
Keep in Mind follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and stars don't shine. Lost and scared, Jonas must face the twisted beasts if he ever wishes to return home and learn the truth about his darkness.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you awoke in a dark world plagued by beasts and demons, what would you do?
Keep in Mind: Remastered follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don't shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about his darkness.

Keep in Mind is a psychological indie game that follows Jonas, a man struggling with mental illness, on a journey of reflection and emotional healing. This game was created for those who struggle with mental illness or those who find themselves lost in the dark. This game is meant to be a therapeutic experience, but because of its sensitive and controversial content, some audiences may want to be wary.
Keep in Mind: Remastered takes the critically acclaimed Game Jolt version of the game and revamps it with a new engine, bug fixes, and brand new professionally composed soundtrack.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.69−65% | 617reviews | 76% | — | $6.1K |
| $0.89−55% | 34ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The problems I have with this game are best embodied by this fact: There are two human characters; One of them is named Jonas, and one of them is named Wife. I do not understand what this games story does that is not done elsewhere. Who it's messaging uplifts who isn't already the center of every other tale on the market. Why am I expected to empathize with this man? Everyone else described in this story seems to be in a worse position than him, and yet he is the only one who's healing matters. And we don't see him struggle in order to move on. He doesn't have to sacrifice his pride, or his views on his position in the world. He doesn't have to make difficult choices while every map he's ever been given attempts to steer him toward oblivion. All he has to do for the story to conclude is embrace the help of his loving wife. His wife who's entire purpose in the story is to love him unconditionally, his wife who never gave up on him even though he has been ignoring her for ages. All he has to do to heal, this game says, is use the endless support of his wife. Real healing isn't easy. Real healing is worth it even when nobody can help you. Even if nobody wants to. Real healing is worth navigating how your pain hurts those around you. Worth excepting that things will never be the same. Worth pulling out thorns from your flesh, worth bandaging the wounds of others while your blood pools at your feet. Stories like this don't teach people to heal. They teach them to give up. They teach them to expect the impossible, that the impossible is necessary. And when they aren't given that, when the people around them are also broken and irriational in their own ways, and when constantly distancing themselves leaves them (Gasp!) somewhat distant? Just remember that all this is happening because the women in your life weren't doing what they were supposed to. You would have been healed by now if it wasn't for that. With a two dollar price tag and incredibly short playtime, I cannot rightfully say the game was not worth my money. The steam description says that it is a memorable experience, and in my case it certainly did not lie. I cannot stop thinking about the reasons why this game failed to land with me. An obsession that is admittedly fueled by how many people offer nothing but praise to it. If you loved this game, I wish nothing but the best for you. Perhaps it simply was not for me. If you're scouring the steam story for a game that covers depression, loss, and grief, please play In Stars and Time. If you're looking for a horror experience, I think the average box of cereal will serve you better than this, but maybe I'm being unfair. I wish all the people who worked on this the best, and I wish all the people reading this a very happy Do-Not-Play-This-Game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember a while back I used to play video games like this in person with a friend, like just huddled around a laptop. We were intending to play this game, or at least I mentioned it. Playing it alone felt kinda lonely but I think it really added to the experience. Pretty good game.
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Это короткое (о-о-очень короткое!) психологическое приключение, которое проведет вас через кошмары Джонаса - парня, который борется с депрессией, алкоголизмом и горем. Вы путешествуете по его мрачному внутреннему миру, полному демонов и символизма. Игра пытается быть терапевтичной, но из-за своей мимолетности больше похожа на быстрый сеанс у психолога. Главное - не моргнуть, иначе пропустите весь сюжет! ИграᅠᅠᅠᅠᅠᅠВремя на сюжетᅠᅠᅠᅠᅠСложность (из 5★) Keep in Mindᅠᅠᅠᅠ~15 минутᅠᅠᅠᅠ★☆☆☆☆ (Очень легкая)
A game that made me think...
В целом пойдет по скидке, хоть длительность игры и ее наполненность может оттолкнуть, игру прям очень плохой не назвать. Просто норм, хотя скорее такая игра больше похожа на бесплатный продукт...
It's a walking sim with a very shallow take on depression and an unearned resolution that can be beaten before Steam will even let you write a review for it. The aesthetic is neat, but there simply isn't enough to sink your teeth into here, even for $1. If it was free, I'd say okay, but as is, the only reason to stick around is for the cards.
Jueguito corto, que para lo que vale es muy profundo; aunque los diálogos sean cortos, el sonido que tiene cada monstruo los hace muy interesante, y lo que dice cada uno también es curioso, ya que no te dicen lo que te quieren decir directamente, son indirectas profundas que llevan a cuestionarse a uno mismo mientras que critica por ejemplo, el refugio de mucha gente en el alcohol en lugar de en los suyos, dejando claro que no hay que atormentarse por el pasado y seguir viviendo la vida de la mejor manera posible.
Morning forgot where keys remembered beat it during dinner now wife asks where glasses i answer they in fridge they think genius
incroyable pepite je recommande pour les gens qui manque de confiance en soit ou de connaiscance de ses emotion
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 60% | $0.89 | |
| $19.4K | 128 | 92% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 91 | 93% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 89 | 60% | $3.99 | |
| $6.1K | 89 | 90% | $1.99 | |
| $6.1K | 50 | 64% | $12.99 | |
| $6.1K | 77 | 69% | $4.99 | |
| $6.1K | 67 | 76% | $4.99 | |
| $6.1K | 78 | 74% | $4.99 |