
Kebab Simulator: Prologue is the perfect experience for running your dream restaurant and cooking delicious foods! Take the first steps of a perfect restaurant businness! Experience main game mechanics and be ready for the full version!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Russian, Turkish
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Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sarıyo
goooooooooooooooooooooood HEE HEE king of pop Michael Jackson
"Kebab Chefs: Prologue" ist genau die Art von Spiel, die man sich unter einem Restaurant-Simulator vorstellt. Man kocht verschiedene Gerichte, bedient Gäste und baut sein Restaurant nach und nach weiter aus. Das Konzept ist dabei keineswegs neu, funktioniert aber erstaunlich gut und sorgt für ein durchgehend motivierendes Spielerlebnis. Besonders positiv ist die Grafik aufgefallen. Für ein Spiel dieser Art ist sie sehr klassisch gehalten und passt hervorragend zum Genre. Die Restaurants, Küchen und Gegenstände wirken detailliert genug, um eine glaubwürdige Atmosphäre zu schaffen, während die Gestaltung der Charaktere einen kleinen humoristischen Einschlag besitzt. Dadurch nimmt sich das Spiel nie zu ernst und bleibt durchweg sympathisch. Das Spielprinzip selbst ist nahezu selbsterklärend. Man bereitet Speisen zu, serviert Kunden und investiert das verdiente Geld in den Ausbau des eigenen Restaurants, oder verliert alles im Casino. Zusätzlich bietet das Spiel verschiedene Rezepte, Dekorationsmöglichkeiten und Erweiterungen für den Laden, wodurch stets das Gefühl entsteht, Fortschritte zu machen. Genau diese Kombination aus Kochen, Verwalten und Ausbauen bildet die größte Stärke des Spiels. Allerdings ist der Schwierigkeitsgrad über weite Strecken recht gering. Wirklich stressige Situationen entstehen nur selten. Das muss nicht zwangsläufig negativ sein, sorgt aber dafür, dass dem Spiel gelegentlich etwas Spannung fehlt. Mein größter Kritikpunkt ist jedoch die Steuerung der Kauf- und Baumenüs. Diese wirken teilweise unnötig unübersichtlich und können schnell frustrierend werden. Häufig führen kleine Fehlklicks dazu, dass man sich durch mehrere Menüs klicken muss oder versehentlich Aktionen ausführt, die man eigentlich gar nicht vorhatte. Hier hätte ich mir eine deutlich intuitivere Gestaltung gewünscht. Auch einige Bugs sind vorhanden. Mal verschwindet ein Gegenstand plötzlich, mal bleibt man an Möbeln oder Schubladen hängen. Solche Probleme können durchaus störend sein, sind bei einem Prologue allerdings noch einigermaßen nachvollziehbar. Alles in allem war "Kebab Chefs: Prologue" dennoch eine sehr angenehme Erfahrung. Die Grafik ist gelungen, das Gameplay funktioniert und der Restaurant-Ausbau motiviert über die gesamte Spielzeit hinweg. Trotz einiger technischer Probleme und einer etwas umständlichen Menüführung kann ich das Spiel definitiv empfehlen – besonders dann, wenn man es gemeinsam mit Freunden spielt. Müsst ihr wissen!
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Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's so much fun I jusst wished you could play more than 7 Days then it would be so much fun!
vaya basura ni 15 minutos jugando y ya esta lleno de bugs asta el tutorial se queda atascado conj bugs una basura total ni GRATIS JUGARE A ESTA MIERDA VAMOS JAJAJA
GOOD
@serh musimy w to razem zagrać!
