
Be the new dispatcher at the Karma City Police Station in this narrative-driven pixel adventure. Talk to the victims to discover their needs and fight in a unique pinball-based battle system, as you follow a captivating story with lots of humor and a great soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Karma City Police is a narrative-driven police dispatch simulator with pinball-based combat and RPG elements.
Enjoy a captivating story with lots of humor and eccentric characters.
Talk to the victims to discover their needs.
Allocate resources to assist them.
Explore the police station. Watch the TV news, interact with computers, files and terminals.
Unique battle system based on pinball mechanics.
Soundtrack created exclusively for the game.
Karma City Police is a love letter from a solo developer to all those adventure and RPG games some of us grew up with.
If you see anything wrong or have any suggestions, please let me know by sending me a DM or leaving a message on the discussion board.
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 159reviews | 79% | — | $42.4K |
| $11.99 | 7ratings | 51% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game might be cheap but it was still a letdown.
There's an element of comedy and satire in the incompetency of the Karma City Police Department, but it's hidden beneath the bugs, glitches, and inconsistency of the story. It was a little too short for me to enjoy in any meaningful way, and it's all over the place. I was expecting more call shifts and pinball fights, but the game was sorely lacking in..well, everything. Would not recommend.
Karma City Police é um jogo completamente fora da curva, uma verdadeira insanidade no melhor e no pior sentido da palavra. O roteiro é ácido e escrachado, no nível das comédias mais sádicas, usando a violência e o exagero como ferramenta constante de crítica social. Não existe sutileza aqui, e o jogo claramente abraça o absurdo. A mecânica de combate baseada em pinball é uma ideia criativa e ajuda a dar identidade à experiência, funcionando bem dentro da proposta, mesmo não sendo algo muito profundo. No fim das contas, é um jogo simples, que se sustenta mais pelo texto, pelas situações extremas e pelo impacto do que pela complexidade da gameplay. Em alguns momentos, essa simplicidade acaba gerando frustração e até indignação, mas isso também faz parte da experiência. É curto, agressivo e provocativo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $11.99 |
| 3ratings |
| 60% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some developers spend too much time with unnecessary dialogues and chores before showing the game itself. This one is a very good example. Also, its not the 90's anymore. Dialogues and pop-ups should be skippable or have faster animations. I lost interest even before finishing the tutorial.
I put in about an hour, got about 34% completed, stopped for the night, booted it up the next day and loaded my save file, and for some reason my 'current mission' went back to the first mission. Felt like I wasted my time playing this.
Don't you dare pay $15, but as an unfinished game it's totally worth $1 if you get it bundled somewhere. Love this game. Wish it was finished. Needs more gameplay... it really wouldn't be hard to add more, but if it wants to be a pinball game it really needs to fix the physics (the ball really loves to head to the left side of the screen.... and to occasionally teleport beneath the paddles). But I legit love the emergency calling segments; they keep me guessing in a good way. Unfortunately I doubt I'm ever going to see the true ending because the final fight depends majorly on chance and I accidentally selected "no" when it asked me to try again and my last save file was a long time ago and there isn't any reminders to tell me what my current objective is. I really don't want to explore the whole police station again. Also, I keep accidentally skipping dialogue and selecting options I don't intend because there isn't dedicated buttons for the two actions... Press once to display the full text, then again to progress... 99% of rpgmaker games get this right, why not this one? So... a lot of big negatives... but it really could be something special if they updated it to be... a game... rather than a difficult to read story.
Jogo curto, mas com uma narrativa impressionante e cheio de reviravoltas. Que ótimo trabalho. Valeu cada centavo, e melhor ainda, desenvolvido por brasileiros. Sinal que nossa indústria de jogos pode sim chegar em alto patamar. Parabens aos devs.
