
Keep Her Safe is a survival shooting game. Gather resources, fortify your base, and withstand zombie hordes to keep the rocket project alive and bring an end to the acid rain apocalypse. Besides the hard life in wasteland, you can also chill up with friends in different multiplayer gameplays.
Modeled estimate, not a reported figure. How we estimate →
About
A strange acid rain carrying an unknown virus fell for seven days and seven nights.
Humanity vanished.
The cities fell.
The dead began to walk.
But the animals survived.
And some of them evolved.
Now, as one of the few intelligent survivors left in the wasteland, you'll fight to protect civilization's final hope: an unfinished rocket project capable of ending the acid rain catastrophe once and for all.
But before that day comes...
You'll have to survive.
Construct defensive structures to strengthen your base against increasingly dangerous threats.
The Energy Core keeps your base running and powers civilization's last hope. Defend it from relentless zombie hordes at all costs.
Hire mercenaries to strengthen your base defenses or accompany you on expeditions and battles.
Fight your way through the wasteland, complete missions, and endure a world devastated by acid rain and the undead.
Explore dangerous ruins, defeat zombies, and bring valuable resources back to your base. Every expedition helps you survive another day.
Chill with friends in different multiplayer gameplay after a hard fight in the wasteland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新内容不算巨大,却都戳在实际体验上。一个改善群体战斗,一个让装备有更多用途,至少不是单纯加几个摆设道具。
最让我烦的不是怪物,而是任务目标重复,一个兔子来回杀,还没刷出来又来个任务要杀兔子
资源不至于卡得太死,这是优点;但后期某一种核心材料需求太集中,又会让人产生重复劳动的感觉。最好让不同资源之间有更多替代方案。
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喷火器很适合拿来处理那些挤成一团的丧尸(其实也就是尸潮的时候多点),同时服务器拿把加特林已然无敌
我对佣兵最大的改观,就是它们现在不再永远穿着同一套东西。强不强暂且不说,至少有了能按照需求调整的空间。
新枪的手感挺带劲,尤其适合守住一个入口往外喷。要是以后再配上燃烧区域或持续伤害机制,战术变化应该会更明显。
我本来以为它会很像某些搜刮游戏,结果真正留下我的反而是建造部分。外面找到的每样东西都在为基地服务,搜得越认真,回家时越有盼头。
尸潮前的那段准备时间很有意思。你明明知道这波大概能守住,还是会忍不住再检查一次入口、弹药和枪械配置。策略深度有限,心理满足感倒是不少。
朋友推荐来的,没有玩过类似的游戏。给我的体验游戏前期ui和道具交互都做的挺不错的,射击的人称和打击手感也十分棒,关卡的设计层层递进。唯一觉得有提升的地方在于游戏难度不能控制,缺乏挑战性,加上前期不是很熟悉的时候道具比较繁多,找起来比较麻烦,可以增加一点提示或者减少一些道具的显示。还是希望游戏之后越办越好。
目前更像一款可以反复打开的小型沙盒,而不是内容无限的长线作品。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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