
Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.22/day in the week to Aug 4 → 18.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1364 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh my god.
game is great. it's very quick but theres so much more to do after beating it especially if you want to get all achievements
Katana ZERO — пречудова гра. Одразу впадає в очі натхнення Hotline Miami, проте, попри очевидну спорідненість, вона залишається на щабель нижче за свого «духовного попередника». Це не мінус і не плюс — просто констатація факту: гра самобутня і будує власну ідентичність через свій похмурий неонуарний сетінг. Складність тут відчутна навіть на звичайному рівні: один влучний удар — і персонаж гине, тому кожен рух доводиться прораховувати заздалегідь. Головна родзинка — уповільнення часу (bullet-time), яке дозволяє ухилятися від куль, кидати предмети у ворогів і вибудовувати ефектні ланцюжки вбивств. Рівні можна переграти скільки завгодно разів перед тим, як рухатися далі сюжетом, — це заохочує відточувати проходження до майже балетної точності. Особисто для мене це той випадок, коли гра достатньо хороша, щоб пройти й отримати задоволення, але не настільки, щоб ганятися за всіма досягненнями. Раджу проходити гру на Steam Deck — формат чудово підходить під динаміку та темп цієї гри. 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $8.99−40% |
| 402ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒很爽的游戏,剧情引人深思
剧情好,打得爽。那还说啥了
Tremenda obra maestra, despues de 5 runs he descubierto un secreto en el final, es de las mejores historias de juego que he conocido
Não enrola e só compra isso, é uma obra de arte.
Samurais, YUGIOH, um russo filho da puta, uma OST do caralho e mesmo assim ainda estou esperando a DLC. Por favor DLC vem pra casa Por favor Askiisoft e Devolver Digital.
Jogo que me surpreendeu bastante e que vale cada centavo! Gameplay muito frenética e imersiva, trilha sonora espetacular, narrativa e storytelling excelentes. Não vão se arrepender de jogar. Único defeito é esperar pela continuação
[h3] 评测者已获得全成就 [/h3] [h2] 推荐购买。 [/h2] 我于24年1月打通了主线,最近几天补打全成就,主线剧情已经基本忘记,在本篇评测里只讨论游戏性。 除了横版的本质属性,《武士零》的唯一特性就是敌我双方一击必杀,甚至子弹时间/时停的设计都不能算作它在动作上的核心特性,尽管后者与剧情设定密切相关。 这一点直接决定了《武士零》的: (1)呈现方式:众多关卡内部嵌套场景,战斗以清空场景为基本单位,流程非线性。 (2)游戏体量:单场景通关速度以秒计,美术工程量大,从根本上限制了游戏体量。 (3)衍生玩法:创造了对路线极其严苛的速通模式,与速通模式中可选的困难模式。 游戏有两个与速通模式直接相关的成就,一是以任意方式通过一次速通困难模式,二是在速通模式中获得整体金牌。 在游玩困难模式的时候,我分了好几天完成11个关卡,因为一口气打完实在劳神费力。与普通模式相比,困难模式的主要区别是NPC数量明显增加(堆怪)、增加橙色激光(NPC碰触无伤,玩家碰触即死,翻滚经过会进行警报吸引NPC注意),能强制打断玩家翻滚的李小龙哥、不翻滚就肘翻玩家的盾哥与极难弹反击杀的机枪哥也是源源不断。这些新增的敌人让困难模式失去了普通流程的流畅性,也需要另外背板,不过因为不存在时间和死亡次数的限制,在拿成就的时候死多少次都无所谓。我用了6小时35分钟41秒,死亡3193次。我喜欢玩动作游戏并不是因为我擅长,哈哈。如果在困难模式也追求速通,可以将它视为玩家自制的困难mod,因为如前所述,游玩思路与普通路线具有很大差异。 对于普通速通模式,整体金牌的条件是比较严苛的,根据大家目前的反馈,大概是30分钟、死亡80次以内,小关卡分别计分,整体分数会进行动态调整,前面比较容易打的关卡可以冲高分,从龙王开始难度陡升,就要小心死亡次数了,死亡不但拖评分,还会严重耽误计时。30分钟的时间要求,对于大多数玩家来说是可以通过练习达成的,问题在于练习成本似乎有点高。背路线需要耗时间,在游戏中进行套路的实践也要时间,在实操时如果手抖了,一切安排都会被打乱。练习的过程也比较枯燥。不过我知道有许多朋友本身喜欢速通,可以无视以上困难。我在挑战整体金牌的时候大量使用sl,负罪感并没有在其他游戏中sl那么多(我唯一大量使用sl的游戏是《死亡细胞》,毕竟在获得无伤击败boss的服装时,不可能真的被刮一下就重开),因为如前所述,我喜欢玩动作游戏并不是因为我擅长,哈哈。我只能依靠无伤换取时间,最后的通关用时与真正的速通玩家相比仍然有很大差距,也使我知道我没耐心全程背板,迟早会sl 的。 我对DLC 的相关信息不是很了解,不过很愿意有更多剧情内容的补充。《武士零》本身的世界观不能说多么有新意,但现代浪人/肉体强化/赛博朋克美术这些元素结合起来,加上[spoiler] 医生的隐藏形态 [/spoiler],颇有一些生物朋克的味道,在游戏中呈现出来还是很吸引人的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9K | 84 | 92% | $14.99 | |
| $16.1K | 140 | 90% | $5.99 | |
| — | 402 | 92% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 19.6K | 84% | $49.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.1M | 50.3K | 93% | $29.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 |