个人游玩印象:[b][u]震撼神作[/u][/b] 超级喜欢 玩得开心 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 [b][u]简易补齐[/u][/b] 硬核冲刺 以后再说 枯燥堆时 手残放弃 没想到我对弹球游戏的热爱帮助我克服了没中文的困境并发现了这款hidden gem般的游戏。 二折购入,2.3+0.4小时全成就通关。主要内容是扮演一名警察,接听911报警电话并根据情况合理调配警力资源,然后在需要战斗的场合用弹球的方式完成战斗,没了。那有的朋友可能就问了,这怎么能评上震撼神作的?那当然是足够震撼的剧情了。 这游戏的剧情简单说是那种一会搞笑一会震撼的过山车风格,可能正是因为以游戏为载体才成就了这段剧情,而且节奏设置地相当巧妙,通过初期的引导任务自然地刻画出了主要人物的性格并对他们产生感情,在后期剧情反转后就能很轻易地调动玩家的情绪。故事大概讲的是,Karma City是个安宁祥和的城市,已经安宁到连当众放屁和接吻都要被定为罪名,[spoiler]但实际上是由市长和关系户们只手遮天的黑暗城市,设定这些看起来可笑的禁令其实是为了关系户们产业的发展(比如禁止当众接吻就只能去关系户开办的专门场所花高价去接吻hhh)。一天,有个人因为喝醉了对着雕像袅袅被逮捕了,市长要求严办,结果引来市民抗议,市民们扎堆在警察局的大厅里袅袅(伤害不高侮辱性极强),同时警力不足导致城市犯罪飙升,警员的伤亡也开始加重,有一幕进医务室到处都是血和将死的警察,本来就晕针的医务成员直接开摆,结果马上市长要来,要求七分钟内把一切打扫干净……之后警员们逐渐发现了市长想要发展AI和机器人警察并取代警察局的阴谋,也开始被报复,慈祥的老机械师直接被当众虐杀(这可能就是像素游戏最有优势的一集),侦探被书架碾压,主角也被调职,警察局已经捉襟见肘到被迫举办犯人格斗大赛来筹钱的地步。但主角团仍没有放弃,最后成功通过监控中市长保镖秃头反射的倒影看到市长作案的证据,在格斗大赛上当中宣布市长的罪行,并通过电视和电话让市民们投票(此时镜头一转来到一间酒吧,老板说谁投市长有罪就免单,大家齐声欢呼hhh),最后96%的人认为市长有罪。主角也揭露了市长的保镖都是机器人,没想到最后一个保镖是真人,被主角失手杀了,于是也成为犯人的主角和市长展开了最终对决(这里的弹球还是有难度的,市长二阶段会自动扔出椅子防御,只能通过反弹来打伤害),最终成功击败市长,Karma City也真的恢复了祥和,主角也只是象征性蹲了六个月监狱,还像水浒传里的好汉一样好吃好喝地招待着——真的是爽文级别的剧情了。[/spoiler] 这游戏中文本地化可能有点难度,因为有英文双关语([spoiler]往雕像袅袅那家伙说自己是vet,大家以为他是老兵(veteran),所以都不敢轻易动他,结果实际上只是兽医(veterinarian),不过后来还真的救助了机械师的狗[/spoiler]),所以一旦看不懂剧情的话可能就错过了这游戏最有价值的部分(好在我已经帮大家总结了hhh)。不过有一说一,弹球和接报警电话其实也都可以做成无限模式小游戏的,尤其接报警电话的部分可以很有策略性(比如有一个姐姐打电话要订披萨,我一周目直接撂了,但如果注意说话者语气的话就会发现问题,她其实是遇到绑匪了在求救),现在的程度的话原价买确实不太值,但打骨折的时候还是相当不错的。
Karma City Police is an inventive narrative adventure that turns the everyday responsibilities of a police dispatcher into something considerably stranger and more entertaining than the premise initially suggests. Developed by mecagames and published by indie.io, the game combines adventure, RPG, simulation, strategy, resource management, and even pinball mechanics within a compact pixel-art experience. Rather than attempting to reproduce police work realistically, it uses the setting as the foundation for an eccentric story filled with humor, unusual personalities, unexpected situations, and a strong appreciation for classic adventure and role-playing games. The player's primary role involves working as a dispatcher at the Karma City Police Station. Victims contact the station with problems, and it becomes necessary to listen carefully, determine what assistance they require, and allocate the appropriate resources. This gives conversations an actual gameplay purpose instead of making dialogue purely decorative. Decisions about how to respond create a light management component, and the process gradually establishes the sense that the player is an active participant in keeping the city functioning. The mechanics are accessible enough to understand quickly, although they still reward paying attention to what callers are saying. Life inside the police station provides another important layer. Players are encouraged to move around and interact with their surroundings rather than remain permanently attached to a dispatch desk. Computers, files, terminals, television broadcasts, and other interactive elements help flesh out the setting while providing additional information and entertainment. Watching the news can add context to events happening around the city, while conversations with eccentric characters give the station its personality. These quieter exploratory sections work particularly well because they break up the dispatching sequences and make the workplace feel like an actual location rather than a collection of menus. Its most unusual idea is undoubtedly the pinball-inspired battle system. Combat does not follow the conventional turn-based format that might be expected from a retro RPG. Instead, encounters incorporate pinball mechanics, giving confrontations an arcade-like quality that sharply contrasts with the dialogue and management portions. It is an unusual combination, but that unpredictability is precisely what gives the game much of its identity. Battles provide a welcome change of pace while preventing the adventure from becoming entirely dependent on conversations and resource allocation. The system is not designed to compete with highly complex action or RPG combat, but it succeeds as a creative extension of the game's eccentric personality. Storytelling is arguably