Kebab Chefs: Prologue is a cooking and restaurant management game that lets me run a small restaurant and slowly turn it into something better. I start by renovating the place, learning recipes and preparing food for customers, then use the money I make to improve the restaurant. I like the basic idea because it is simple to understand but gives me a few different things to focus on. I am not just cooking food. I am also deciding what to serve, how the restaurant looks and what I should improve next. The cooking itself is the part I enjoy most. I have to prepare ingredients and follow the steps needed for different dishes, and the recipe book expands as I progress. There are main courses, soups, appetizers and desserts, so I am not stuck making one type of food for the whole experience. I like having to actually prepare the dishes rather than simply choosing something from a menu and waiting for it to finish. It gives the restaurant side of the game a more hands on feeling. I also like the management and decorating side because it gives me something to work towards outside the kitchen. I can change the sign outside the restaurant, add decorations, change wallpapers and furniture and place extra stations that can provide additional income. These systems are not extremely deep, but they fit together nicely. I enjoy being able to slowly make the restaurant feel more like my own place instead of just using a completely fixed kitchen. The game also lets me build up the recipe selection and choose what kind of menu I want to offer. The biggest problem for me is that this is still a prologue, so I have to judge it as a smaller version of the full experience. There is a decent amount to experiment with, but I can still feel the limits of the available content. Once I understand the cooking loop and have started improving the restaurant, I want more recipes, more things to unlock and more reasons to keep expanding. The core idea works, but I think it needs the larger progression of a full restaurant simulator to really show what it can become. I also think the presentation is good enough without being especially memorable. The first person view makes the cooking feel more involved, and being able to walk around the restaurant helps the management side feel more physical. I like that the game does not overcomplicate the controls, because I can focus on preparing food and keeping the restaurant moving. At the same time, some of the systems feel fairly basic, and I can tell that the main attraction is the cooking and restaurant loop rather than a huge amount of story or character development. One thing I appreciate is that the prologue has continued to receive substantial updates rather than being left completely untouched. A major update in June 2026 brought the prologue in line with the newer version of the main game and added the chance to try more of the updated mechanics. That makes the current version much more worthwhile for me than an old unfinished demo would be. Overall, Kebab Chefs: Prologue is a fun little restaurant game with a good foundation. I like the hands on cooking, recipe progression, restaurant decoration and simple management systems, and I think the free prologue gives me enough to understand what the full game is trying to do. The biggest issue is still the limited scope compared with a complete restaurant simulator, and some of the management systems could have more depth. Even so, I think the cooking is satisfying enough and the restaurant building gives me a reason to keep improving things. It is not quite deep enough for one of my higher ratings, but there is a solid game here and I can see the appeal in slowly turning a basic restaurant into something better. Rating: 7.6/10
一打开就是男性角色白板一样的身体;吓了一跳。相反女性角色建模太令人难受,睾丸一样的胸和强制前凸后翘,感觉刻板印象很严重。建议修改成正常女性身体。游玩教程中觉得自由度很高,但是过高可能导致难度增加。难度似乎太高了没有玩下去的欲望。
Well you don't actually cook yourself as everything is automatic animation but you handle many tasks to make everything work and you prepare the plate yourself. You can make them as good looking or as ugly as you want lol. Prologue doesn't give access to much but you can see the kind of features, decorations and recipes available (and it's quite alot). The strength of the game is probably that it's called "Kebab chef" but you can actually cook so much more than just kebab: Fries, burgers, sushis, desserts (cinnamon rolls, cheese cake...). So yeah. If you don't really like kebabs, just cook something else are you are the one deciding what you serve. Some plates seems not cookable at some seasons unless you made stock of ingredients because those said ingredients are not available at the store. In this game, you go visit other stores (butcher, market, grocery) and get the ingredients that you need. It's not delivered right to your door. But the preparation phase is unlimited in time at beginning of each days so you have all the time in the world to decide what's on the menu, go shop and prepare first plates and ingredients before opening. Overall, it seems like a good cooking game that can be played either solo or with other players. I believe they are employees too but i have no clue how effective they are as they are not in the demo (which is a bummer cuz I always play solo so having good AI employees is important to me). Only downside is that you cannot change the difficulty once you started playing. It would have been great honestly. Some days I feel more competitive and some days I wish customers would have very long wait time. I will put it on my wishlist for sure and highly recommend people to try it. It's really worth it.
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