
Dopamine-fueled minimalist grid-based game that pushes the boundaries of psychedelic visuals and fast reaction time. KAZ is an action roguelike arcade game where choice of items, buffs, and maluses allows you to unlock cool visuals and themes while showing everybody your skill on the leaderboards
Modeled estimate, not a reported figure. How we estimate →
About
KAZ is a psychedelic dopamine rush built for score chasers and one-more-run addicts. Find your flow and push your reflexes to the limit, or slow things down and play tactical with limited moves. Four buttons, zero excuses, and a screen full of flashing color to keep you in the zone.
Easy to grab but requires time to master
More than 145 quests to unlock
5 game modes for fastest fingers and a no-time-limit tactical gameplay
Every theme comes with its own power-up, so changing your look also changes how you play. Pick the vibe that feels like you, learn what its power can do, and see how much chaos you can squeeze out of it.
More than 25 themes to choose from that fits your vibe
Each theme has its own special ability to create unique playstyles
Community-created and artist collab featured themes
Stack the right mix of items, boosts, spells, and consumables and you'll survive into endless rounds that keep getting flashier and downright ridiculous. Stack the wrong ones and it's back to round one. Keep an eye on your maluses too: some hide surprising power-ups, others will cut your run short.
6 weapons to choose from get help you at the start of each run
More than 110 items to choose in between rounds
More 35 maluses to choose as a lesser evil when your curse gauge is full
Whether you chase high scores, plan every move, or just have stupidly fast fingers, there's a leaderboard spot with your name on it. Show your friends how deep you made it into the rounds, and keep an eye out: the quickest and sharpest players win special rewards now and then.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Makes me wanna poo, in a good way
Smash your keyboard using WASD or the arrow keys to kill enemies before time runs out. After completing a round, you are given 3 choices to improve your build or score via items. 4 characters to choose from. Each has different abilities and the enemies will appear differently. Survive as many rounds as possible by reaching the minimum score. Speed does not guarantee survival since accuracy and efficient order of killing enemies matter. [h1] Pros: [/h1] - Runs are quick and last about 15-30 minutes, so you can do a run on a lunch break or while waiting for an appointment. - Can potentially help you improve overall reflexes and hand/eye coordination. - Multiple themes that can be unlocked just be playing the game that will alter the menu color and change enemy appearance. [h2]Cons: [/h2] - Your fingers will be sore after playing for 1 hour or longer. - Going past 20 rounds relies less on skill and strategy and more on unlocking the best spells/items. Later rounds add more spaces than you can realistically manage, so your items will determine if your run will last. [b] Conclusion: [/b] The game over screen motivates you to try one more run. Rounds are short and each run allows you to unlock more items for that character. The progression is held back by forcing player to unlock better items to reach later rounds. If you don't mind tired fingers and that last point, try the game out. Also, the game is reasonably priced at $6.99. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal, Polish*languages with full audio support
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La définition du jeu simple à prendre en main et compliqué à maitriser. Très bonnes sensations, la rejouabilité semble bonne avec les multiples personnages et objets, les musiques sont excellentes. Bref, je suis actuellement top 3 dans le classement avec 22 000 points, il me fallait juste une excuse pour frimer.
I've been loving this game since the playtests got me hooked. Now it's run after run, round after round <3 Great game, lots of content and great community! Runs perfectly, even on my old laptop.
