card! "What will i get” you may ask? Only she and her chart knows. She is a little spacey sometimes, but i will tell you this much, every benevolent card has a counterpart ranging from Tax evasion charms to double the rent curses. So choose wisely!
Keep Me Gifted is both fun and strategic. Bring out your inner shopkeeper, break sales records, and build your very own gift shop empire.

Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
颜色太单一客人需求 银色 粉色等等都没有 包装盒纸也是低端 款式少的可怜 不知道设计这个游戏的人是出于什么心理 搞那么一点颜色和款式 也就值那么几块钱的价格~~~~
Я обожаю игры, где можно не только расслабиться, но и проявить креативность, поэтому я с нетерпением погрузился в этот мир, надеясь найти очередную жемчужину в жанре уютных симуляторов. Если коротко: игра сама по себе многообещающая, но в ней настолько много багов и проблем, что сохранять мотивацию продолжать играть становится очень трудно. Если разработчики когда-нибудь всё это исправят, я с удовольствием дам проекту ещё один шанс, но до тех пор я не могу рекомендовать её в нынешнем состоянии. [hr][/hr] [h2]Плюсы[/h2] [list] [*][b]Очаровательная и уникальная атмосфера.[/b] Игра выглядит очень стильно и необычно. Рисовка яркая, запоминающаяся, а персонажи с их «рикомортивными» дизайнами действительно вызывают улыбку. Они колоритные и харизматичные, за ними интересно наблюдать. [*][b]Увлекательный процесс упаковки.[/b] Самая крутая механика — это когда ты собственноручно выбираешь коробку, обёртку, ленточку и наклейки для заказа. Это очень затягивает и приносит эстетическое удовольствие. Чувствуешь себя настоящим мастером подарков. [*][b]Экономическая стратегия и управление запасами.[/b] В игре представлено много разнообразных товаров, и мне нравилось продумывать стратегию: что выгоднее закупать, какую цену устанавливать и как управлять запасами, чтобы магазин приносил стабильную прибыль. [*][b]Разнообразие мини-игр.[/b] Мини-игра с торгом и гадания на картах Таро стали приятным дополнением. Они помогали немного разбавить однообразие основных продаж, добавляли элемент неожиданности и делали процесс более живым. [*][b]Уютные детали.[/b] В игре есть котик, который сидит в магазине и вроде бы должен создавать домашнюю атмосферу. И действительно, визуально он приятный и как будто добавляет теплоты. Но, честно говоря, его суть до конца непонятна. Он просто лежит на одном месте и практически ничего не делает. Даже не бегает, не прыгает — просто статичный элемент декора, который мог бы быть намного живее и интереснее. Задумка хорошая, но реализация подкачала. [/list] [hr][/hr] [h2]Минусы[/h2] [list] [*][b]Технические проблемы и критические баги.[/b] Игра просто кишит ошибками. Во-первых, она периодически подвисает, особенно когда раскладываешь товары по полкам — коробка может зависнуть. Во-вторых, посылки от [b]Бетси[/b] часто приходят сломанными, даже если ты максимально заполнил коробку упаковочными материалами (набивал так, что заполнялась шкала «хрупкости»). А иногда заказы, отправленные [b]Бетси[/b], могут просто «застрять» в игре: товары остаются на полках, но клиенты приходят и уходят, будто этих вещей там нет. [*][b]Обман с улучшениями.[/b] Эти улучшения на самом деле это просто визуальные изменения, которые ни на что не влияют. Никаких новых видов упаковок, никаких дополнительных материалов, даже красивых коробок, которые хочется улучшать, в игре нет. Тратишь деньги, ждёшь — а по факту просто меняется картинка на витрине. [*][b]Неадекватная система оценок Welp.[/b] На этой платформе невозможно получить оценку в 5 звёзд. Даже если ты стараешься сделать всё идеально, клиент может решить оставить 4 звезды [i]«просто потому, что мне нашептал так мой правый носок»[/i]. [*][b]Несоответствие запросов клиентов и доступных опций.[/b] Иногда клиенты просят что-то указать на упаковке — наклейки, специальные сообщения или другие элементы оформления. Но проблема в том, что их запросы либо не подходят к имеющимся вариантам, либо у тебя просто нет нужных наклеек или текстов. [*][b]Быстрое повторение.[/b] Как и во многих симуляторах, здесь со временем начинаешь заниматься однообразным кликаньем. Новизна пропадает уже к середине игрового процесса, а новых интересных механик, способных переломить рутину, пока недостаточно. [*][b]Впечатление незаконченности.[/b] Проект ощущается скорее как перспективная «песочница», чем как полноценная игра. [/list] [hr][/hr] [h2]Итог[/h2] В игре есть интересные идеи, приятная эстетика и увлекательные механики, но они тонут в ворохе багов, нелогичных решений и поверхностных систем.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Brazil*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Turkish*, Italian* +91 more
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MOZE GIERKA SPOKO JAKO POMYSŁ NO ALE mamy sklepie i sprzedajmy staff i go pkaujemy etc ale gierka inm dlaje w las ma błedy wienc przepraszam ale nie mam wraznie ze ktos zrobił ta gre na pół gwizdka nipoelcam az nie naprwioa bo odechiwa sie graci ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Çok chill bir oyun. Tavsiyem tefeciye güvenmeyin...
A dinâmica do jogo é bem interessante, parece muito um good pizza, great pizza de presentes. Porém, avaliei alguns comentários informando sobre bugs do jogo, e de fato, conforme o jogo avança, você percebe algumas falhas que atrapalham a jogabilidade.