the strongest part of the overall package. The narrative embraces comedy, parody, satire, and strange characters while maintaining enough mystery to encourage continued progression. It rarely treats its police setting with excessive seriousness, preferring situations that can become absurd or unexpectedly funny. The humor will naturally depend on personal taste, but it fits the deliberately unconventional world. There is also a noticeable affection for older games throughout the experience, giving the adventure a nostalgic character without simply copying a single classic formula. The pixel graphics complement that nostalgic approach nicely. Character designs are expressive despite their intentionally limited visual detail, while the environments have enough personality to make exploration worthwhile. The presentation is straightforward rather than technically ambitious, but this works in the game's favor because its appeal comes from style and character rather than graphical spectacle. The retro visuals also fit naturally with the RPG elements and pinball combat. An original soundtrack further strengthens the atmosphere, accompanying the story without distracting from the dialogue-heavy nature of the experience. Another advantage is the variety created by combining several relatively simple systems. Dispatching requires listening and resource management, exploration encourages interaction with the station, conversations advance the narrative, and battles introduce more immediate gameplay. None of these individual components is exceptionally deep when considered independently, but together they produce a distinctive rhythm. The game constantly shifts its focus just enough to keep its modest mechanics from becoming repetitive. This variety is especially valuable for players who enjoy experimental indie games that combine familiar ideas in unexpected ways. There are nevertheless limitations. Anyone expecting a realistic police simulator will find the experience far more whimsical and game-like than procedural. Likewise, players looking primarily for sophisticated RPG progression, complex management systems, or extensive pinball simulation may find those individual elements relatively lightweight. The game works better when approached as a story-focused adventure built from several interconnected mechanics. Its dependence on dialogue and pixel-art presentation also means that players who prefer cinematic storytelling or continuous action may find the pacing slower than they would like. Steam Deck compatibility is officially rated Playable rather than Verified. The game runs successfully on SteamOS, its default graphics configuration performs well, and its functionality is accessible through the standard controller configuration. It also displays appropriate Steam Deck controller icons. The primary issue preventing a stronger compatibility rating is that some in-game text can be small and difficult to read on the handheld display. External Bluetooth or USB controllers may additionally require manually selecting the active controller through the Deck's Quick Access Menu. These are relatively minor inconveniences, so the game remains a practical handheld experience, particularly given its modest visual demands and controller support. Overall, Karma City Police succeeds because it is comfortable being unusual. The combination of dispatch management, narrative adventure, RPG influences, exploration, comedy, resource allocation, and pinball combat sounds almost incompatible on paper, yet the resulting experience develops a surprisingly coherent personality. Its individual systems may lack the depth of games dedicated exclusively to those genres, but their combination makes the adventure memorable. Players interested in quirky pixel games, humorous stories, unconventional mechanics, and retro-inspired indie projects should find this an appealing experience. Its creative identity ultimately matters more than its modest scale, resulting in a charming adventure that takes several familiar concepts and combines them into something refreshingly different. Rating: 7/10
gameplay combination, just nice!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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