really good games i think i will get addicted
Let me start by saying that, at this price, KAZ is an absolute must-buy, if only for the extraordinary amount of care that went into it and how polished the whole experience feels. KAZ is an extremely addictive game, the kind of high-intensity experience that gradually puts you into a state of trance until the inevitable Game Over finally snaps you out of it. The concept is incredibly simple, but the game builds an impressive amount of content around it: unlockable modifiers, weapons, items, different game modes, and a huge selection of themes that completely transform the board, characters, music, visual effects, and special abilities. Changing themes can also change the way you approach a run. I repeat: this is a game worth owning, and it honestly hurts to see such a carefully made title sitting at barely more than a hundred reviews. That said, KAZ is not perfect. My main issue is that, although it initially appears to be a game built primarily around hand-eye coordination and reaction speed, after a while those skills seem to matter less than choosing the right upgrades during a run. Around 99% of my attempts end somewhere near level 22, and I rarely come away feeling that I have made meaningful progress, either strategically or mechanically. I do not feel that I have discovered a much better strategy, but I also do not feel that improving my execution alone would have changed the outcome very much. More often than not, it seems that the quality and synergy of the upgrades I picked had already decided how far the run could go. I also think the game should explain its upgrades in much greater detail and provide more statistics. An upgrade might say that it increases the score awarded for every enemy killed, but by how much? What is the actual difference between level one and level three of that upgrade? Is it worth investing in that upgrade, or would another one provide much better value? The game offers plenty of choices, but it does not always provide enough information to make those choices strategically. More transparent numbers would add another layer of depth without taking anything away from its immediacy. But none of this changes the fact that KAZ is a fantastic little game. It is hypnotic, relentlessly fast, remarkably original in its simplicity, and almost impossible not to launch again twenty minutes later for one more run. It delivers an absurd amount of adrenaline, along with a healthy dose of frustration, but that frustration is also part of what makes it so difficult to put down.
Dopamine farming at its finest, its simplicity is its biggest strength, impossible not to want to sink time into.
Once you stop playing KAZ you don’t stop playing KAZ because the fifteen-second timer is ticking down and in this ambitiously minimalistic twist on whack-a-mole you have keep moving from square to square, maximizing your actions-per-minute (APM) by smashing the highest-value targets while dodging traps and casting spells—and OK, yes, you do get a break between rounds where you can consider which power-up will synergize best with your chosen character’s abilities (or which debuff you can live with if you’ve been carelessly stomping on trap tiles), but this is a game that revels not only in calculating your APM but its effectivity, which is to say, whether you’re always moving toward a target—and so but then anyway, the point is that when you’re moving, you’re really moving, and while it’s neat to see Balatro played a high-level at GDQ, there you’ve got a pre-set strategy and you can plan for the upcoming blinds, and in KAZ you’ve just got to keep reacting (usually poorly) to all the chaos that’s developing around you; and there is a method behind all that madness, because as you continue to complete in-game challenges, you’ll unlock abilities that basically let you hack the whack-a-mole board, from minor conveniences like forcing enemies to spawn more frequently, or closer to your position, to spells that you can cast by pressing a certain series of inputs, like down down down up in order to invert every tile, such that if every square were blank, now every square has an enemy on it—oh, and these abilities are funny, like the way in which Crypto Guy increases the value of every enemy you attack but only up until you hit your first wall, or the way in which the Three Body Problem debuff will obnoxiously display the end-round timer in the middle of the screen, slightly obscuring your vision—and I marvel a bit at how easy KAZ is to interpret even at high speeds, because it really is a classic arcade game with only three enemies (static, moving, shielded), one kind of trap, and the occasional high-valued star to collect (assuming that’s a power-up you’ve chosen), which leaves you safe to try and manage all the power-ups, like a disco ball that turns each stage into Crypt of the Necrodancer, giving extra points for each foe hit while on a lit square, or to remember on what move your chosen weapon is going to activate—and in fact, part of KAZ‘s addictive “one more run” charm (apart from the brevity) stems from all the unique skins you can unlock, such that Rhythm Doctor unsurprisingly earns bonus points from every seventh enemy (all of which look like beats on a heart monitor) while Christophe Galati’s character from Save me Mr Tako can dig an extra tile each round (while stylishly slaying various octopi in black and white)—which is all to say that while not every character or ability seems equally powerful and you’re certainly at the vicissitudes of whether you’re offered enough ways to increase your score before the cap exceeds your APM capabilities, because these are at most five minute mad-dash score rushes with so many striking aesthetics to shift through, KAZ kept surprising me more than irking me and if the game felt unfair it never felt unfun which is really what you’re looking for when you’re just trying to let off some Steam.
While I highly recommend it I think it's important to disclose this is much more arcade game experience than a typical roguelike. The gameplay is fast and frenetic with no real incentive outside of score and unlocks. It has a very "insert quarter to play instantly and get on the leaderboard" feel. Don't go expecting any type of narrative or even a true win state. As well as I think it be even more fun with an arcade joystick than a controller or keyboard (but I have yet to test that). But what it is, the gameplay is great. It's easy to pick up but hard to master. Lots of fun.
the only hard part is getting good rng for cards
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