I looked through the reviews and saw no one talking about this, so maybe its just a me problem, but after i sell an item, the customers always start talking about things i don't have, so then i go out and maybe buy one or two items, so then I don't progress in the game at all. I have maybe 4 dollars in the game because of how little I've been profiting. I haven't come across any of the bugs that people are talking about, but the one thing I've experienced has already made it unplayable. I will probably continue playing just to see if its only the first few days, but overall I wouldn't recommend it.
TLDR : the gameplay is lackluster & has too many bugs The graphics and gameplay is fairly simple, it's done exactly as seen in the videos. When I had played it, the game was fairly calming and cozy. There are a variety of items customers wants you to gift as well as items you obtain for them to buy and gift. It's an easy gameplay of wrapping gifts with little requirements the customers want. The issue with this game are the bugs and lack of content. Starting with the bugs; interaction with items will randomly not work, items you obtained disappear, and selling/buying features will not work as intended. It breaks the immersion of the game as these are not small bugs, they're quite important to what you do. It's the same as not playing when these bugs happen. Next is lack of content; when a game is this repetitive, there should be some purpose laid out such as a storyline, quests, or random events. I didn't see none of that as birthday gifts, or specific-event gifts, were randomly stated which makes them the same as any other gift. It's a shame really because this does have potential of being a nice cozy game such as "good pizza, great pizza". But the bugs and lack of content, makes it seem like the whole game is abandoned or rarely updated.
Keep Me Gifted takes a familiar business simulator concept and gives it a more playful and personal identity by focusing on the idea that selling gifts is about more than simply placing products on shelves and collecting money. Instead of becoming another management game centered entirely around efficiency and profit, it attempts to create an experience where presentation, customer interactions, and creativity become equally important parts of daily operations. Running a gift shop may sound simple on paper, but the game adds enough personality and unusual ideas to make the process feel more engaging than expected. The experience begins with players managing a modest store and slowly developing it into a larger and more successful business. Like many management titles, progression revolves around increasing income and improving facilities, but Keep Me Gifted appears interested in making those steps feel more interactive. Growth is not simply tied to expanding inventory or increasing prices. Players are directly involved in many parts of the process, creating a stronger sense of connection with the business they are building. One of the most distinctive aspects of the game is the emphasis placed on gift preparation and customization. Selling products is only part of the experience because players are also responsible for wrapping and decorating items before they reach customers. This adds a surprising amount of personality to routine management tasks. Preparing packages with decorative touches transforms simple transactions into more meaningful interactions, creating a stronger feeling that customers are receiving something prepared specifically for them rather than just another item taken from a shelf. Customer interactions also seem designed to bring unpredictability into the daily routine. Instead of presenting identical visitors with repetitive requests, the game introduces unusual personalities and unexpected situations. This helps prevent the experience from falling into a pattern where every day feels identical. Strange requests and odd encounters create moments where managing the store becomes less about repeating systems and more about responding to the unusual situations that appear throughout the day. Another enjoyable element comes from activities outside the store itself. Players are not restricted to remaining behind the counter permanently. Tasks involving purchasing supplies, gathering stock, and handling outside responsibilities add variation to the overall gameplay loop. This creates a stronger sense that the business exists within a living world rather than functioning as an isolated management screen. Moving between different activities helps make progression feel more dynamic and keeps the routine from becoming overly repetitive. The financial side of management also appears to require more attention than simply watching profits increase. Handling transactions, accepting different forms of payment, and correctly processing purchases create additional involvement in daily operations. Small details such as managing payments and customer satisfaction add a layer of responsibility that helps strengthen the simulation aspect of the experience. One particularly unusual feature is the inclusion of fortune-telling mechanics involving blessings and curses. This system introduces unpredictable situations that can either benefit or disrupt progress. Adding an element of chance through fortune cards gives the game an extra layer of personality because it introduces mechanics that feel less conventional than those found in most store management simulations. The unpredictability can create interesting situations where players suddenly need to adapt to changing circumstances. Visually, the hand-drawn presentation supports the game's overall atmosphere effectively. The colorful environments and stylized designs create a friendly and welcoming tone that fits the lighter nature of the experience. Rather than aiming for realistic presentation, the art style embraces charm and warmth, helping strengthen the cozy feeling surrounding the entire game. Some limitations do become noticeable, however. Certain progression systems and balancing issues may occasionally affect the overall experience, and moments of inconsistency can interrupt the flow of gameplay. Players looking for a highly polished management simulator with extensive depth may occasionally notice areas where refinement could improve the experience further. Even with these issues, Keep Me Gifted succeeds because of the personality it brings to a familiar formula. Rather than turning management into a purely mechanical process focused only on numbers, it creates enjoyment through creativity and interaction. The game understands that small moments and unusual ideas can often make routine tasks feel memorable. For players who enjoy relaxing management games and appreciate experiences filled with charm and lighthearted unpredictability, Keep Me Gifted offers an entertaining combination of business simulation and creative interaction that helps distinguish it from more traditional entries in the genre. Rating: 7/10
множественные баги мешают комфортной игре: большее количество достижений невозможно выполнить из-за них же.
не найс
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $256 | 2 | 100% | $3.99 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $841.2K | 1.6K | 89% | $14.99 | |
| $261.2K | 481 | 72% | $7.99 | |
| $3.5K | 20 | 90% | $4.99 | |
| $3.1K | 30 | 97% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 52 | 62% | $14.99 | |
| $18.8K | 231 | 39% | $4.99 | |
| $18.8K | 109 | 94% | $9.99 | |
| $18.7K | 137 | 80% | $9.99 | |
| $18.7K | 237 | 91% | $3.99 | |
| $18.8K | 155 | 78% | $4.99 |