
Indie souls-like with innovative fight system where you practice your Katana on the path for endless improvement; again and again.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 73reviews | 68% | — | $21.2K |
| $14.99 | 88ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waste of money hardly even lets you progress just made it unreasonably hard
oof that was bad.
太粗糙了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, Simplified Chinese
| $14.99 |
| 46ratings |
| 59% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is hard af but the art style is beautiful and we need more "feudal" japan/samurai games. Id imagine this was made by one or just a few people, but it's really well made. perk system, fun snappy combat, cool story, just all-around solid "souls-like" game. I can't get past the first level lol but maybe you can
This game is something else, it makes you crazy, it makes you want to eat your own eyeballs.. But...If you are good enough, it makes you want to kick a muhf%$a in the face..In a good way I'd like to see more added to the game, there is endless room for improvement, also a fist only mode, with more martial arts techniques at your disposal, nothing like fast paced hand to hand co,bat :D
難しすぎる。難易度を下げるには自分のキャラをレベルアップする必要があるが、途中まで行くと、それが、至難の業。連続で素早く技を出せないのもイライラする。レベル上げをもう少し小刻みにさせてくれたら、もっと良いゲームになるのでは。素材がいいのにもったいない。
Love the idea, needs a bit more work but I'd definetly play the full game.
刺激好玩的剑斗对决,残血紧张到手心出汗。手起头落,杀人夺刀,酣畅淋漓。还有薙刀,双刀等其他武器。四项属性并不平衡,最高等级也没有做完,人物闪避有时会直接上天,希望后续更新可以把问题都解决。 但这个半成品游戏,最近一次更新还是在2020年。
Игра мне понравилась есть все задатки стать хорошей игрой, но хотел бы попросить разработчиков что бы после боя с тенью, все враги которых игрок успел убить оставались мертвы а то после каждого боя с тенью и даже если ты выигрываешь все враги возвращаются, и иногда происходит баг при котором враг (с которым ты в данный момент сражешся) перестот получать урон а так же и тебя трогать. А так игра мне нравится!!!
Les jauges vie et sante arme sont trop ds les coins, sur grand ecran on ne les voit pas. Progression du perso trop lente ou tableaux trop courts. La difficulté des adversaires monte avec la progression ce qui la rend inutile. Plein de bugs, des persos se figent, les tableaux se reverrouillent, je passe des levels sans qu'ils soient incrémentés ni ne délivrent des points de compétences.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.9K | 85 | 58% | $4.99 | |
| — | 0 | — | — | |
| — | 42 | 38% | — | |
| $30.6M | 29.7K | 72% | $24.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $854.2K | 2.9K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 141 | 84% | $5.99 | |
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| $21.2K | 74 | 91% | $12.99 | |
| $21.2K | 89 | 94% | $14.99 | |
| $21.2K | 192 | 66% | $3.99 | |
| $21.3K | 61 | 93% | $8.99 |